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1563 lines
40 KiB
1563 lines
40 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdafx.h>
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#include "hammer.h"
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#include "ToolDisplace.h"
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#include "MainFrm.h"
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#include "FaceEditSheet.h"
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#include "GlobalFunctions.h"
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#include "MapAtom.h"
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#include "MapSolid.h"
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#include "MapView3D.h"
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#include "History.h"
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#include "Camera.h"
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#include "MapDoc.h"
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#include "ChunkFile.h"
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#include "ToolManager.h"
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#include "SculptOptions.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//=============================================================================
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CToolDisplace::CToolDisplace()
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{
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m_uiTool = DISPTOOL_SELECT;
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m_uiEffect = DISPPAINT_EFFECT_RAISELOWER;
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m_uiBrushType = DISPPAINT_BRUSHTYPE_SOFT;
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m_iPaintChannel = DISPPAINT_CHANNEL_POSITION;
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m_flPaintValueGeo = 5.0f;
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m_flPaintValueData = 25.0f;
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m_iPaintAxis = DISPPAINT_AXIS_FACE;
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m_vecPaintAxis.Init( 0.0f, 0.0f, 1.0f );
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m_bAutoSew = false;
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m_bSpatial = false;
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m_flSpatialRadius = 15.0f;
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m_bSpatialRadius = false;
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m_bSelectMaskTool = true;
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m_bGridMaskTool = false;
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m_bLMBDown = false;
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m_bRMBDown = false;
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m_bNudge = false;
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m_bNudgeInit = false;
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m_EditDispHandle = EDITDISPHANDLE_INVALID;
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// load filters from file
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static char szProgramDir[MAX_PATH];
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APP()->GetDirectory( DIR_PROGRAM, szProgramDir );
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strcat( szProgramDir, "filters\\dispfilters.txt" );
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LoadFilters( szProgramDir );
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AddFiltersToManagers();
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m_SculptTool = NULL;
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m_MousePoint.Init( 0.0f, 0.0f );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CToolDisplace::~CToolDisplace()
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{
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// destroy filters
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m_FilterRaiseLowerMgr.Destroy();
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m_FilterRaiseToMgr.Destroy();
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m_FilterSmoothMgr.Destroy();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the tool is activated.
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// Input : eOldTool - The ID of the previously active tool.
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//-----------------------------------------------------------------------------
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void CToolDisplace::OnActivate()
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{
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//
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// initialize masks
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//
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CMapDisp::SetSelectMask( m_bSelectMaskTool );
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CMapDisp::SetGridMask( m_bGridMaskTool );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the tool is deactivated.
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// Input : eNewTool - The ID of the tool that is being activated.
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//-----------------------------------------------------------------------------
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void CToolDisplace::OnDeactivate()
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{
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//
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// reset masks
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//
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CMapDisp::SetSelectMask( false );
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CMapDisp::SetGridMask( false );
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if ( m_pDocument->GetTools()->GetActiveToolID() != TOOL_FACEEDIT_MATERIAL )
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{
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// Clear the selected faces when we are deactivated.
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m_pDocument->SelectFace(NULL, 0, scClear );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::UpdateMapViews( CMapView3D *pView )
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{
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CMapDoc *pDoc = pView->GetMapDoc();
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if( pDoc )
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{
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pDoc->SetModifiedFlag();
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CToolDisplace::CalcViewCenter( CMapView3D *pView )
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{
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CRect windowRect;
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pView->GetWindowRect( windowRect );
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m_viewCenter = windowRect.CenterPoint();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolDisplace::OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// Set down flags
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m_bLMBDown = true;
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if( m_uiTool == DISPTOOL_PAINT_SCULPT )
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{
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m_SculptTool->OnLMouseDown3D( pView, nFlags, vPoint );
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m_SculptTool->BeginPaint( pView, vPoint );
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ApplySculptSpatialPaintTool( pView, nFlags, vPoint );
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// update
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UpdateMapViews( pView );
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return true;
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}
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// Selection.
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if( m_uiTool == DISPTOOL_SELECT || ( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) )
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{
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// handle selection at point
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HandleSelection( pView, vPoint );
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// update
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UpdateMapViews( pView );
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return true;
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}
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// Tagging.
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if ( m_uiTool == DISPTOOL_TAG_WALKABLE || m_uiTool == DISPTOOL_TAG_BUILDABLE || m_uiTool == DISPTOOL_TAG_REMOVE )
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{
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// Do tagging.
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HandleTagging( pView, vPoint );
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return true;
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}
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// Resize the spatial painting sphere.
