Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef REPLACETEXDLG_H
#define REPLACETEXDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
#include "IEditorTexture.h"
#include "wndTex.h"
class CReplaceTexDlg : public CDialog
{
// Construction
public:
CReplaceTexDlg(int, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CReplaceTexDlg)
enum { IDD = IDD_REPLACETEX };
CEdit m_cFind;
CEdit m_cReplace;
wndTex m_cReplacePic;
wndTex m_cFindPic;
int m_iSearchAll;
CString m_strFind;
CString m_strReplace;
int m_iAction;
BOOL m_bMarkOnly;
BOOL m_bHidden;
BOOL m_bRescaleTextureCoordinates;
//}}AFX_DATA
int m_nSelected;
void DoReplaceTextures();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReplaceTexDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CReplaceTexDlg)
afx_msg void OnBrowsereplace();
afx_msg void OnBrowsefind();
afx_msg void OnUpdateFind();
afx_msg void OnUpdateReplace();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void BrowseTex(int iEdit);
};
#endif // REPLACETEXDLG_H