Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a system for managing prefabs. There are two types
// of prefabs implemented here: Half-Life style prefabs, and Half-Life 2
// style prefabs.
//
// For Half-Life, prefab libraries are stored as binary .OL files, each of
// which contains multiple .RMF files that are the prefabs.
//
// For Half-Life 2, prefabs are stored in a tree of folders, each folder
// representing a library, and the each .VMF file in the folder containing
// a single prefab.
//
//=============================================================================//
#include "stdafx.h"
#include "Prefabs.h"
#include "Prefab3D.h"
#include "hammer.h"
#include <io.h>
#include <fcntl.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BOOL CPrefab::bCacheEnabled = TRUE;
CPrefabList CPrefab::PrefabList;
CPrefabList CPrefab::MRU;
CPrefabLibraryList CPrefabLibrary::PrefabLibraryList;
static char *pLibHeader = "Worldcraft Prefab Library\r\n\x1a";
static float fLibVersion = 0.1f;
typedef struct
{
DWORD dwOffset;
DWORD dwSize;
char szName[31];
char szNotes[MAX_NOTES];
int iType;
} PrefabHeader;
typedef struct
{
float fVersion;
DWORD dwDirOffset;
DWORD dwNumEntries;
char szNotes[MAX_NOTES];
} PrefabLibraryHeader;
//-----------------------------------------------------------------------------
// Purpose: Creates a prefab library from a given path.
// Input : szFile -
// Output :
//-----------------------------------------------------------------------------
CPrefabLibrary *CreatePrefabLibrary(const char *szFile)
{
CPrefabLibrary *pLibrary;
if (stricmp(&szFile[strlen(szFile) - 2], ".ol") != 0)
{
pLibrary = new CPrefabLibraryVMF;
}
else
{
pLibrary = new CPrefabLibraryRMF;
}
if (pLibrary->Load(szFile) == -1)
{
delete pLibrary;
return(NULL);
}
return(pLibrary);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefab::CPrefab()
{
static DWORD dwRunningID = 1;
// assign running ID
dwID = dwRunningID++;
PrefabList.AddTail(this);
// assign blank name/notes
szName[0] = szNotes[0] = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefab::~CPrefab()
{
POSITION p = PrefabList.Find(this);
if(p)
PrefabList.RemoveAt(p);
p = MRU.Find(this);
if(p)
MRU.RemoveAt(p);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : dwID -
// Output : CPrefab *
//-----------------------------------------------------------------------------
CPrefab * CPrefab::FindID(DWORD dwID)
{
POSITION p = PrefabList.GetHeadPosition();
while(p)
{
CPrefab *pPrefab = PrefabList.GetNext(p);
if(pPrefab->dwID == dwID)
return pPrefab;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : b -
//-----------------------------------------------------------------------------
void CPrefab::EnableCaching(BOOL b)
{
bCacheEnabled = b;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefab::AddMRU(CPrefab *pPrefab)
{
if(!bCacheEnabled)
return;
POSITION p = MRU.Find(pPrefab);
if(p)
{
// remove there and add to head
MRU.RemoveAt(p);
}
else if(MRU.GetCount() == 5)
{
// uncache tail object
p = MRU.GetTailPosition();
if(p) // might not be any yet
{
CPrefab *pUncache = MRU.GetAt(p);
pUncache->FreeData();
MRU.RemoveAt(p);
}
}
// add to head
MRU.AddHead(pPrefab);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefab::FreeAllData()
{
// free all prefab data memory
POSITION p = PrefabList.GetHeadPosition();
while(p)
{
CPrefab *pPrefab = PrefabList.GetNext(p);
pPrefab->FreeData();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : CPrefab::pfiletype_t
//-----------------------------------------------------------------------------
CPrefab::pfiletype_t CPrefab::CheckFileType(LPCTSTR pszFilename)
{
// first check extensions
const char *p = strrchr(pszFilename, '.');
if(p)
{
if(!strcmpi(p, ".rmf"))
return pftRMF;
else if(!strcmpi(p, ".map"))
return pftMAP;
else if(!strcmpi(p, ".os"))