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if( ( m_uiTool == DISPTOOL_PAINT ) && ( IsSpatialPainting() ) &&
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( GetAsyncKeyState( VK_MENU ) & 0x8000 ) )
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{
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ResizeSpatialRadius_Activate( pView );
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return true;
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}
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// Nudging.
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if( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) )
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{
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// is the current effect raise/lower (nudge only works in raise/lower mode)
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if( m_uiEffect == DISPPAINT_EFFECT_RAISELOWER )
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{
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EditDispHandle_t handle = GetHitPos( pView, vPoint );
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if( handle != EDITDISPHANDLE_INVALID )
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{
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m_EditDispHandle = handle;
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Nudge_Activate( pView, handle );
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UpdateMapViews( pView );
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return true;
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}
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}
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}
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// Painting.
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if( m_uiTool == DISPTOOL_PAINT )
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{
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// get hit info
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EditDispHandle_t handle = GetHitPos( pView, vPoint );
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if( handle == EDITDISPHANDLE_INVALID )
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return false;
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m_EditDispHandle = handle;
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CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return false;
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pDispMgr->PreUndo( "Displacement Modifier" );
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// Paint using the correct mode.
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if ( m_bSpatial )
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{
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDispSelect = pDispMgr->GetFromSelect( iDisp );
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if ( pDispSelect )
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{
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pDispSelect->Paint_Init( DISPPAINT_CHANNEL_POSITION );
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}
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}
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// setup for undo - modifying the displacement (painting)
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ApplySpatialPaintTool( nFlags, vPoint, pDisp );
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}
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else
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{
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// setup for undo - modifying the displacement (painting)
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pDispMgr->Undo( handle, true );
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pDisp = EditDispMgr()->GetDisp( handle );
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ApplyPaintTool( nFlags, vPoint, pDisp );
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}
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// update
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UpdateMapViews( pView );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolDisplace::OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// left button up
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m_bLMBDown = false;
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if( m_uiTool == DISPTOOL_PAINT_SCULPT )
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{
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m_SculptTool->OnLMouseUp3D( pView, nFlags, vPoint );
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return true;
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}
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if ( m_bNudge )
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{
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Nudge_Deactivate();
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}
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if ( m_bSpatialRadius )
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{
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ResizeSpatialRadius_Deactivate();
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}
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( pDispMgr )
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{
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pDispMgr->PostUndo();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolDisplace::OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// left button down
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m_bRMBDown = true;
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if( m_uiTool == DISPTOOL_PAINT_SCULPT )
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{
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m_SculptTool->OnRMouseDown3D( pView, nFlags, vPoint );
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m_SculptTool->BeginPaint( pView, vPoint );
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ApplySculptSpatialPaintTool( pView, nFlags, vPoint );
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// update
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UpdateMapViews( pView );
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return true;
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}
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//
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// lifting the face normal - painting with the axis set to "Face Normal"
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//
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if( ( m_uiTool == DISPTOOL_PAINT ) && ( m_iPaintAxis == DISPPAINT_AXIS_FACE ) &&
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( GetAsyncKeyState( VK_MENU ) & 0x8000 ) )
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{
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LiftFaceNormal( pView, vPoint );
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return true;
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}
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// Tagging.
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if ( m_uiTool == DISPTOOL_TAG_WALKABLE || m_uiTool == DISPTOOL_TAG_BUILDABLE || m_uiTool == DISPTOOL_TAG_REMOVE )
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{
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// Do tagging.
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HandleTaggingReset( pView, vPoint );
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return true;
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}
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//
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// handle the normal paint procedure
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//
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if( m_uiTool == DISPTOOL_PAINT )
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{
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// get hit info
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EditDispHandle_t handle = GetHitPos( pView, vPoint );
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if( handle == EDITDISPHANDLE_INVALID )
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return false;
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m_EditDispHandle = handle;
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CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return false;
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pDispMgr->PreUndo( "Displacement Modifier" );
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// apply the current displacement tool
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if ( m_bSpatial )
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{
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDispSelect = pDispMgr->GetFromSelect( iDisp );
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if ( pDispSelect )
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{
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pDispSelect->Paint_Init( DISPPAINT_CHANNEL_POSITION );
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}
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}
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ApplySpatialPaintTool( nFlags, vPoint, pDisp );
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}
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else
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{
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// setup for undo
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pDispMgr->Undo( handle, true );
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pDisp = EditDispMgr()->GetDisp( handle );
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ApplyPaintTool( nFlags, vPoint, pDisp );
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}
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// update
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UpdateMapViews( pView );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolDisplace::OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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// left button up
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m_bRMBDown = false;
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if( m_uiTool == DISPTOOL_PAINT_SCULPT )
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{
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m_SculptTool->OnRMouseUp3D( pView, nFlags, vPoint );
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return true;
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}
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( pDispMgr )
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{
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pDispMgr->PostUndo();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CToolDisplace::OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
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{
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m_MousePoint = vPoint;
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if( m_uiTool == DISPTOOL_PAINT_SCULPT )
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{
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m_SculptTool->OnMouseMove3D( pView, nFlags, vPoint );
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if( ( m_bLMBDown || m_bRMBDown ) )
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{
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ApplySculptSpatialPaintTool( pView, nFlags, vPoint );
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}
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// update
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UpdateMapViews( pView );
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return true;
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}
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// nudging
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if ( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) &&
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m_bLMBDown && m_bNudge )
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{
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Nudge_Do();
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}
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// Resizing the spatial sphere.
