Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "BoundBox.h"
class CPasteSpecialDlg : public CDialog
{
// Construction
public:
CPasteSpecialDlg(CWnd* pParent, BoundBox*);
void SaveToIni();
// Dialog Data
//{{AFX_DATA(CPasteSpecialDlg)
enum { IDD = IDD_WC_PASTESPECIAL };
int m_iCopies;
BOOL m_bGroup;
int m_iOffsetX;
int m_iOffsetY;
int m_iOffsetZ;
float m_fRotateX;
float m_fRotateZ;
float m_fRotateY;
BOOL m_bCenterOriginal;
BOOL m_bMakeEntityNamesUnique;
BOOL m_bAddPrefix;
CString m_strPrefix;
//}}AFX_DATA
BoundBox ObjectsBox;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPasteSpecialDlg)
protected:
virtual BOOL OnInitDialog();
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void GetOffset(int iAxis, int iEditCtrl);
// Generated message map functions
//{{AFX_MSG(CPasteSpecialDlg)
afx_msg void OnGetoffsetx();
afx_msg void OnGetoffsety();
afx_msg void OnGetoffsetz();
afx_msg void OnCheckUncheckAddPrefix();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};