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48 lines
1006 B
48 lines
1006 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef _RUNCOMMANDS_H
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#define _RUNCOMMANDS_H
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#include <afxtempl.h>
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//
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// RunCommands functions
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//
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enum
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{
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CCChangeDir = 0x100,
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CCCopyFile,
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CCDelFile,
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CCRenameFile
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};
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// command:
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typedef struct
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{
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BOOL bEnable; // Run this command?
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int iSpecialCmd; // Nonzero if special command exists
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char szRun[MAX_PATH];
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char szParms[MAX_PATH];
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BOOL bLongFilenames; // Obsolete, but kept here for file backwards compatibility
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BOOL bEnsureCheck;
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char szEnsureFn[MAX_PATH];
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BOOL bUseProcessWnd;
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BOOL bNoWait;
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} CCOMMAND, *PCCOMMAND;
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// list of commands:
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typedef CArray<CCOMMAND, CCOMMAND&> CCommandArray;
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// run a list of commands:
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bool RunCommands(CCommandArray& Commands, LPCTSTR pszDocName);
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void FixGameVars(char *pszSrc, char *pszDst, BOOL bUseQuotes = TRUE);
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bool IsRunningCommands();
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#endif // _RUNCOMMANDS_H
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