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else if ( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_MENU ) & 0x8000 ) &&
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m_bLMBDown && m_bSpatialRadius )
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{
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ResizeSpatialRadius_Do();
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}
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// painting
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else
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{
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// get hit info
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EditDispHandle_t handle = GetHitPos( pView, vPoint );
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if( handle == EDITDISPHANDLE_INVALID )
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return false;
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m_EditDispHandle = handle;
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CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
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//
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// continue with tool operation?!
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//
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if( ( m_bLMBDown || m_bRMBDown ) && !( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) &&
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( m_uiTool == DISPTOOL_PAINT ) )
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{
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if ( m_bSpatial )
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{
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ApplySpatialPaintTool( nFlags, vPoint, pDisp );
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}
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else
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{
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ApplyPaintTool( nFlags, vPoint, pDisp );
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}
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}
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// not nudging anymore -- if we were
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if( m_bNudge )
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{
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Nudge_Deactivate();
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}
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if ( m_bSpatialRadius )
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{
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ResizeSpatialRadius_Deactivate();
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}
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}
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// update
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UpdateMapViews( pView );
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolDisplace::LiftFaceNormal( CMapView3D *pView, const Vector2D &vPoint )
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{
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//
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// check for closest solid object
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//
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ULONG ulFace;
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CMapClass *pObject;
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if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) )
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{
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if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) )
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{
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// get the solid
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CMapSolid *pSolid = ( CMapSolid* )pObject;
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if( !pSolid )
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return;
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// trace a line and get the normal -- will get a displacement normal
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// if one exists
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CMapFace *pFace = pSolid->GetFace( ulFace );
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if( !pFace )
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return;
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Vector vRayStart, vRayEnd;
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pView->GetCamera()->BuildRay( vPoint, vRayStart, vRayEnd );
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Vector vHitPos, vHitNormal;
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if( pFace->TraceLine( vHitPos, vHitNormal, vRayStart, vRayEnd ) )
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{
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// set the paint direction
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m_vecPaintAxis = vHitNormal;
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}
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else
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{
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// will default to z if no normal found
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m_vecPaintAxis.Init( 0.0f, 0.0f, 1.0f );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolDisplace::Nudge_Activate( CMapView3D *pView, EditDispHandle_t dispHandle )
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{
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return;
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pDispMgr->PreUndo( "Displacement Nudge" );
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// Setup paint (nudge) using the correct mode.
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if ( m_bSpatial )
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{
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp );
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if ( pDisp )
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{
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pDisp->Paint_Init( DISPPAINT_CHANNEL_POSITION );
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}
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}
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}
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else
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{
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// setup for undo
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pDispMgr->Undo( dispHandle, true );
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}
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// setup the cursor for "nudging"
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CalcViewCenter( pView );
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SetCursorPos( m_viewCenter.x, m_viewCenter.y );
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pView->SetCapture();
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// set nudging
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m_bNudge = true;
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m_bNudgeInit = true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CToolDisplace::Nudge_Deactivate( void )
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{
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ReleaseCapture();
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m_bNudge = false;
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}
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//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::Nudge_Do( void )
|
|
{
|
|
CMapDisp *pNudgeDisp = GetEditDisp();
|
|
if (pNudgeDisp == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the greatest delta and "nudge"
|
|
//
|
|
// NOTE: using get cursor position, because it is different than the
|
|
// "point" incoming into mouse move????
