Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RICHEDITCTRLEX_H
#define RICHEDITCTRLEX_H
#ifdef _WIN32
#pragma once
#endif
#pragma warning(push, 1)
#include <list>
#include <stack>
#pragma warning(pop)
using namespace std;
#pragma warning(disable : 4786)
#ifdef RICHED_IMPL
#ifdef _AFXEXT
#define RICHED_DECL __declspec(dllexport)
#else
#define RICHED_DECL
#endif
#else
#ifdef _AFXEXT
#define RICHED_DECL __declspec(dllimport)
#else
#define RICHED_DECL
#endif//_AFXEXT
#endif //RICHED_IMPL
class CRTFBuilder;
class CStringManip;
class CIntManip;
typedef CRTFBuilder &(*RTFSM_PFUNC) (CRTFBuilder &);
typedef CRTFBuilder &(*RTFSM_STRINGPFUNC) (CRTFBuilder &, CString &);
typedef CRTFBuilder &(*RTFSM_INTPFUNC) (CRTFBuilder &, int);
typedef CRTFBuilder &(*RTFSM_BOOLPFUNC) (CRTFBuilder &, bool);
typedef CRTFBuilder &(*RTFSM_CONTROLPFUNC) (CRTFBuilder &, CRichEditCtrl &);
class CBoolString
{
private:
bool m_b;
CString m_strOn;
CString m_strOff;
public:
CBoolString(CString strOn, CString strOff = "")
{
m_strOn = strOn;
m_strOff = strOff;
m_b = false;
}
void operator=(bool b)
{
m_b = b;
}
operator CString() const
{
return m_b ? m_strOn : m_strOff;
}
};
class CTextAttributes
{
protected:
int m_nFontSize;
CBoolString m_bsBold;
CBoolString m_bsUnderline;
CBoolString m_bsItalic;
CBoolString m_bsStrike;
int m_nFontNumber;
int m_nColorFground;
int m_nColorBground;
public:
CTextAttributes()
: m_bsBold("\\b") ,
m_bsUnderline("\\ul"),
m_bsItalic("\\i"),
m_bsStrike("\\strike")
{
m_nColorBground = m_nColorFground = m_nFontNumber = m_nFontSize = 0;
m_bsBold = false;
}
operator CString() const
{
CString s;
s.Format("\\plain%s%s%s%s\\f%d\\fs%d\\cb%d\\cf%d ",
((CString)m_bsBold).GetBuffer(),
((CString)m_bsUnderline).GetBuffer(), ((CString)m_bsItalic).GetBuffer(), ((CString)m_bsStrike).GetBuffer(),
m_nFontNumber ,
m_nFontSize ,
m_nColorBground,
m_nColorFground);
return s;
}
friend class CRTFBuilder;
};
class CFontList : public list<CString>
{
public:
operator CString() const
{
CString s;
s = "{\\fonttbl";
int nCount = 0;
for (const_iterator i = begin(); i!=end(); i++)
{
CString s2;
s2.Format("{\\f%d %s;}", nCount++, (const char*)(*i));
s+=s2;
}
s+='}';
return s;
}
void add(const CString &s)
{
push_back(s);
}
};
class CColorList : public list<COLORREF>
{
public:
int add(COLORREF c)
{
push_back(c);
return size() - 1;
}
int find(COLORREF c)
{
int n = 0;
for (iterator i = begin(); i != end(); i++, n++)
{
COLORREF cComp(*i);
if (cComp == c)
{
return n;
}
}
return -1;
}
operator CString() const
{
CString s("{\\colortbl");
for (const_iterator i = begin(); i != end(); i++)
{
COLORREF c(*i);
int r((c & 0x000000ff));
int g((c >> 8) & 0x000000ff);
int b((c >> 16) & 0x000000ff);
CString s2;
s2.Format("\\red%d\\green%d\\blue%d;", r, g, b);
s += s2;
}
s += '}';
return s;
}
};
class RICHED_DECL CManip
{
protected:
CString m_strVal;
int m_nVal;
LPVOID m_pFunc;
bool m_bVal;
public:
virtual CRTFBuilder &go(CRTFBuilder &) = 0;
CManip()
{
m_pFunc = NULL;
m_nVal = 0;
m_strVal = "";
}
CManip(LPVOID p, CString s)
{
m_pFunc = p;
m_strVal = s;
}
CManip(LPVOID p, int n)
{
m_pFunc = p;
m_nVal = n;
}
CManip(LPVOID p, bool b)
{
m_pFunc = p;
m_bVal = b;
}
};
class RICHED_DECL CStringManip : public CManip
{
public:
CStringManip(RTFSM_STRINGPFUNC p, CString s = "") : CManip ((LPVOID)p, s) {};
CRTFBuilder &go(CRTFBuilder &b)
{
return((RTFSM_STRINGPFUNC)m_pFunc) (b, m_strVal);
}
};
class RICHED_DECL CControlManip : public CManip
{
protected:
CRichEditCtrl &m_control;
public:
