Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// RunMapCfgDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "RunMapCfgDlg.h"
#include "StrDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CRunMapCfgDlg dialog
CRunMapCfgDlg::CRunMapCfgDlg(CWnd* pParent /*=NULL*/)
: CDialog(CRunMapCfgDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRunMapCfgDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pApp = (CHammer*) AfxGetApp();
}
void CRunMapCfgDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRunMapCfgDlg)
DDX_Control(pDX, IDC_CONFIGURATIONS, m_cConfigurations);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRunMapCfgDlg, CDialog)
//{{AFX_MSG_MAP(CRunMapCfgDlg)
ON_BN_CLICKED(IDC_NEW, OnNew)
ON_BN_CLICKED(IDC_REMOVE, OnRemove)
ON_BN_CLICKED(IDC_RENAME, OnRename)
ON_BN_CLICKED(IDC_COPY, OnCopy)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRunMapCfgDlg message handlers
void CRunMapCfgDlg::AddSequenceToList(int iIndex, CCommandSequence *pSeq)
{
iIndex = m_cConfigurations.InsertString(iIndex, pSeq->m_szName);
m_cConfigurations.SetItemDataPtr(iIndex, PVOID(pSeq));
m_cConfigurations.SetCurSel(iIndex);
}
void CRunMapCfgDlg::OnNew()
{
// add a new sequence
CStrDlg dlg(0, "", "Name:", "New Configuration");
if(dlg.DoModal() == IDCANCEL)
return;
// add it to the list in the app
CCommandSequence *pSeq = new CCommandSequence;
strcpy(pSeq->m_szName, dlg.m_string);
m_pApp->m_CmdSequences.Add(pSeq);
AddSequenceToList(-1, pSeq);
}
void CRunMapCfgDlg::OnRemove()
{
int iSel = m_cConfigurations.GetCurSel();
if(iSel == LB_ERR)
return; // nothing selected
if(AfxMessageBox("Do you want to remove this configuration?",
MB_YESNO) == IDNO)
return; // don't want to
CCommandSequence *pSeq = (CCommandSequence*)
m_cConfigurations.GetItemDataPtr(iSel);
// find it in the app's array
for(int i = 0; i < m_pApp->m_CmdSequences.GetSize(); i++)
{
if(pSeq == m_pApp->m_CmdSequences[i])
{
delete pSeq;
m_pApp->m_CmdSequences.RemoveAt(i);
m_cConfigurations.DeleteString(iSel);
return; // done
}
}
// shouldn't reach here -
Assert(0);
}
void CRunMapCfgDlg::OnRename()
{
int iSel = m_cConfigurations.GetCurSel();
if(iSel == LB_ERR)
return; // nothing selected
CCommandSequence *pSeq = (CCommandSequence*)
m_cConfigurations.GetItemDataPtr(iSel);
CStrDlg dlg(0, pSeq->m_szName, "Name:", "Rename Configuration");
if(dlg.DoModal() == IDCANCEL)
return;
strcpy(pSeq->m_szName, dlg.m_string);
m_cConfigurations.DeleteString(iSel);
AddSequenceToList(iSel, pSeq);
}
BOOL CRunMapCfgDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// add the configurations into the list
int iSize = m_pApp->m_CmdSequences.GetSize();
for(int i = 0; i < iSize; i++)
{
CCommandSequence *pSeq = m_pApp->m_CmdSequences[i];
int iIndex = m_cConfigurations.AddString(pSeq->m_szName);
m_cConfigurations.SetItemDataPtr(iIndex, PVOID(pSeq));
}
return TRUE;
}
void CRunMapCfgDlg::OnCopy()
{
int iSel = m_cConfigurations.GetCurSel();
if(iSel == LB_ERR)
return; // nothing selected
// add a new sequence
CStrDlg dlg(0, "", "Name:", "Copy Configuration");
if(dlg.DoModal() == IDCANCEL)
return;
// add it to the list in the app
CCommandSequence *pSeq = new CCommandSequence;
strcpy(pSeq->m_szName, dlg.m_string);
m_pApp->m_CmdSequences.Add(pSeq);
CCommandSequence *pSrcSeq = (CCommandSequence*)
m_cConfigurations.GetItemDataPtr(iSel);
pSeq->m_Commands.Append(pSrcSeq->m_Commands);
AddSequenceToList(-1, pSeq);
}