|
|
//
|
|
CPoint nudgePos;
|
|
GetCursorPos( &nudgePos );
|
|
|
|
CPoint nudgeDelta;
|
|
nudgeDelta.x = nudgePos.x - m_viewCenter.x;
|
|
nudgeDelta.y = nudgePos.y - m_viewCenter.y;
|
|
|
|
float delta;
|
|
if( abs( nudgeDelta.x ) < abs( nudgeDelta.y ) )
|
|
{
|
|
delta = nudgeDelta.y;
|
|
}
|
|
else
|
|
{
|
|
delta = nudgeDelta.x;
|
|
}
|
|
delta = -delta;
|
|
|
|
if ( !IsSpatialPainting() )
|
|
{
|
|
CDispMapImageFilter *pFilter = m_FilterRaiseLowerMgr.GetActiveFilter();
|
|
if( !pFilter )
|
|
return;
|
|
|
|
// set the dynamic filter data
|
|
pFilter->m_DataType = DISPPAINT_CHANNEL_POSITION;
|
|
pFilter->m_Scale = ( delta * 0.25 ) * ( float )( ( int )( m_flPaintValueGeo / 10.0f ) + 1 ) ;
|
|
|
|
// apply the filter to the displacement surface(s)
|
|
m_FilterRaiseLowerMgr.Apply( pFilter, pNudgeDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew );
|
|
}
|
|
else
|
|
{
|
|
// Get the hit index and check for validity.
|
|
int iHit = pNudgeDisp->GetTexelHitIndex();
|
|
if ( iHit != -1 )
|
|
{
|
|
// Initialize the spatial paint data.
|
|
SpatialPaintData_t spatialData;
|
|
spatialData.m_nEffect = DISPPAINT_EFFECT_RAISELOWER;
|
|
spatialData.m_uiBrushType = m_uiBrushType;
|
|
spatialData.m_flRadius = m_flSpatialRadius;
|
|
spatialData.m_flScalar = delta;
|
|
spatialData.m_bNudge = true;
|
|
spatialData.m_bNudgeInit = m_bNudgeInit;
|
|
pNudgeDisp->GetVert( iHit, spatialData.m_vCenter );
|
|
VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis );
|
|
|
|
m_DispPaintMgr.Paint( spatialData, m_bAutoSew );
|
|
|
|
// Done with the init.
|
|
m_bNudgeInit = false;
|
|
}
|
|
}
|
|
|
|
// reset the cursor pos
|
|
SetCursorPos( m_viewCenter.x, m_viewCenter.y );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ApplyPaintTool( UINT nFlags, const Vector2D &vPoint, CMapDisp *pDisp )
|
|
{
|
|
switch( m_uiEffect )
|
|
{
|
|
case DISPPAINT_EFFECT_RAISELOWER:
|
|
{
|
|
CDispMapImageFilter *pFilter = m_FilterRaiseLowerMgr.GetActiveFilter();
|
|
if( pFilter )
|
|
{
|
|
pFilter->m_DataType = m_iPaintChannel;
|
|
if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION )
|
|
{
|
|
pFilter->m_Scale = m_flPaintValueGeo;
|
|
}
|
|
else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA )
|
|
{
|
|
pFilter->m_Scale = m_flPaintValueData;
|
|
}
|
|
|
|
if( m_bRMBDown )
|
|
{
|
|
pFilter->m_Scale = -pFilter->m_Scale;
|
|
}
|
|
|
|
// apply the filter to the displacement surface(s)
|
|
m_FilterRaiseLowerMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew );
|
|
}
|
|
return;
|
|
}
|
|
case DISPPAINT_EFFECT_MODULATE:
|
|
{
|
|
// no modulate filters or filter manager currently!
|
|
return;
|
|
}
|
|
case DISPPAINT_EFFECT_SMOOTH:
|
|
{
|
|
CDispMapImageFilter *pFilter = m_FilterSmoothMgr.GetActiveFilter();
|
|
if( pFilter )
|
|
{
|
|
pFilter->m_DataType = m_iPaintChannel;
|
|
pFilter->m_Scale = 1.0f;
|
|
|
|
int areaValue = 3;
|
|
if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION )
|
|
{
|
|
areaValue = ( m_flPaintValueGeo * 2 ) + 1;
|
|
}
|
|
else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA )
|
|
{
|
|
areaValue = ( m_flPaintValueData * 2 ) + 1;
|
|
}
|
|
if( areaValue < 3 ) { areaValue = 3; }
|
|
if( areaValue > 7 ) { areaValue = 7; }
|
|
|
|
pFilter->m_AreaHeight = areaValue;
|
|
pFilter->m_AreaWidth = areaValue;
|
|
|
|
// apply the filter to the displacement surface(s)
|
|
m_FilterSmoothMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew );
|
|
}
|
|
return;
|
|
}
|
|
case DISPPAINT_EFFECT_RAISETO:
|
|
{
|
|
CDispMapImageFilter *pFilter = m_FilterRaiseToMgr.GetActiveFilter();
|
|
if( pFilter )
|
|
{
|
|
pFilter->m_DataType = m_iPaintChannel;
|
|
if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION )
|
|
{
|
|
pFilter->m_Scale = m_flPaintValueGeo;
|
|
}
|
|
else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA )
|
|
{
|
|
pFilter->m_Scale = m_flPaintValueData;
|
|
}
|
|
|
|
// apply the filter to the displacement surface(s)
|
|
m_FilterRaiseToMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ApplySpatialPaintTool( UINT nFlags, const Vector2D &vPoint, CMapDisp *pDisp )
|
|
{
|
|
// Right mouse button only used to paint in a Raise/Lower situation.
