Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEXTUREBROWSER_H
#define TEXTUREBROWSER_H
#pragma once
#include "resource.h"
#include "AutoSelCombo.h"
#include "texturewindow.h"
class CTextureBrowser : public CDialog
{
public:
CTextureBrowser(CWnd *pParent);
//{{AFX_DATA(CTextureBrowser)
enum { IDD = IDD_TEXTURES };
//}}AFX_DATA
void SetInitialTexture(LPCTSTR);
inline CString GetCurTexture(void);
void WriteSettings();
void SetUsed(BOOL);
void SaveAndExit();
void SetFilter(const char *pszFilter);
void SetTextureFormat(TEXTUREFORMAT eTextureFormat);
CTextureWindow m_cTextureWindow; // dvs: make protected
protected:
//{{AFX_MSG(CTextureBrowser)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSelendokTexturesize();
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnUsed();
afx_msg void OnReplace();
afx_msg void OnMark();
afx_msg void OnFilterOpaque();
afx_msg void OnFilterTranslucent();
afx_msg void OnFilterSelfIllum();
afx_msg void OnFilterEnvmask();
afx_msg void OnShowErrors();
afx_msg void OnOpenSource();
afx_msg void OnReload();
afx_msg void OnChangeFilterOrKeywords(void);
afx_msg void OnUpdateFiltersNOW();
afx_msg void OnUpdateKeywordsNOW(void);
afx_msg LRESULT OnTextureWindowDblClk(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnTexturewindowSelchange(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
afx_msg void OnCancel();
static CStringArray m_FilterHistory;
static int m_nFilterHistory;
static char m_szLastKeywords[MAX_PATH]; // The text in the keywords combo when the user last exited the browser.
CComboBox m_cSizeList;
CStatic m_cCurName;
CStatic m_cCurDescription;
CButton m_cUsed;
char szInitialTexture[128];
char m_szNameFilter[128]; // Overrides the name filter history for a single browser session.
DWORD m_uLastFilterChange;
BOOL m_bFilterChanged;
BOOL m_bUsed;
CAutoSelComboBox m_cFilter;
CAutoSelComboBox m_cKeywords;
CButton m_FilterOpaque;
CButton m_FilterTranslucent;
CButton m_FilterSelfIllum;
CButton m_FilterEnvMask;
CButton m_ShowErrors;
TextureWindowTexList m_TextureSubList; // Holds a specific sublist of textures to browse.
};
//-----------------------------------------------------------------------------
// Purpose: Returns the name of the currently selected texture.
//-----------------------------------------------------------------------------
CString CTextureBrowser::GetCurTexture(void)
{
return(CString(m_cTextureWindow.szCurTexture));
}
#endif // TEXTUREBROWSER_H