Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Simple texture object used for sprites. Handed to the renderer
// for binding. May become a general purpose texture object.
//
//=============================================================================//
#include "stdafx.h"
#include "Texture.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Constuctor. Initializes data members.
//-----------------------------------------------------------------------------
CTexture::CTexture( void )
{
m_nWidth = 0;
m_nHeight = 0;
m_bHasAlpha = false;
m_pImageData = NULL;
m_nTextureID = TEXTURE_ID_NONE;
m_szName[0] = '\0';
}
//-----------------------------------------------------------------------------
// Purpose: Destructor. Frees the texture image data.
//-----------------------------------------------------------------------------
CTexture::~CTexture( void )
{
if ( m_pImageData != NULL )
{
delete [] m_pImageData;
}
}
//-----------------------------------------------------------------------------
// Purpose: Allocates image data for a given texture size and pixel format.
// Input : nWidth - Desired width of image, in texels.
// nHeight - Desired height of image, in texels.
// nFlags - Flags indicating the pixel format of the image data. The default
// is 24 bit RGB, no alpha component, but can be set to:
//
// TEXTURE_HAS_ALPHA: the image has an alpha component. Each texel is 32 bits.
//
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CTexture::Allocate( int nWidth, int nHeight, int nFlags )
{
if ( m_pImageData != NULL )
{
delete [] m_pImageData;
m_pImageData = NULL;
m_nWidth = 0;
m_nHeight = 0;
}
if (( nWidth == 0 ) || ( nHeight == 0 ))
{
return( false );
}
if ( nFlags & TEXTURE_HAS_ALPHA )
{
m_pImageData = new unsigned char [nWidth * nHeight * 4];
m_bHasAlpha = true;
}
else
{
m_pImageData = new unsigned char [nWidth * nHeight * 3];
m_bHasAlpha = false;
}
if ( m_pImageData != NULL )
{
m_nWidth = nWidth;
m_nHeight = nHeight;
}
return( m_pImageData != NULL );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pDC -
// rect -
// iFontHeight -
// dwFlags -
//-----------------------------------------------------------------------------
void CTexture::Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData)
{
}
//-----------------------------------------------------------------------------
// Purpose: Returns the full path of the file from which this texture was loaded.
//-----------------------------------------------------------------------------
const char *CTexture::GetFileName() const
{
static char szEmpty[] = "";
return(szEmpty);
}
//-----------------------------------------------------------------------------
// Purpose: Gets the image data in RGB format, or queries the image data size.
// Input : pData - Buffer to receive image data. If NULL, no image data is
// copied. Otherwise, the buffer must be large enough to hold the
// image data.
// Output : Returns the image data size in bytes.
//-----------------------------------------------------------------------------
int CTexture::GetImageDataRGB( void *pData )
{
int nSize = 0;
if ( m_bHasAlpha )
{
// Conversion from 32 to 24 bits not implemented.
Assert( FALSE );
}
else
{
nSize = m_nWidth * m_nHeight * 3;
if (( pData != NULL ) && ( nSize > 0 ))
{
memcpy( pData, m_pImageData, nSize );
}
}
return( nSize );
}
//-----------------------------------------------------------------------------
// Purpose: Gets the image data in RGBA format, or queries the image data size.
// Input : pData - Buffer to receive image data. If NULL, no image data is
// copied. Otherwise, the buffer must be large enough to hold the
// image data.
// Output : Returns the image data size in bytes.
//-----------------------------------------------------------------------------
int CTexture::GetImageDataRGBA( void *pData )
{
int nSize = 0;
if ( m_bHasAlpha )
{
nSize = m_nWidth * m_nHeight * 4;
if (( pData != NULL ) && ( nSize > 0 ))
{
memcpy( pData, m_pImageData, nSize );
}
}
else
{
// Conversion from 24 to 32 bits not implemented.
Assert( FALSE );
}
return( nSize );
}
//-----------------------------------------------------------------------------
// Purpose: Returns a string of comma delimited keywords associated with this
// material.
// Input : pszKeywords - Buffer to receive keywords, NULL to query string length.
// Output : Returns the number of characters in the keyword string.
//-----------------------------------------------------------------------------
int CTexture::GetKeywords(char *pszKeywords) const
{
if (pszKeywords != NULL)
{
*pszKeywords = '\0';
}
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// Output :
//-----------------------------------------------------------------------------
int CTexture::GetShortName(char *pszName) const
{
if (pszName != NULL)
{
strcpy(pszName, m_szName);
}
return(strlen(m_szName));
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CTexture::Load(void)
{
return(true);
}