Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the interface for rendering in the 2D views.
//
// $NoKeywords: $
//=============================================================================//
#ifndef RENDER2D_H
#define RENDER2D_H
#ifdef _WIN32
#pragma once
#endif
#include "Render.h"
class CRender2D : public CRender
{
public:
//
// construction/deconstruction
//
CRender2D();
~CRender2D();
//
// setup (view) data
//
void MoveTo( const Vector &vPoint );
void DrawLineTo( const Vector &vPoint );
void DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill = false, int extent = 0 );
void DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill = false );
void DrawCircle( const Vector &vCenter, float fRadius );
protected:
Vector m_vCurLine;
};
#endif // RENDER2D_H