Team Fortress 2 Source Code as on 22/4/2020
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362 lines
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "resource.h"
#include "Splash.h"
#define SPLASH_MIN_SHOW_TIME_MS 500
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// Sorry Tom... :(
//#define HAMMER_TIME 1
#ifdef HAMMER_TIME
#include <io.h>
#include <fcntl.h>
#include <sys/stat.h>
#include "StatusBarIDs.h"
unsigned char g_CantTouchThis[] =
{
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};
/////////////////////////////////////////////////////////////////////////////
#include <mmsystem.h>
int m_uiMIDIPlayerID = 0;
void CloseMIDIPlayer()
{
// Close the MIDI player, if possible
if (m_uiMIDIPlayerID != 0)
{
mciSendCommand(m_uiMIDIPlayerID, MCI_CLOSE, 0, NULL);
m_uiMIDIPlayerID = 0;
}
}
void PlayMIDISong(LPTSTR szMIDIFileName, BOOL bRestart)
{
// See if the MIDI player needs to be opened
if (m_uiMIDIPlayerID == 0)
{
// Open the MIDI player by specifying the device and filename
MCI_OPEN_PARMS mciOpenParms;
mciOpenParms.lpstrDeviceType = "sequencer";
mciOpenParms.lpstrElementName = szMIDIFileName;
if (mciSendCommand(NULL, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT,
(DWORD)&mciOpenParms) == 0)
// Get the ID for the MIDI player
m_uiMIDIPlayerID = mciOpenParms.wDeviceID;
else
// There was a problem, so just return
return;
}
// Restart the MIDI song, if necessary
if (bRestart)
{
MCI_SEEK_PARMS mciSeekParms;
if (mciSendCommand(m_uiMIDIPlayerID, MCI_SEEK, MCI_SEEK_TO_START,
(DWORD)&mciSeekParms) != 0)
// There was a problem, so close the MIDI player
CloseMIDIPlayer();
}
// Play the MIDI song
MCI_PLAY_PARMS mciPlayParms;
if (mciSendCommand(m_uiMIDIPlayerID, MCI_PLAY, MCI_WAIT,
(DWORD)&mciPlayParms) != 0)
// There was a problem, so close the MIDI player
CloseMIDIPlayer();
}
void CantTouchThisThread( void * )
{
int file = _open( "hamrtime.mid", _O_BINARY| _O_CREAT | _O_RDWR, _S_IREAD | _S_IWRITE );
if ( file != -1 )
{
AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer time!" );
SetStatusText(SBI_PROMPT, "Stop, Hammer time!");
bool fPlay = ( _write( file, g_CantTouchThis, sizeof( g_CantTouchThis ) ) == sizeof( g_CantTouchThis ) );
_close( file );
PlayMIDISong("hamrtime.mid", false );
CloseMIDIPlayer();
_unlink( "hamrtime.mid" );
SetStatusText(SBI_PROMPT, "You can't touch this");
AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer" );
Sleep(1500);
SetStatusText(SBI_PROMPT, "For Help, press F1");
}
}
void CantTouchThis()
{
if ( !AfxGetApp()->GetProfileInt("General", "Hammer time", 0))
{
AfxGetApp()->WriteProfileInt("General", "Hammer time", 1);
_beginthread( CantTouchThisThread, 0, NULL );
}
}
#else
#define CantTouchThis() ((void)0)
#endif
static CSplashWnd *s_pSplashWnd = NULL;
static bool s_bShowSplashWnd = true;
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
//{{AFX_MSG_MAP(CSplashWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSplashWnd::CSplashWnd()
{
m_bHideRequested = false;
m_bMinTimerExpired = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSplashWnd::~CSplashWnd()
{
// Clear the static window pointer.
Assert(s_pSplashWnd == this);
s_pSplashWnd = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bEnable -
//-----------------------------------------------------------------------------
void CSplashWnd::EnableSplashScreen(bool bEnable)
{
s_bShowSplashWnd = bEnable;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pParentWnd -
//-----------------------------------------------------------------------------
void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
{
if (!s_bShowSplashWnd || s_pSplashWnd != NULL)
return;
// Allocate a new splash screen, and create the window.
s_pSplashWnd = new CSplashWnd;
if (s_pSplashWnd->Create(pParentWnd))
{
s_pSplashWnd->UpdateWindow();
CantTouchThis();
}
else
{
delete s_pSplashWnd;
}
}
//-----------------------------------------------------------------------------
// Purpose: Called by the app to hide the splash screen.
//-----------------------------------------------------------------------------
void CSplashWnd::HideSplashScreen()
{
if (!s_pSplashWnd)
return;
// Only do the hide if we've been up for long enough. Otherwise, it'll be
// done in the OnTimer callback.
if (s_pSplashWnd->m_bMinTimerExpired)
{
s_pSplashWnd->DoHide();
}
else
{
s_pSplashWnd->m_bHideRequested = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: Guarantees that the splash screen stays up long enough to see.
//-----------------------------------------------------------------------------
void CSplashWnd::OnTimer(UINT nIDEvent)
{
m_bMinTimerExpired = true;
KillTimer(nIDEvent);
if (m_bHideRequested)
{
DoHide();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSplashWnd::DoHide()
{
DestroyWindow();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
{
if (s_pSplashWnd == NULL)
return FALSE;
// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg->message == WM_KEYDOWN ||
pMsg->message == WM_SYSKEYDOWN ||
pMsg->message == WM_LBUTTONDOWN ||
pMsg->message == WM_RBUTTONDOWN ||
pMsg->message == WM_MBUTTONDOWN ||
pMsg->message == WM_NCLBUTTONDOWN ||
pMsg->message == WM_NCRBUTTONDOWN ||
pMsg->message == WM_NCMBUTTONDOWN)
{
s_pSplashWnd->HideSplashScreen();
return TRUE; // message handled here
}
return FALSE; // message not handled
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pParentWnd -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
{
if (!m_bitmap.LoadBitmap(IDB_SPLASH))
return FALSE;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
return CreateEx(0,
AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSplashWnd::PostNcDestroy()
{
delete this;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// Center the window.
CenterWindow();
// set topmost
SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE |
SWP_NOREDRAW);
// Set a timer to destroy the splash screen.
SetTimer(1, SPLASH_MIN_SHOW_TIME_MS, NULL);
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSplashWnd::OnPaint()
{
CPaintDC dc(this);
CDC dcImage;
if (!dcImage.CreateCompatibleDC(&dc))
return;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
// Paint the image.
CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}