Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// RunMapExpertDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "RunMapExpertDlg.h"
#include "RunMapCfgDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CRunMapExpertDlg dialog
CRunMapExpertDlg::CRunMapExpertDlg(CWnd* pParent /*=NULL*/)
: CDialog(CRunMapExpertDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRunMapExpertDlg)
//}}AFX_DATA_INIT
m_pActiveSequence = NULL;
m_bNoUpdateCmd = FALSE;
m_bSwitchMode = FALSE;
}
void CRunMapExpertDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRunMapExpertDlg)
DDX_Control(pDX, IDC_USEPROCESSWND, m_cUseProcessWnd);
DDX_Control(pDX, IDC_CONFIGURATIONS, m_cCmdSequences);
DDX_Control(pDX, IDC_MOVEUP, m_cMoveUp);
DDX_Control(pDX, IDC_MOVEDOWN, m_cMoveDown);
DDX_Control(pDX, IDC_ENSUREFN, m_cEnsureFn);
DDX_Control(pDX, IDC_ENSURECHECK, m_cEnsureCheck);
DDX_Control(pDX, IDC_PARAMETERS, m_cParameters);
DDX_Control(pDX, IDC_COMMAND, m_cCommand);
//}}AFX_DATA_MAP
DDX_Control(pDX, IDC_COMMANDLIST, m_cCommandList);
}
// dvs: this is duplicated in OPTBuild.cpp!!
enum
{
id_InsertParmMapFileNoExt = 0x100,
id_InsertParmMapFile,
id_InsertParmMapPath,
id_InsertParmBspDir,
id_InsertParmExeDir,
id_InsertParmGameDir,
id_InsertParmEnd
};
enum
{
id_BrExecutable = 0x150,
id_BrChangeDir,
id_BrCopyFile,
id_BrDelFile,
id_BrRenameFile,
id_BrGameProgram,
id_BrVISProgram,
id_BrBSPProgram,
id_BrLIGHTProgram,
id_BrEnd
};
BEGIN_MESSAGE_MAP(CRunMapExpertDlg, CDialog)
//{{AFX_MSG_MAP(CRunMapExpertDlg)
ON_BN_CLICKED(IDC_BROWSECOMMAND, OnBrowsecommand)
ON_LBN_SELCHANGE(IDC_COMMANDLIST, OnSelchangeCommandlist)
ON_BN_CLICKED(IDC_INSERTPARM, OnInsertparm)
ON_BN_CLICKED(IDC_MOVEDOWN, OnMovedown)
ON_BN_CLICKED(IDC_MOVEUP, OnMoveup)
ON_BN_CLICKED(IDC_NEW, OnNew)
ON_BN_CLICKED(IDC_NORMAL, OnNormal)
ON_BN_CLICKED(IDC_REMOVE, OnRemove)
ON_EN_UPDATE(IDC_COMMAND, OnUpdateCommand)
ON_EN_UPDATE(IDC_PARAMETERS, OnUpdateParameters)
ON_BN_CLICKED(IDC_ENSURECHECK, OnEnsurecheck)
ON_EN_UPDATE(IDC_ENSUREFN, OnUpdateEnsurefn)
ON_CBN_SELCHANGE(IDC_CONFIGURATIONS, OnSelchangeConfigurations)
ON_BN_CLICKED(IDC_EDITCONFIGS, OnEditconfigs)
ON_BN_CLICKED(IDC_USEPROCESSWND, OnUseprocesswnd)
ON_COMMAND_EX_RANGE(id_InsertParmMapFileNoExt, id_InsertParmEnd, HandleInsertParm)
ON_COMMAND_EX_RANGE(id_BrExecutable, id_BrEnd, HandleInsertCommand)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRunMapExpertDlg message handlers
BOOL CRunMapExpertDlg::HandleInsertCommand(UINT nID)
// insert a parm at the current cursor location into the parameters
// edit control
{
PCCOMMAND pCommand = GetCommandAtIndex(NULL);
if(!pCommand)
return TRUE; // no command
if(nID == id_BrExecutable)
{