|
|
if ( ( m_uiEffect != DISPPAINT_EFFECT_RAISELOWER ) && m_bRMBDown )
|
|
return;
|
|
|
|
// Get the hit index and check for validity.
|
|
int iHit = pDisp->GetTexelHitIndex();
|
|
if ( iHit == -1 )
|
|
return;
|
|
|
|
// Initialize the spatial paint data.
|
|
SpatialPaintData_t spatialData;
|
|
spatialData.m_nEffect = m_uiEffect;
|
|
spatialData.m_uiBrushType = m_uiBrushType;
|
|
spatialData.m_flRadius = m_flSpatialRadius;
|
|
spatialData.m_flScalar = m_flPaintValueGeo;
|
|
spatialData.m_bNudge = false;
|
|
if ( m_bRMBDown )
|
|
{
|
|
spatialData.m_flScalar = -spatialData.m_flScalar;
|
|
}
|
|
pDisp->GetVert( iHit, spatialData.m_vCenter );
|
|
VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis );
|
|
|
|
m_DispPaintMgr.Paint( spatialData, m_bAutoSew );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ApplySculptSpatialPaintTool( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint )
|
|
{
|
|
// Initialize the spatial paint data.
|
|
SpatialPaintData_t spatialData;
|
|
|
|
spatialData.m_vCenter.Init();
|
|
|
|
// get hit info
|
|
EditDispHandle_t handle = GetHitPos( pView, vPoint );
|
|
if( handle != EDITDISPHANDLE_INVALID )
|
|
{
|
|
m_EditDispHandle = handle;
|
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
|
|
|
|
// Get the hit index and check for validity.
|
|
int iHit = pDisp->GetTexelHitIndex();
|
|
if ( iHit != -1 )
|
|
{
|
|
pDisp->GetVert( iHit, spatialData.m_vCenter );
|
|
}
|
|
}
|
|
|
|
spatialData.m_nEffect = m_uiEffect;
|
|
spatialData.m_uiBrushType = m_uiBrushType;
|
|
spatialData.m_flRadius = m_flSpatialRadius;
|
|
spatialData.m_flScalar = m_flPaintValueGeo;
|
|
spatialData.m_bNudge = false;
|
|
if ( m_bRMBDown )
|
|
{
|
|
spatialData.m_flScalar = -spatialData.m_flScalar;
|
|
}
|
|
VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis );
|
|
|
|
m_SculptTool->Paint( pView, vPoint, spatialData );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ResizeSpatialRadius_Activate( CMapView3D *pView )
|
|
{
|
|
// Calculate the center of the view and capture the mouse cursor.
|
|
CalcViewCenter( pView );
|
|
SetCursorPos( m_viewCenter.x, m_viewCenter.y );
|
|
pView->SetCapture();
|
|
|
|
m_bSpatialRadius = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ResizeSpatialRadius_Deactivate( void )
|
|
{
|
|
ReleaseCapture();
|
|
m_bSpatialRadius = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::ResizeSpatialRadius_Do( void )
|
|
{
|
|
CPoint cursorPos;
|
|
GetCursorPos( &cursorPos );
|
|
|
|
// Calculate the delta between the cursor from last frame and this one.
|
|
CPoint cursorDelta;
|
|
cursorDelta.x = cursorPos.x - m_viewCenter.x;
|
|
cursorDelta.y = cursorPos.y - m_viewCenter.y;
|
|
|
|
float flDelta;
|
|
if( abs( cursorDelta.x ) < abs( cursorDelta.y ) )
|
|
{
|
|
flDelta = cursorDelta.y;
|
|
}
|
|
else
|
|
{
|
|
flDelta = cursorDelta.x;
|
|
}
|
|
flDelta = -flDelta;
|
|
|
|
// Adjust the sphere radius.
|
|
m_flSpatialRadius += flDelta;
|
|
|
|
// reset the cursor pos
|
|
SetCursorPos( m_viewCenter.x, m_viewCenter.y );
|
|
|
|
//
|
|
// Update the paint dialog.