return pftScript;
}
std::fstream file(pszFilename, std::ios::in | std::ios::binary);
// read first 16 bytes of file
char szBuf[255];
file.read(szBuf, 16);
// check 1: RMF
float f = ((float*) szBuf)[0];
// 0.8 was version at which RMF tag was started
if(f <= 0.7f || !strncmp(szBuf+sizeof(float), "RMF", 3))
{
return pftRMF;
}
// check 2: script
if(!strnicmp(szBuf, "[Script", 7))
{
return pftScript;
}
// check 3: MAP
int i = 500;
while(i--)
{
file >> std::ws;
file.getline(szBuf, 255);
if(szBuf[0] == '{')
return pftMAP;
if(file.eof())
break;
}
return pftUnknown;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibrary::CPrefabLibrary()
{
static DWORD dwRunningID = 1;
// assign running ID
dwID = dwRunningID++;
m_szName[0] = '\0';
szNotes[0] = '\0';
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibrary::~CPrefabLibrary()
{
FreePrefabs();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefabLibrary::FreePrefabs()
{
// nuke prefabs
POSITION p = Prefabs.GetHeadPosition();
while (p != NULL)
{
CPrefab *pPrefab = Prefabs.GetNext(p);
delete pPrefab;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *a -
// *b -
// Output : static int
//-----------------------------------------------------------------------------
static int __cdecl SortPrefabs(CPrefab *a, CPrefab *b)
{
return(strcmpi(a->GetName(), b->GetName()));
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefabLibrary::Sort(void)
{
int nPrefabs = Prefabs.GetCount();
if (nPrefabs < 2)
{
return;
}
CPrefab **TmpPrefabArray = new CPrefab *[nPrefabs];
//
// Make an array we can pass to qsort.
//
POSITION p = ENUM_START;
CPrefab *pPrefab = EnumPrefabs(p);
int iPrefab = 0;
while (pPrefab != NULL)
{
TmpPrefabArray[iPrefab++] = pPrefab;
pPrefab = EnumPrefabs(p);
}
//
// Sort the prefabs array by name.
//
qsort(TmpPrefabArray, nPrefabs, sizeof(CPrefab *), (int (__cdecl *)(const void *, const void *))SortPrefabs);
//
// Store back in list in sorted order.
//
Prefabs.RemoveAll();
for (int i = 0; i < nPrefabs; i++)
{
Prefabs.AddTail(TmpPrefabArray[i]);
}
delete[] TmpPrefabArray;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
//-----------------------------------------------------------------------------
void CPrefabLibrary::SetNameFromFilename(LPCTSTR pszFilename)
{
const char *cp = strrchr(pszFilename, '\\');
strcpy(m_szName, cp ? (cp + 1) : pszFilename);
char *p = strchr(m_szName, '.');
if (p != NULL)
{
p[0] = '\0';
}
}
//-----------------------------------------------------------------------------
// Purpose: Frees all the libraries in the prefab library list.
//-----------------------------------------------------------------------------
void CPrefabLibrary::FreeAllLibraries(void)
{
POSITION pos = PrefabLibraryList.GetHeadPosition();
while (pos != NULL)
{
CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(pos);
if (pPrefabLibrary != NULL)
{
delete pPrefabLibrary;
}
}
PrefabLibraryList.RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose: Load all libraries in the prefabs directory.
//-----------------------------------------------------------------------------
void CPrefabLibrary::LoadAllLibraries()
{
char szDir[MAX_PATH];
char szFile[MAX_PATH];
((CHammer *)AfxGetApp())->GetDirectory(DIR_PREFABS, szDir);
//
// Add one prefab library for the root prefabs folder in case they put something there.
//
CPrefabLibrary *pLibrary = FindOpenLibrary(szDir);
if (pLibrary == NULL)
{
pLibrary = CreatePrefabLibrary(szDir);
if (pLibrary != NULL)
{
PrefabLibraryList.AddTail(pLibrary);
}
}
else
{
pLibrary->Load(szDir);
}
strcat(szDir, "\\*.*");
WIN32_FIND_DATA fd;
HANDLE hnd = FindFirstFile(szDir, &fd);
strrchr(szDir, '\\')[0] = 0; // truncate that
if (hnd == INVALID_HANDLE_VALUE)
{
return; // no libraries
}
do
{
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (fd.cFileName[0] != '.'))
