Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <commctrl.h>
#include "TitleWnd.h"
#include "MainFrm.h"
#include "Resource.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
CFont CTitleWnd::m_FontNormal;
CFont CTitleWnd::m_FontActive;
BEGIN_MESSAGE_MAP(CTitleWnd, CWnd)
ON_WM_PAINT()
ON_WM_RBUTTONDOWN()
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Factory. Registers the title window class if necessary and creates
// a title window.
// Input : pwndParent - Pointer to parent window.
// uID - Window ID to use for the title window.
// Output : Returns a pointer to the newly created title window.
//-----------------------------------------------------------------------------
CTitleWnd *CTitleWnd::CreateTitleWnd(CWnd *pwndParent, UINT uID)
{
//
// Register the window class if we have not done so already.
//
static CString strTitleWndClass;
if (strTitleWndClass.IsEmpty())
{
strTitleWndClass = AfxRegisterWndClass(CS_BYTEALIGNCLIENT, AfxGetApp()->LoadStandardCursor(IDC_ARROW), HBRUSH(GetStockObject(BLACK_BRUSH)));
}
//
// Create the title window.
//
CTitleWnd *pWnd = new CTitleWnd();
if (pWnd != NULL)
{
pWnd->Create(strTitleWndClass, "Title Window", WS_CHILD | WS_VISIBLE, CRect(0, 0, 5, 5), pwndParent, uID);
}
return(pWnd);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor. Creates fonts the first time it is called.
//-----------------------------------------------------------------------------
CTitleWnd::CTitleWnd(void)
{
if (!m_FontNormal.m_hObject)
{
//
// Create two fonts, a normal one and a bold one for when we are active.
//
m_FontNormal.CreateFont(16, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "MS Sans Serif");
m_FontActive.CreateFont(16, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "MS Sans Serif");
}
m_bMenuOpen = false;
m_bMouseOver = false;
m_szTitle[0] = '\0';
}
//-----------------------------------------------------------------------------
// Purpose: Sets the text to display in the window. The window size is recalculated
// to ensure that the text fits.
// Input : pszTitle - Text to display in the window.
//-----------------------------------------------------------------------------
void CTitleWnd::SetTitle(LPCTSTR pszTitle)
{
Assert(pszTitle != NULL);
if (pszTitle != NULL)
{
strcpy(m_szTitle, pszTitle);
if (::IsWindow(m_hWnd))
{
CDC *pDC = GetDC();
if (pDC != NULL)
{
pDC->SelectObject(&m_FontActive);
CSize TextSize = pDC->GetTextExtent(m_szTitle, strlen(m_szTitle));
SetWindowPos(NULL, 0, 0, TextSize.cx, TextSize.cy, SWP_NOMOVE | SWP_NOZORDER);
Invalidate();
UpdateWindow();
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Turns off the active font when the mouse leaves our client area.
// Input : Per WM_MOUSELEAVE.
//-----------------------------------------------------------------------------
LRESULT CTitleWnd::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
m_bMouseOver = false;
Invalidate();
UpdateWindow();
return(0);
}
//-----------------------------------------------------------------------------
// Purpose: Enables mouse tracking so we can render with a special font when
// the mouse floats over the window.
// Input : Per MFC OnMouseMove.
//-----------------------------------------------------------------------------
void CTitleWnd::OnMouseMove(UINT nFlags, CPoint point)
{
if (!m_bMouseOver)
{
TRACKMOUSEEVENT Track;
Track.cbSize = sizeof(Track);
Track.dwFlags = TME_HOVER | TME_LEAVE;
Track.hwndTrack = m_hWnd;
Track.dwHoverTime = 0.1;
_TrackMouseEvent(&Track);
m_bMouseOver = true;
Invalidate();
UpdateWindow();
}
}
//-----------------------------------------------------------------------------
// Purpose: Renders the title window. A special font is used if the mouse is
// over the title window or if the window's menu is open.
//-----------------------------------------------------------------------------
void CTitleWnd::OnPaint(void)
{
if (m_szTitle[0] != '\0')
{
if (GetUpdateRect(NULL, TRUE))
{
CPaintDC dc(this);
CFont *pFontOld;
if ((m_bMouseOver) || (m_bMenuOpen))
{
pFontOld = dc.SelectObject(&m_FontActive);
dc.SetTextColor(RGB(255, 255, 255));
}
else
{
pFontOld = dc.SelectObject(&m_FontNormal);
dc.SetTextColor(RGB(200, 200, 200));
}
dc.SetBkMode(TRANSPARENT);
dc.TextOut(0, 0, m_szTitle, strlen(m_szTitle));
dc.SelectObject(pFontOld);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Opens the context menu when right-clicked upon.
// Input : Per MFC OnRightButtonDown.
//-----------------------------------------------------------------------------
void CTitleWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
OnMouseButton();
}
//-----------------------------------------------------------------------------
// Purpose: Opens the context menu when right-clicked upon.
// Input : Per MFC OnRightButtonDown.
//-----------------------------------------------------------------------------
void CTitleWnd::OnRButtonDown(UINT nFlags, CPoint point)
{
OnMouseButton();
}
//-----------------------------------------------------------------------------
// Purpose: Opens the context menu when right-clicked upon.
// Input : Per MFC OnRightButtonDown.
//-----------------------------------------------------------------------------
void CTitleWnd::OnMouseButton(void)
{
static BOOL bFirstTime = TRUE;
static CMenu Menu;
if (bFirstTime)
{
Menu.LoadMenu(IDR_POPUPS);
bFirstTime = FALSE;
}
CMenu *pPopupMenu = Menu.GetSubMenu(5);
Assert(pPopupMenu);
CRect rect;
GetClientRect(&rect);
CPoint MenuLocation(0, rect.bottom);
ClientToScreen(&MenuLocation);
m_bMenuOpen = true;
pPopupMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, MenuLocation.x, MenuLocation.y, (CWnd *)GetMainWnd(), NULL);
m_bMenuOpen = false;
}