|
|
//
|
|
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
|
|
if( pSheet )
|
|
{
|
|
pSheet->m_DispPage.UpdatePaintDialogs();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::HandleSelection( CMapView3D *pView, const Vector2D &vPoint )
|
|
{
|
|
//
|
|
// check for closest solid object
|
|
//
|
|
ULONG ulFace;
|
|
CMapClass *pObject;
|
|
|
|
bool bShift = ( ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) != 0 );
|
|
|
|
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) )
|
|
{
|
|
if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) )
|
|
{
|
|
// get the solid
|
|
CMapSolid *pSolid = ( CMapSolid* )pObject;
|
|
|
|
// setup initial command state
|
|
int cmd = scToggle | scClear;
|
|
|
|
//
|
|
// don't "clear" if CTRL is pressed
|
|
//
|
|
if( GetAsyncKeyState( VK_CONTROL ) & 0x8000 )
|
|
{
|
|
cmd &= ~scClear;
|
|
}
|
|
|
|
CMapDoc *pDoc = pView->GetMapDoc();
|
|
if( !pDoc )
|
|
return;
|
|
|
|
// If they are holding down SHIFT, select the entire solid.
|
|
if ( bShift )
|
|
{
|
|
pDoc->SelectFace( pSolid, -1, cmd );
|
|
}
|
|
// Otherwise, select a single face.
|
|
else
|
|
{
|
|
pDoc->SelectFace( pSolid, ulFace, cmd );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle the overriding of displacement triangle tag.
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::HandleTagging( CMapView3D *pView, const Vector2D &vPoint )
|
|
{
|
|
// Get the displacement face (if any) at the 2d point.
|
|
ULONG ulFace;
|
|
CMapClass *pObject = NULL;
|
|
|
|
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) )
|
|
{
|
|
if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) )
|
|
{
|
|
// Get the face and check for a displacement.
|
|
CMapSolid *pSolid = ( CMapSolid* )pObject;
|
|
CMapFace *pFace = pSolid->GetFace( ( int )ulFace );
|
|
if ( pFace && pFace->HasDisp() )
|
|
{
|
|
EditDispHandle_t hDisp = pFace->GetDisp();
|
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( hDisp );
|
|
|
|
Vector vecStart, vecEnd;
|
|
pView->GetCamera()->BuildRay( vPoint, vecStart, vecEnd );
|
|
|
|
float flFraction;
|
|
int iTri = pDisp->CollideWithDispTri( vecStart, vecEnd, flFraction );
|
|
if ( iTri != -1 )
|
|
{
|
|
if ( m_uiTool == DISPTOOL_TAG_WALKABLE )
|
|
{
|
|
if ( pDisp->IsTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ) )
|
|
{
|
|
pDisp->ToggleTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL );
|
|
}
|
|
else
|
|
{
|
|
pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT );
|
|
if ( !pDisp->IsTriTag( iTri, COREDISPTRI_TAG_WALKABLE ) )
|
|
{
|
|
pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL );
|
|
}
|
|
else
|
|
{
|
|
pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL );
|
|
}
|
|
}
|
|
|
|
pDisp->UpdateWalkable();
|
|
}
|
|
else if ( m_uiTool == DISPTOOL_TAG_BUILDABLE )
|
|
{
|
|
if ( pDisp->IsTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ) )
|
|
{
|
|
pDisp->ToggleTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL );
|
|
}
|
|
else
|
|
{
|
|
pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT );
|
|
if ( !pDisp->IsTriTag( iTri, COREDISPTRI_TAG_BUILDABLE ) )
|
|
{
|
|
pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL );
|
|
}
|
|
else
|
|
{
|
|
pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL );
|
|
}
|
|
}
|
|
|
|
pDisp->UpdateBuildable();
|
|
}
|
|
else if ( m_uiTool == DISPTOOL_TAG_REMOVE )
|
|
{
|
|
HandleTaggingRemove( pDisp, iTri );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::HandleTaggingRemove( CMapDisp *pDisp, int nTriIndex )
|
|
{
|
|
pDisp->ToggleTriTag( nTriIndex, COREDISPTRI_TAG_FORCE_REMOVE_BIT );
|
|
pDisp->UpdateTriRemove();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle the overriding of displacement triangle tag.