CFileDialog dlg(TRUE, "exe", NULL, OFN_HIDEREADONLY |
OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR,
"Executable Files|*.exe||", this);
if(dlg.DoModal() == IDCANCEL)
return TRUE;
m_cCommand.SetWindowText(dlg.m_ofn.lpstrFile);
pCommand->iSpecialCmd = 0;
}
else
{
pCommand->iSpecialCmd = 0;
switch(nID)
{
case id_BrCopyFile:
pCommand->iSpecialCmd = CCCopyFile;
break;
case id_BrDelFile:
pCommand->iSpecialCmd = CCDelFile;
break;
case id_BrRenameFile:
pCommand->iSpecialCmd = CCRenameFile;
break;
case id_BrChangeDir:
pCommand->iSpecialCmd = CCChangeDir;
break;
case id_BrGameProgram:
m_cCommand.SetWindowText("$game_exe");
break;
case id_BrVISProgram:
m_cCommand.SetWindowText("$vis_exe");
break;
case id_BrLIGHTProgram:
m_cCommand.SetWindowText("$light_exe");
break;
case id_BrBSPProgram:
m_cCommand.SetWindowText("$bsp_exe");
break;
}
if(pCommand->iSpecialCmd)
pCommand->bLongFilenames = TRUE;
OnSelchangeCommandlist();
UpdateCommandWithEditFields(-1);
}
return TRUE;
}
void CRunMapExpertDlg::OnBrowsecommand(void)
{
CMenu menu;
menu.CreatePopupMenu();
menu.AppendMenu(MF_STRING, id_BrExecutable, "Executable");
menu.AppendMenu(MF_STRING, id_BrChangeDir, "Change Directory");
menu.AppendMenu(MF_STRING, id_BrCopyFile, "Copy File");
menu.AppendMenu(MF_STRING, id_BrDelFile, "Delete File");
menu.AppendMenu(MF_STRING, id_BrRenameFile, "Rename File");
menu.AppendMenu(MF_SEPARATOR);
menu.AppendMenu(MF_STRING, id_BrBSPProgram, "BSP program");
menu.AppendMenu(MF_STRING, id_BrVISProgram, "VIS program");
menu.AppendMenu(MF_STRING, id_BrLIGHTProgram, "LIGHT program");
menu.AppendMenu(MF_STRING, id_BrGameProgram, "Game program");
// track menu
CWnd *pButton = GetDlgItem(IDC_BROWSECOMMAND);
CRect r;
pButton->GetWindowRect(r);
menu.TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON, r.left, r.bottom, this, NULL);
}
LPCTSTR CRunMapExpertDlg::GetCmdString(PCCOMMAND pCommand)
{
switch(pCommand->iSpecialCmd)
{
case 0:
return pCommand->szRun;
case CCCopyFile:
return "Copy File";
case CCDelFile:
return "Delete File";
case CCRenameFile:
return "Rename File";
case CCChangeDir:
return "Change Directory";
}
return "";
}
void CRunMapExpertDlg::OnSelchangeCommandlist()
{
int iIndex = -1;
// change the selection in the command list - update the command
// and parameters edit boxes
PCCOMMAND pCommand = GetCommandAtIndex(&iIndex);
// enable/disable controls
BOOL bEnable = pCommand ? TRUE : FALSE;
int iEnableCmds[] =
{
// edit fields:
IDC_COMMAND,
IDC_PARAMETERS,
IDC_ENSUREFN,
// checkboxes/buttons:
IDC_ENSURECHECK,
IDC_USEPROCESSWND,
IDC_INSERTPARM,
IDC_BROWSECOMMAND,
-1
};
m_bNoUpdateCmd = TRUE;
for(int i = 0; iEnableCmds[i] != -1; i++)
{
CWnd *pWnd = GetDlgItem(iEnableCmds[i]);
