Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: SelectEntityDlg.cpp $
// $Date: 8/03/99 6:57p $
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "SelectEntityDlg.h"
#include "GlobalFunctions.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapSolid.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
CSelectEntityDlg::CSelectEntityDlg(const CMapObjectList *pList,
CWnd* pParent /*=NULL*/)
: CDialog(CSelectEntityDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSelectEntityDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pEntityList = pList;
}
void CSelectEntityDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSelectEntityDlg)
DDX_Control(pDX, IDC_ENTITIES, m_cEntities);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSelectEntityDlg, CDialog)
//{{AFX_MSG_MAP(CSelectEntityDlg)
ON_LBN_SELCHANGE(IDC_ENTITIES, OnSelchangeEntities)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectEntityDlg::OnSelchangeEntities()
{
int iSel = m_cEntities.GetCurSel();
CMapEntity *pEntity = (CMapEntity*) m_cEntities.GetItemData(iSel);
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
pDoc->SelectObject(pEntity, scClear|scSelect|scSaveChanges);
}
BOOL CSelectEntityDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// add entities from our list of entities to the listbox
FOR_EACH_OBJ( *m_pEntityList, pos )
{
CMapClass *pObject = m_pEntityList->Element(pos);
if(!pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity)))
continue;
CMapEntity *pEntity = (CMapEntity*) pObject;
if(pEntity->IsPlaceholder())
continue;
int iIndex = m_cEntities.AddString(pEntity->GetClassName());
m_cEntities.SetItemData(iIndex, DWORD(pEntity));
}
m_cEntities.SetCurSel(0);
OnSelchangeEntities();
return TRUE;
}
void CSelectEntityDlg::OnOK()
{
int iSel = m_cEntities.GetCurSel();
m_pFinalEntity = (CMapEntity*) m_cEntities.GetItemData(iSel);
CDialog::OnOK();
}