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::HandleTaggingReset( CMapView3D *pView, const Vector2D &vPoint )
|
|
{
|
|
// Get the displacement face (if any) at the 2d point.
|
|
ULONG ulFace;
|
|
CMapClass *pObject = NULL;
|
|
|
|
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) )
|
|
{
|
|
if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) )
|
|
{
|
|
// Get the face and check for a displacement.
|
|
CMapSolid *pSolid = ( CMapSolid* )pObject;
|
|
CMapFace *pFace = pSolid->GetFace( ( int )ulFace );
|
|
if ( pFace && pFace->HasDisp() )
|
|
{
|
|
EditDispHandle_t hDisp = pFace->GetDisp();
|
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( hDisp );
|
|
|
|
Vector vecStart, vecEnd;
|
|
pView->GetCamera()->BuildRay( vPoint, vecStart, vecEnd );
|
|
|
|
float flFraction;
|
|
int iTri = pDisp->CollideWithDispTri( vecStart, vecEnd, flFraction );
|
|
if ( iTri != -1 )
|
|
{
|
|
if ( m_uiTool == DISPTOOL_TAG_WALKABLE )
|
|
{
|
|
pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT );
|
|
pDisp->UpdateWalkable();
|
|
}
|
|
else if ( m_uiTool == DISPTOOL_TAG_BUILDABLE )
|
|
{
|
|
pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT );
|
|
pDisp->UpdateBuildable();
|
|
}
|
|
else if ( m_uiTool == DISPTOOL_TAG_REMOVE )
|
|
{
|
|
pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_REMOVE_BIT );
|
|
pDisp->UpdateBuildable();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
EditDispHandle_t CToolDisplace::GetHitPos( CMapView3D *pView, const Vector2D &vPoint )
|
|
{
|
|
//
|
|
// get ray info
|
|
//
|
|
Vector rayStart, rayEnd;
|
|
pView->GetCamera()->BuildRay( vPoint, rayStart, rayEnd );
|
|
|
|
// generate selected displacement list
|
|
int dispCount = GetSelectedDisps();
|
|
if( dispCount == 0 )
|
|
return NULL;
|
|
|
|
// collide against all "active" displacements and set texel hit data
|
|
return CollideWithSelectedDisps( rayStart, rayEnd );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int CToolDisplace::GetSelectedDisps( void )
|
|
{
|
|
//
|
|
// get a valid displacement manager
|
|
//
|
|
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
|
|
if( !pDispMgr )
|
|
return 0;
|
|
|
|
// clear the selection list
|
|
pDispMgr->SelectClear();
|
|
|
|
//
|
|
// add all selected displacements to "displacement manager"'s selection list
|
|
//
|
|
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
|
|
if( !pSheet )
|
|
return 0;
|
|
|
|
int faceCount = pSheet->GetFaceListCount();
|
|
for( int i = 0; i < faceCount; i++ )
|
|
{
|
|
CMapFace *pFace = pSheet->GetFaceListDataFace( i );
|
|
if( !pFace )
|
|
continue;
|
|
|
|
if( pFace->HasDisp() )
|
|
{
|
|
EditDispHandle_t handle = pFace->GetDisp();
|
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
|
|
pDisp->ResetTexelHitIndex();
|
|
pDispMgr->AddToSelect( handle );
|
|
}
|
|
}
|
|
|
|
// return the number of displacements in list
|
|
return pDispMgr->SelectCount();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
EditDispHandle_t CToolDisplace::CollideWithSelectedDisps( const Vector &rayStart, const Vector &rayEnd )
|
|
{
|
|
EditDispHandle_t handle = EDITDISPHANDLE_INVALID;
|
|
float minDist = 99999.9f;
|
|
int minIndex = -1;
|
|
|
|
//
|
|
// get a valid displacement manager
|
|
//
|
|
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
|
|
if( !pDispMgr )
|
|
return NULL;
|
|
|
|
int dispCount = pDispMgr->SelectCount();
|
|
for( int i = 0; i < dispCount; i++ )
|
|
{
|
|
// get the current displacement
|
|
CMapDisp *pDisp = pDispMgr->GetFromSelect( i );
|
|
if( !pDisp )
|
|
continue;
|
|
|
|
bool bCollide = RayAABBTest( pDisp, rayStart, rayEnd );
|
|
if( bCollide )
|
|
{
|
|
Vector point;
|
|
int size = pDisp->GetSize();
|
|
for( int j = 0; j < size; j++ )
|
|
{
|
|
// get current point
|
|
pDisp->GetVert( j, point );
|
|
|
|
// find point closest to ray
|
|
float dist = DistFromPointToRay( rayStart, rayEnd, point );