pWnd->EnableWindow(bEnable);
if(bEnable == FALSE)
{
// ensure fields are cleared if we're disabling them
if(i < 3)
pWnd->SetWindowText("");
else
((CButton*)pWnd)->SetCheck(0);
}
}
m_bNoUpdateCmd = FALSE;
if(!pCommand)
return;
// set moveup/movedown buttons
m_cMoveUp.EnableWindow(iIndex != 0);
m_cMoveDown.EnableWindow(iIndex != m_cCommandList.GetCount() - 1);
m_bNoUpdateCmd = TRUE;
m_cCommand.SetWindowText(GetCmdString(pCommand));
m_cParameters.SetWindowText(pCommand->szParms);
m_cEnsureCheck.SetCheck(pCommand->bEnsureCheck);
m_cEnsureFn.SetWindowText(pCommand->szEnsureFn);
m_cUseProcessWnd.SetCheck(pCommand->bUseProcessWnd);
// don't forget to call this:
OnEnsurecheck();
m_bNoUpdateCmd = FALSE;
}
BOOL CRunMapExpertDlg::HandleInsertParm(UINT nID)
// insert a parm at the current cursor location into the parameters
// edit control
{
LPCTSTR pszInsert;
switch (nID)
{
case id_InsertParmMapFileNoExt:
pszInsert = "$file";
break;
case id_InsertParmMapFile:
pszInsert = "$file.$ext";
break;
case id_InsertParmMapPath:
pszInsert = "$path";
break;
case id_InsertParmExeDir:
pszInsert = "$exedir";
break;
case id_InsertParmBspDir:
pszInsert = "$bspdir";
break;
case id_InsertParmGameDir:
default:
pszInsert = "$gamedir";
break;
}
Assert(pszInsert);
if(!pszInsert)
return TRUE;
m_cParameters.ReplaceSel(pszInsert);
return TRUE;
}
void CRunMapExpertDlg::OnInsertparm(void)
{
// two stages - name/description OR data itself
CMenu menu;
menu.CreatePopupMenu();
menu.AppendMenu(MF_STRING, id_InsertParmMapFileNoExt, "Map Filename (no extension)");
menu.AppendMenu(MF_STRING, id_InsertParmMapFile, "Map Filename (with extension)");
menu.AppendMenu(MF_STRING, id_InsertParmMapPath, "Map Path (no filename)");
menu.AppendMenu(MF_SEPARATOR);
menu.AppendMenu(MF_STRING, id_InsertParmExeDir, "Game Executable Directory");
menu.AppendMenu(MF_STRING, id_InsertParmBspDir, "BSP Directory");
menu.AppendMenu(MF_STRING, id_InsertParmGameDir, "Game Directory");
// track menu
CWnd *pButton = GetDlgItem(IDC_INSERTPARM);
CRect r;
pButton->GetWindowRect(r);
menu.TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON, r.left, r.bottom, this, NULL);
}
void CRunMapExpertDlg::DeleteCommand(int iIndex)
{
// kill the command at that index (deletes the dataptr memory too)
PCCOMMAND pCommand = GetCommandAtIndex(&iIndex);
m_cCommandList.DeleteString(iIndex);
if(iIndex >= m_cCommandList.GetCount()-1)
iIndex = m_cCommandList.GetCount()-1;
m_cCommandList.SetCurSel(iIndex);
// selection has "changed"
OnSelchangeCommandlist();
delete pCommand;
}
void CRunMapExpertDlg::AddCommand(int iIndex, PCCOMMAND pCommand)
{
// add a command to the list at the index specified in iIndex (-1 to add
// at end of list.)