CControlManip(RTFSM_CONTROLPFUNC p, CRichEditCtrl& c) : m_control(c), CManip((LPVOID)p, (CString)"") {};
CRTFBuilder &go(CRTFBuilder &b)
{
return((RTFSM_CONTROLPFUNC)m_pFunc)(b, m_control);
}
};
class RICHED_DECL CIntManip : public CManip
{
public:
CIntManip(RTFSM_INTPFUNC p, int n = 0) : CManip ((LPVOID)p, n) {};
CRTFBuilder &go(CRTFBuilder &b)
{
return((RTFSM_INTPFUNC)m_pFunc)(b, m_nVal);
}
};
class RICHED_DECL CBoolManip : public CManip
{
public:
CBoolManip(RTFSM_BOOLPFUNC p, bool b) : CManip((LPVOID)p, b) {};
CRTFBuilder &go(CRTFBuilder &b)
{
return ((RTFSM_BOOLPFUNC ) m_pFunc)( b, m_bVal);
}
};
class RICHED_DECL CRTFBuilder
{
protected:
CString m_string;
CTextAttributes m_attr;
CFontList m_fontList;
CColorList m_colorList;
stack<CTextAttributes> m_attrStack;
public:
void bold (bool b = true);
void strike(bool b = true);
void italic(bool b = true);
void underline(bool b = true);
void normal();
void size(int n);
void font(const CString &i);
void black();
void blue();
void green();
void red();
void color(COLORREF);
void backColor(COLORREF);
void push();
void pop();
CRTFBuilder &operator+=(CString &s);
CRTFBuilder();
virtual ~CRTFBuilder();
void addFont(const CString &s)
{
m_fontList.add(s);
}
void addColor(COLORREF c)
{
m_colorList.add(c);
}
CRTFBuilder & operator+=(LPCTSTR p);
operator CString() const
{
return m_string;
}
void write(CRichEditCtrl &);
int colorCount() const
{
return m_colorList.size();
}
public:
CRTFBuilder & operator<<(LPCTSTR);
CRTFBuilder & operator<<(int);
CRTFBuilder & operator>>(CRichEditCtrl &);
friend RICHED_DECL CRTFBuilder &normal(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &push(CRTFBuilder&);
friend RICHED_DECL CRTFBuilder &pop(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &black(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &red(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &green(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &blue(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &bold(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &strike(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &italic(CRTFBuilder &);
friend RICHED_DECL CRTFBuilder &underline(CRTFBuilder &);
};
RICHED_DECL CControlManip write (CRichEditCtrl &);
RICHED_DECL CIntManip normal (int = 0);
RICHED_DECL CIntManip push (int = 0);
RICHED_DECL CIntManip pop (int = 0);
RICHED_DECL CIntManip size (int);
RICHED_DECL CIntManip color (int);
RICHED_DECL CIntManip backColor (int);
RICHED_DECL CIntManip addColor (int);
RICHED_DECL CIntManip font (int);
RICHED_DECL CStringManip font (LPCTSTR);
RICHED_DECL CStringManip addFont (LPCTSTR);
RICHED_DECL CBoolManip bold (bool);
RICHED_DECL CBoolManip strike (bool);
RICHED_DECL CBoolManip italic (bool);
RICHED_DECL CBoolManip underline (bool);
RICHED_DECL CRTFBuilder & operator<<(CRTFBuilder &, RTFSM_PFUNC);
RICHED_DECL CRTFBuilder & operator<<(CRTFBuilder &, CManip & m);
class RICHED_DECL CRichEditCtrlEx : public CRichEditCtrl
{
public:
// Construction
CRichEditCtrlEx();
public:
void enable(bool b = true)
{
ModifyStyle(b ? WS_DISABLED : 0, b ? 0 : WS_DISABLED, 0);
}
void disable(bool b = true)
{
enable(!b);
}
void readOnly(bool b = true)
{
SetReadOnly(b);
}
void writable(bool b = true)
{
readOnly(!b);
}
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRichEditCtrlEx)
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
public:
virtual ~CRichEditCtrlEx();
protected:
//{{AFX_MSG(CRichEditCtrlEx)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // RICHEDITCTRLEX_H