Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// StrDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "StrDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CStrDlg dialog
CStrDlg::CStrDlg(DWORD dwFlags, LPCTSTR pszString, LPCTSTR pszPrompt,
LPCTSTR pszTitle)
: CDialog(CStrDlg::IDD, NULL)
{
//{{AFX_DATA_INIT(CStrDlg)
m_string = _T("");
//}}AFX_DATA_INIT
iRangeLow = 0;
iRangeHigh = 10;
iIncrement = 1;
this->dwFlags = dwFlags;
m_string = pszString;
m_strPrompt = pszPrompt;
m_strTitle = pszTitle;
}
void CStrDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_PROMPT, m_strPrompt);
DDX_Text(pDX, IDC_EDIT, m_string);
DDX_Control(pDX, IDC_EDIT, m_cEdit);
DDX_Control(pDX, IDC_SPIN, m_cSpin);
//{{AFX_DATA_MAP(CStrDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CStrDlg, CDialog)
//{{AFX_MSG_MAP(CStrDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStrDlg message handlers
void CStrDlg::SetRange(int iLow, int iHigh, int iIncrement_)
{
iRangeLow = iLow;
iRangeHigh = iHigh;
this->iIncrement = 1;
}
BOOL CStrDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if(dwFlags & Spin) // enable spin
{
m_cSpin.EnableWindow(TRUE);
m_cSpin.SetRange(iRangeLow, iRangeHigh);
m_cSpin.SetBuddy(&m_cEdit);
}
else
{
m_cSpin.ShowWindow(SW_HIDE);
}
SetWindowText(m_strTitle);
return TRUE;
}