CString str;
str.Format("%s %s", GetCmdString(pCommand), pCommand->szParms);
iIndex = m_cCommandList.InsertString(iIndex, str);
m_cCommandList.SetItemDataPtr(iIndex, PVOID(pCommand));
}
void CRunMapExpertDlg::MoveCommand(int iIndex, BOOL bUp)
{
PCCOMMAND pCommand = GetCommandAtIndex(&iIndex);
if(!pCommand)
return;
// keep check state of item in listbox
BOOL bChecked = m_cCommandList.GetCheck(iIndex);
// don't bother with the string - that's made from the command/parms
// struct that the item's dataptr points to
m_cCommandList.DeleteString(iIndex);
int iNewIndex = iIndex + (bUp ? -1 : +1);
AddCommand(iNewIndex, pCommand);
// restore check state saved above
m_cCommandList.SetCheck(iNewIndex, bChecked);
// selection has changed
m_cCommandList.SetCurSel(iNewIndex);
OnSelchangeCommandlist();
}
void CRunMapExpertDlg::OnMovedown()
{
MoveCommand(-1, FALSE);
}
void CRunMapExpertDlg::OnMoveup()
{
MoveCommand(-1, TRUE);
}
void CRunMapExpertDlg::OnNew()
{
// add a command
PCCOMMAND pCommand = new CCOMMAND;
memset(pCommand, 0, sizeof(CCOMMAND));
pCommand->bUseProcessWnd = TRUE;
AddCommand(-1, pCommand);
m_cCommandList.SetCurSel(m_cCommandList.GetCount()-1);
// sleection has changed
OnSelchangeCommandlist();
}
void CRunMapExpertDlg::OnNormal()
{
m_bSwitchMode = TRUE;
SaveCommandsToSequence();
CHammer *pApp = (CHammer*) AfxGetApp();
pApp->SaveSequences();
EndDialog(IDOK);
}
void CRunMapExpertDlg::UpdateCommandWithEditFields(int iIndex)
{
PCCOMMAND pCommand = GetCommandAtIndex(&iIndex);
// update command struct with edit fields:
m_cCommand.GetWindowText(pCommand->szRun, MAX_PATH);
m_cParameters.GetWindowText(pCommand->szParms, MAX_PATH);
m_cEnsureFn.GetWindowText(pCommand->szEnsureFn, MAX_PATH);
pCommand->bUseProcessWnd = m_cUseProcessWnd.GetCheck();
pCommand->bEnsureCheck = m_cEnsureCheck.GetCheck();
// save checked state..
BOOL bCmdChecked = m_cCommandList.GetCheck(iIndex);
// update list by deleting/adding command
m_cCommandList.SetRedraw(FALSE);
m_cCommandList.DeleteString(iIndex);
AddCommand(iIndex, pCommand);
m_cCommandList.SetCurSel(iIndex);
m_cCommandList.SetRedraw(TRUE);
m_cCommandList.Invalidate();
m_cCommandList.SetCheck(iIndex, bCmdChecked);
// DON'T call OnCommandlistSelchange() here
}
PCCOMMAND CRunMapExpertDlg::GetCommandAtIndex(int *piIndex)
{
// make sure we're pointing at something:
int iIndex = -1;
if(piIndex == NULL)
piIndex = &iIndex;
// return the current command structure
if(piIndex[0] == -1)
piIndex[0] = m_cCommandList.GetCurSel();
if(piIndex[0] == LB_ERR)
return NULL;
PCCOMMAND pCommand = PCCOMMAND(m_cCommandList.GetItemDataPtr(piIndex[0]));
return pCommand;
}
void CRunMapExpertDlg::OnRemove()
{
// kill the current command
int iIndex = m_cCommandList.GetCurSel();
if(iIndex == LB_ERR)
return;
DeleteCommand(iIndex);
}
void CRunMapExpertDlg::OnUpdateCommand()
{
if(!m_bNoUpdateCmd)
{
// make sure no special command is contained here ..
// (this is only ever called when the user types
// in the command edit field.)
PCCOMMAND pCommand = GetCommandAtIndex(NULL);
if(pCommand->iSpecialCmd)
{
// clear out command .. set the noupdatecmd
// flag so we don't get into a stack overflow
m_bNoUpdateCmd = TRUE;
m_cCommand.SetWindowText("");
m_bNoUpdateCmd = FALSE;
pCommand->iSpecialCmd = 0;
}
UpdateCommandWithEditFields(-1);
}
}
void CRunMapExpertDlg::OnUpdateParameters()
{
if(!m_bNoUpdateCmd)
UpdateCommandWithEditFields(-1);
}
void CRunMapExpertDlg::OnEnsurecheck()
{
if(!m_bNoUpdateCmd)
UpdateCommandWithEditFields(-1);
// enable/disable edit field
m_cEnsureFn.EnableWindow(m_cEnsureCheck.GetCheck());
}
void CRunMapExpertDlg::OnUpdateEnsurefn()
{
if(!m_bNoUpdateCmd)
UpdateCommandWithEditFields(-1);
}
void CRunMapExpertDlg::OnUseprocesswnd()
{
// update the command here..