{
sprintf(szFile, "%s\\%s", szDir, fd.cFileName);
pLibrary = FindOpenLibrary(szFile);
if (pLibrary == NULL)
{
pLibrary = CreatePrefabLibrary(szFile);
if (pLibrary != NULL)
{
PrefabLibraryList.AddTail(pLibrary);
}
}
else
{
pLibrary->Load(szDir);
}
}
} while (FindNextFile(hnd, &fd));
FindClose(hnd);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefabLibrary::Add(CPrefab *pPrefab)
{
if(!Prefabs.Find(pPrefab))
Prefabs.AddTail(pPrefab);
pPrefab->dwLibID = dwID;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefabLibrary::Remove(CPrefab *pPrefab)
{
POSITION p = Prefabs.Find(pPrefab);
if(p)
Prefabs.RemoveAt(p);
if(pPrefab->dwLibID == dwID) // make sure it doesn't reference this
pPrefab->dwLibID = 0xffff;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &p -
// Output : CPrefab *
//-----------------------------------------------------------------------------
CPrefab * CPrefabLibrary::EnumPrefabs(POSITION &p)
{
if(p == ENUM_START)
p = Prefabs.GetHeadPosition();
if(!p)
return NULL;
return Prefabs.GetNext(p);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : dwID -
// Output : CPrefabLibrary *
//-----------------------------------------------------------------------------
CPrefabLibrary * CPrefabLibrary::FindID(DWORD dwID)
{
POSITION p = PrefabLibraryList.GetHeadPosition();
while(p)
{
CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(p);
if(pPrefabLibrary->dwID == dwID)
return pPrefabLibrary;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output :
//-----------------------------------------------------------------------------
CPrefabLibrary *CPrefabLibrary::FindOpenLibrary(LPCTSTR pszFilename)
{
// checks to see if a library is open under that filename
POSITION p = ENUM_START;
CPrefabLibrary *pLibrary = EnumLibraries(p);
while (pLibrary != NULL)
{
if (pLibrary->IsFile(pszFilename))
{
return(pLibrary);
}
pLibrary = EnumLibraries(p);
}
return(NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Enumerates the prefab libraries of a given type.
// Input : p - Iterator.
// eType - Type of library to return, LibType_None returns all
// library types.
// Output : Returns the next library of the given type.
//-----------------------------------------------------------------------------
CPrefabLibrary *CPrefabLibrary::EnumLibraries(POSITION &p, LibraryType_t eType)
{
if (p == ENUM_START)
{
p = PrefabLibraryList.GetHeadPosition();
}
while (p != NULL)
{
CPrefabLibrary *pLibrary = PrefabLibraryList.GetNext(p);
if ((eType == LibType_None) || pLibrary->IsType(eType))
{
return(pLibrary);
}
}
return(NULL);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryRMF::CPrefabLibraryRMF()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryRMF::~CPrefabLibraryRMF()
{
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this prefab represents the given filename, false if not.
// Input : szFilename - Path of a prefab library or folder.
//-----------------------------------------------------------------------------
bool CPrefabLibraryRMF::IsFile(const char *szFilename)
{
return(strcmpi(m_strOpenFileName, szFilename) == 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::Load(LPCTSTR pszFilename)
{
FreePrefabs();
m_eType = LibType_HalfLife;
// open file
m_file.open(pszFilename, std::ios::in | std::ios::binary);
m_strOpenFileName = pszFilename;
if(!m_file.is_open())
return -1;
char szBuf[128];
// read string header
m_file.read(szBuf, strlen(pLibHeader));
if(strncmp(szBuf, pLibHeader, strlen(pLibHeader)))
{
// return
return -1;
}
// read binary header
PrefabLibraryHeader plh;
m_file.read((char*)&plh, sizeof(plh));
strcpy(szNotes, plh.szNotes);
// set name from filename
SetNameFromFilename(pszFilename);
// read directory
PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries];
m_dwDirOffset = plh.dwDirOffset;
m_file.seekg(plh.dwDirOffset);
m_file.read((char*)ph, plh.dwNumEntries * sizeof(PrefabHeader));
//
// Read each prefab.
