Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PREFABS_H
#define PREFABS_H
#pragma once
#include <afxtempl.h>
#pragma warning(push, 1)
#pragma warning(disable:4701 4702 4530)
#include <fstream>
#pragma warning(pop)
class BoundBox;
class CMapClass;
class CPrefab;
class CPrefabLibrary;
const POSITION ENUM_START = POSITION(1);
const int MAX_NOTES = 501;
enum
{
pt3D,
};
enum LibraryType_t
{
LibType_None,
LibType_HalfLife,
LibType_HalfLife2,
};
typedef CTypedPtrList<CPtrList, CPrefab*> CPrefabList;
typedef CTypedPtrList<CPtrList, CPrefabLibrary*> CPrefabLibraryList;
class CPrefab
{
public:
CPrefab(void);
virtual ~CPrefab(void);
// load/save flags:
enum
{
lsRMF = 0x00, // default
lsMAP = 0x01,
lsRaw = 0x02,
lsUpdateFilePos = 0x04
};
virtual int Save(LPCTSTR pszFilename, DWORD = 0) = 0;
virtual int Load(DWORD = 0) = 0;
// set info:
void SetName(LPCTSTR pszName)
{ strcpy(szName, pszName); }
void SetNotes(LPCTSTR pszNotes)
{ strcpy(szNotes, pszNotes); }
// get info:
LPCTSTR GetName() { return szName; }
LPCTSTR GetNotes() { return szNotes; }
// unique id assigned at creation time:
DWORD GetID() { return dwID; }
DWORD GetLibraryID() { return dwLibID; }
// common interface:
virtual CMapClass *CreateInBox(BoundBox *pBox) = 0;
virtual int GetType() = 0;
virtual void FreeData() = 0;
virtual bool IsLoaded() = 0;
// filetype determination:
typedef enum
{
pftUnknown,
pftRMF,
pftMAP,
pftScript
} pfiletype_t;
// static misc stuff:
static pfiletype_t CheckFileType(LPCTSTR pszFilename);
static CPrefab* FindID(DWORD dwID);
// caching:
static void AddMRU(CPrefab *pPrefab);
static void EnableCaching(BOOL = TRUE);
static void FreeAllData(); // free ALL objects' data
protected:
char szName[31];
char szNotes[MAX_NOTES];
DWORD dwID;
DWORD dwLibID; // library id
DWORD dwFileOffset;
DWORD dwFileSize; // size in file - for copying purposes
static CPrefabList PrefabList;
static CPrefabList MRU;
static BOOL bCacheEnabled;
friend class CPrefabLibrary;
friend class CPrefabLibraryRMF;
friend class CPrefabLibraryVMF;
};
//
// A collection of prefabs.
//
class CPrefabLibrary
{
public:
CPrefabLibrary();
~CPrefabLibrary();
virtual int Load(LPCTSTR pszFilename) = 0;
virtual bool DeleteFile(void) = 0;
virtual int Save(LPCTSTR pszFilename = NULL, BOOL bIndexOnly = FALSE) = 0;
virtual bool IsFile(const char *szFile) = 0;
void SetNameFromFilename(LPCTSTR pszFilename);
virtual int SetName(const char *pszName) = 0;
void SetNotes(LPCTSTR pszNotes)
{
strcpy(szNotes, pszNotes);
}
// get info:
LPCTSTR GetName() { return m_szName; }
LPCTSTR GetNotes() { return szNotes; }
inline bool IsType(LibraryType_t eType);
// unique id assigned at creation time:
DWORD GetID() { return dwID; }
CPrefab * EnumPrefabs(POSITION& p);
void Add(CPrefab *pPrefab);
void Remove(CPrefab *pPrefab);
void Sort();
static CPrefabLibrary *FindID(DWORD dwID);
static CPrefabLibrary *EnumLibraries(POSITION &p, LibraryType_t eType = LibType_None);
static void LoadAllLibraries(void);
static void FreeAllLibraries(void);
static CPrefabLibrary *FindOpenLibrary(LPCTSTR pszFilename);
protected:
void FreePrefabs();
static CPrefabLibraryList PrefabLibraryList;
CPrefabList Prefabs;
char m_szName[31];
char szNotes[MAX_NOTES];
DWORD dwID;
LibraryType_t m_eType; // HalfLife or HalfLife2 library?
friend class CPrefab;
friend class CPrefabRMF;
friend class CPrefabVMF;
};
class CPrefabLibraryRMF : public CPrefabLibrary
{
public:
CPrefabLibraryRMF();
~CPrefabLibraryRMF();
bool IsFile(const char *szFile);
int Load(LPCTSTR pszFilename);
bool DeleteFile(void);
int Save(LPCTSTR pszFilename = NULL, BOOL bIndexOnly = FALSE);
int SetName(const char *pszName);
std::fstream m_file;
protected:
DWORD m_dwDirOffset; // dir offset in open file
CString m_strOpenFileName; // open file name
friend class CPrefab;
};
class CPrefabLibraryVMF : public CPrefabLibrary
{
public:
CPrefabLibraryVMF();
~CPrefabLibraryVMF();
bool IsFile(const char *szFile);
int Load(LPCTSTR pszFilename);
bool DeleteFile(void);
int Save(LPCTSTR pszFilename = NULL, BOOL bIndexOnly = FALSE);
int SetName(const char *pszName);
protected:
char m_szFolderName[MAX_PATH];
friend class CPrefab;
};
//-----------------------------------------------------------------------------
// Purpose: Returns whether this library is of a given type. Half-Life used
// .ol files to represent prefab libraries, Half-Life 2 uses a folder
// of VMF files.
//-----------------------------------------------------------------------------
bool CPrefabLibrary::IsType(LibraryType_t eType)
{
return(m_eType == eType);
}
#endif // PREFABS_H