PCCOMMAND pCommand = GetCommandAtIndex(NULL);
Assert(pCommand);
pCommand->bUseProcessWnd = m_cUseProcessWnd.GetCheck() ? TRUE : FALSE;
}
void CRunMapExpertDlg::InitSequenceList()
{
// add all the information from the CHammer object into
// the dialog box ..
CHammer *pApp = (CHammer*) AfxGetApp();
m_cCmdSequences.ResetContent();
// add the configurations into the list ..
int iSize = pApp->m_CmdSequences.GetSize();
if(iSize == 0)
{
// add a default configuration
CCommandSequence *pSeq = new CCommandSequence;
strcpy(pSeq->m_szName, "Default");
((CHammer*)AfxGetApp())->m_CmdSequences.Add(pSeq);
iSize = 1;
}
for(int i = 0; i < iSize; i++)
{
CCommandSequence *pSeq = pApp->m_CmdSequences[i];
int iIndex = m_cCmdSequences.AddString(pSeq->m_szName);
m_cCmdSequences.SetItemDataPtr(iIndex, PVOID(pSeq));
}
m_pActiveSequence = NULL;
m_cCmdSequences.SetCurSel(0);
OnSelchangeConfigurations();
}
BOOL CRunMapExpertDlg::OnInitDialog()
{
CDialog::OnInitDialog();
int iSequence = AfxGetApp()->GetProfileInt("RunMapExpert",
"LastSequence", 0);
InitSequenceList();
m_cCmdSequences.SetCurSel(iSequence);
OnSelchangeConfigurations();
return TRUE;
}
void CRunMapExpertDlg::OnOK()
{
SaveCommandsToSequence();
CHammer *pApp = (CHammer*) AfxGetApp();
pApp->SaveSequences();
CDialog::OnOK();
}
void CRunMapExpertDlg::SaveCommandsToSequence()
{
if(!m_pActiveSequence)
return; // nothing set yet
int nCommands = m_cCommandList.GetCount();
m_pActiveSequence->m_Commands.RemoveAll();
for(int i = 0; i < nCommands; i++)
{
PCCOMMAND pCommand = PCCOMMAND(m_cCommandList.GetItemDataPtr(i));
pCommand->bEnable = m_cCommandList.GetCheck(i);
if (!strcmp(pCommand->szRun, "$game_exe"))
pCommand->bNoWait = TRUE;
m_pActiveSequence->m_Commands.Add(*pCommand);
// free the memory:
delete pCommand;
}
}
void CRunMapExpertDlg::OnSelchangeConfigurations()
{
// save the current command list back into the previously active
// command sequence
SaveCommandsToSequence();
int iSel = m_cCmdSequences.GetCurSel();
if(iSel == LB_ERR) // nothing there
{
m_pActiveSequence = NULL;
return;
}
AfxGetApp()->WriteProfileInt("RunMapExpert", "LastSequence", iSel);
CCommandSequence *pSeq = (CCommandSequence*)
m_cCmdSequences.GetItemDataPtr(iSel);
// delete strings from listbox (dataptrs already deleted
// in SaveCommandsToSequence())
m_cCommandList.ResetContent();
m_pActiveSequence = pSeq;
// add the commands from this sequence into the command listbox ..
CCommandArray &Commands = pSeq->m_Commands;
for(int i = 0; i < Commands.GetSize(); i++)
{
PCCOMMAND pCommand = new CCOMMAND(Commands[i]);
AddCommand(i, pCommand);
m_cCommandList.SetCheck(i, pCommand->bEnable);
}
// set to 0th element in list ..
m_cCommandList.SetCurSel(0);
OnSelchangeCommandlist();
}
void CRunMapExpertDlg::OnEditconfigs()
{
CRunMapCfgDlg dlg;
SaveCommandsToSequence();
if(dlg.DoModal() == IDOK)
InitSequenceList();
}
void CRunMapExpertDlg::OnCancel()
{
SaveCommandsToSequence();
CHammer *pApp = (CHammer*) AfxGetApp();
pApp->SaveSequences();
CDialog::OnCancel();
}