//
for(DWORD i = 0; i < plh.dwNumEntries; i++)
{
Assert(ph[i].iType == pt3D);
CPrefabRMF *pPrefab = new CPrefabRMF;
// seek to prefab
m_file.seekg(ph[i].dwOffset);
pPrefab->Init(m_file);
// set its other info frm the dir entry
pPrefab->SetName(ph[i].szName);
pPrefab->SetNotes(ph[i].szNotes);
pPrefab->dwFileSize = ph[i].dwSize;
pPrefab->dwFileOffset = ph[i].dwOffset;
Add(pPrefab);
}
// delete directory
delete[] ph;
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: Removes this prefab library from disk.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPrefabLibraryRMF::DeleteFile(void)
{
return(remove(m_strOpenFileName) == 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// bIndexOnly -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly)
{
// temp storage
static char szFile[MAX_PATH];
// if only saving index, special code -
if(bIndexOnly && m_file.is_open())
{
// close file, reopen in binary write
m_file.close();
if(Prefabs.GetCount())
{
// change size of file first
int iHandle = _open(m_strOpenFileName, _O_BINARY | _O_WRONLY);
_chsize(iHandle, m_dwDirOffset);
_close(iHandle);
}
std::fstream file(m_strOpenFileName, std::ios::binary | std::ios::out);
// write string header
file << pLibHeader;
// write binary header (in case notes have changed)
PrefabLibraryHeader plh;
plh.dwNumEntries = Prefabs.GetCount();
plh.fVersion = fLibVersion;
plh.dwDirOffset = m_dwDirOffset;
strcpy(plh.szNotes, szNotes);
file.write((char*)&plh, sizeof plh);
// recreate a directory and write it
PrefabHeader *ph = new PrefabHeader[Prefabs.GetCount()];
int iCur = 0;
POSITION p = Prefabs.GetHeadPosition();
while(p)
{
CPrefab *pPrefab = Prefabs.GetNext(p);
// setup this dir entry
ph[iCur].dwOffset = pPrefab->dwFileOffset;
ph[iCur].dwSize = pPrefab->dwFileSize;
V_strcpy_safe(ph[iCur].szName, pPrefab->GetName());
V_strcpy_safe(ph[iCur].szNotes, pPrefab->GetNotes());
ph[iCur].iType = pPrefab->GetType();
++iCur; // increase current directory entry
}
// write directory
file.seekp(m_dwDirOffset);
file.write((char*)ph, sizeof(*ph) * Prefabs.GetCount());
file.close();
// re-open
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
return 1;
}
if(pszFilename == NULL)
{
pszFilename = szFile;
if(m_strOpenFileName.IsEmpty())
{
char szNewFilename[MAX_PATH];
CHammer *pApp = (CHammer*) AfxGetApp();
pApp->GetDirectory(DIR_PREFABS, szNewFilename);
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", m_szName);
// make a name
m_strOpenFileName = szNewFilename;
}
strcpy(szFile, m_strOpenFileName);
}
else
{
strcpy(szFile, pszFilename);
SetNameFromFilename(pszFilename);
}
// open temp file to save to.. then delete & rename old one.
CString strTempFileName = "Temporary Prefab Library.$$$";
std::fstream file;
file.open(strTempFileName, std::ios::binary | std::ios::out);
// write string header
file << pLibHeader;
// write binary header
// save current position so we can seek back and rewrite it
DWORD dwBinaryHeaderOffset = file.tellp();
PrefabLibraryHeader plh;
plh.dwNumEntries = Prefabs.GetCount();
plh.fVersion = fLibVersion;
strcpy(plh.szNotes, szNotes);
file.write((char*)&plh, sizeof plh);
// allocate memory for directory
PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries];
int iCur = 0;
char *pCopyBuf = new char[64000];
// write each prefab
POSITION p = Prefabs.GetHeadPosition();
while (p)
{
CPrefabRMF *pPrefab = (CPrefabRMF *)Prefabs.GetNext(p);
// setup this dir entry
ph[iCur].dwOffset = file.tellp();
V_strcpy_safe( ph[iCur].szName, pPrefab->GetName() );
V_strcpy_safe( ph[iCur].szNotes, pPrefab->GetNotes() );
ph[iCur].iType = pPrefab->GetType();
if(pPrefab->IsLoaded())
{
// it's loaded - save in native method
pPrefab->Save(file, CPrefab::lsUpdateFilePos);
}
else
{
// it's not loaded - save with quick method by copying
// bytes directly from the existing file
Assert(m_file.is_open());
m_file.seekg(pPrefab->dwFileOffset);
DWORD dwToRead = 64000, dwCopied = 0;
while(dwToRead == 64000)
{
if(dwCopied + dwToRead > pPrefab->dwFileSize)
dwToRead = pPrefab->dwFileSize - dwCopied;
m_file.read(pCopyBuf, dwToRead);
file.write(pCopyBuf, dwToRead);
dwCopied += dwToRead;
}
}
// set offset info HERE because we might use it above
pPrefab->dwFileOffset = ph[iCur].dwOffset;
// set size info
ph[iCur].dwSize = pPrefab->dwFileSize =
file.tellp() - (std::streamoff)ph[iCur].dwOffset;
++iCur; // increase current directory entry
}
// delete copy buf
delete[] pCopyBuf;
// rewrite binary header
plh.dwDirOffset = m_dwDirOffset = file.tellp();
file.seekp(dwBinaryHeaderOffset);
file.write((char*)&plh, sizeof(plh));
file.seekp(0, std::ios::end);
// write directory
file.write((char*)ph, sizeof(*ph) * plh.dwNumEntries);
file.close(); // close temp file
// delete original and rename
m_file.close(); // might already be open.. might not.
remove(m_strOpenFileName);
m_strOpenFileName = szFile;
rename(strTempFileName, m_strOpenFileName);
// reopen original
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: A library's name is based on its filename. We set the name here
// and rename the file if it exists, then re-open it.
// Input : pszName -
// Output : Returns zero on error, nonzero on success.
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::SetName(LPCTSTR pszName)
{
// set szName
strcpy(m_szName, pszName);
char szNewFilename[MAX_PATH];
CHammer *pApp = (CHammer*) AfxGetApp();
pApp->GetDirectory(DIR_PREFABS, szNewFilename);
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", pszName);
if(m_file.is_open())
{
// close it -
m_file.close();
}
else
{
// ensure destination name doesn't exist already -
if(GetFileAttributes(szNewFilename) != 0xFFFFFFFF)
return 0; // exists.
}
// rename and reopen
rename(m_strOpenFileName, szNewFilename);
m_strOpenFileName = szNewFilename;
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
return 1;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryVMF::CPrefabLibraryVMF()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryVMF::~CPrefabLibraryVMF()
{
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this prefab represents the given filename, false if not.
// Input : szFilename - Path of a prefab library or folder.
//-----------------------------------------------------------------------------
bool CPrefabLibraryVMF::IsFile(const char *szFilename)
{
return(strcmpi(m_szFolderName, szFilename) == 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::Load(LPCTSTR pszFilename)
{
FreePrefabs();
SetNameFromFilename(pszFilename);
strcpy(m_szFolderName, pszFilename);
m_eType = LibType_HalfLife2;
// dvs: new prefab libs have no notes! who cares?
//
// Read the prefabs - they are stored as individual VMF files.
//
char szDir[MAX_PATH];
strcpy(szDir, pszFilename);
strcat(szDir, "\\*.vmf");
WIN32_FIND_DATA fd;
HANDLE hnd = FindFirstFile(szDir, &fd);
if (hnd == INVALID_HANDLE_VALUE)
{
// No prefabs in this folder.
return(1);
}
*strrchr(szDir, '*') = '\0';
do
{
if (fd.cFileName[0] != '.')
{
//
// Build the full path to the prefab file.
//
char szFile[MAX_PATH];
strcpy(szFile, szDir);
strcat(szFile, fd.cFileName);
CPrefabVMF *pPrefab = new CPrefabVMF;
pPrefab->SetFilename(szFile);
Add(pPrefab);
}
} while (FindNextFile(hnd, &fd));
FindClose(hnd);
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: Removes this prefab library from disk.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPrefabLibraryVMF::DeleteFile(void)
{
// dvs: can't remove the prefab folder yet
return(false);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// bIndexOnly -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly)
{
return 1;
}
//-----------------------------------------------------------------------------
// Purpose: Set's the library's name by renaming the folder.
// Input : pszName -
// Output : Returns zero on error, nonzero on success.
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::SetName(LPCTSTR pszName)
{
// dvs: rename the folder - or maybe don't implement for VMF prefabs
strcpy(m_szName, pszName);
return 1;
}