|
|
if( dist < minDist )
|
|
{
|
|
CMapFace *pFace = ( CMapFace* )pDisp->GetParent();
|
|
handle = pFace->GetDisp();
|
|
minDist = dist;
|
|
minIndex = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// set the texel hit index
|
|
//
|
|
if( handle != EDITDISPHANDLE_INVALID )
|
|
{
|
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
|
|
pDisp->SetTexelHitIndex( minIndex );
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolDisplace::RayAABBTest( CMapDisp *pDisp, const Vector &rayStart, const Vector &rayEnd )
|
|
{
|
|
//
|
|
// make planes
|
|
//
|
|
PLANE planes[6];
|
|
Vector boxMin, boxMax;
|
|
pDisp->GetBoundingBox( boxMin, boxMax );
|
|
BuildParallelepiped( boxMin, boxMax, planes );
|
|
|
|
bool bCollide = false;
|
|
for( int planeIndex = 0; planeIndex < 6; planeIndex++ )
|
|
{
|
|
bCollide = RayPlaneTest( &planes[planeIndex], rayStart, rayEnd );
|
|
if( !bCollide )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::BuildParallelepiped( const Vector &boxMin, const Vector &boxMax,
|
|
PLANE planes[6] )
|
|
{
|
|
int planeIndex = 0;
|
|
for( int axis = 0; axis < 3; axis++ )
|
|
{
|
|
for( int direction = -1; direction < 2; direction += 2 )
|
|
{
|
|
// clear the current plane info
|
|
VectorClear( planes[planeIndex].normal );
|
|
planes[planeIndex].normal[axis] = direction;
|
|
if( direction == 1 )
|
|
{
|
|
planes[planeIndex].dist = boxMax[axis];
|
|
}
|
|
else
|
|
{
|
|
planes[planeIndex].dist = -boxMin[axis];
|
|
}
|
|
|
|
planeIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolDisplace::RayPlaneTest( PLANE *pPlane, const Vector& rayStart, const Vector& rayEnd /*, float *fraction*/ )
|
|
{
|
|
//
|
|
// get the distances both trace start and end from the bloated plane
|
|
//
|
|
float distStart = DotProduct( rayStart, pPlane->normal ) - pPlane->dist;
|
|
float distEnd = DotProduct( rayEnd, pPlane->normal ) - pPlane->dist;
|
|
|
|
//
|
|
// no collision - both points are in front or behind of the given plane
|
|
//
|
|
if( ( distStart > 0.0f ) && ( distEnd > 0.0f ) )
|
|
return false;
|
|
|
|
if( ( distStart > 0.0f ) && ( distEnd > 0.0f ) )
|
|
return false;
|
|
|
|
// calculate the parameterized "t" component along the ray
|
|
//*fraction = distStart / ( distStart - distEnd );
|
|
|
|
// collision
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
float CToolDisplace::DistFromPointToRay( const Vector& rayStart, const Vector& rayEnd,
|
|
const Vector& point )
|
|
{
|
|
//
|
|
// calculate the ray
|
|
//
|
|
Vector ray;
|
|
VectorSubtract( rayEnd, rayStart, ray );
|
|
VectorNormalize( ray );
|
|
|
|
//
|
|
// get a ray to point
|
|
//
|
|
Vector seg;
|
|
VectorSubtract( point, rayStart, seg );
|
|
|
|
//
|
|
// project point segment onto ray - get perpendicular point
|
|
//
|
|
float value = DotProduct( ray, seg );
|
|
VectorScale( ray, value, ray );
|
|
VectorAdd( rayStart, ray, ray );
|
|
|
|
//
|
|
// find the distance between the perpendicular point and point
|
|
//
|
|
VectorSubtract( ray, point, seg );
|
|
float dist = VectorLength( seg );
|
|
|
|
return dist;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::AddFiltersToManagers( void )
|
|
{
|
|
int count = m_FilterLoaderMgr.GetFilterCount();
|
|
for( int ndxFilter = 0; ndxFilter < count; ndxFilter++ )
|
|
{
|
|
CDispMapImageFilter *pFilter = m_FilterLoaderMgr.GetFilter( ndxFilter );
|
|
if( pFilter )
|
|
{
|
|
switch( pFilter->m_Type )
|
|
{
|
|
case DISPPAINT_EFFECT_RAISELOWER:
|
|
{
|
|
m_FilterRaiseLowerMgr.Add( pFilter );
|
|
break;
|
|
}
|
|
case DISPPAINT_EFFECT_RAISETO:
|
|
{
|
|
m_FilterRaiseToMgr.Add( pFilter );
|
|
break;
|
|
}
|
|
case DISPPAINT_EFFECT_SMOOTH:
|
|
{
|
|
m_FilterSmoothMgr.Add( pFilter );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
bool CToolDisplace::LoadFilters( const char *filename )
|
|
{
|
|
//
|
|
// Open the file.
|
|
//
|
|
CChunkFile File;
|
|
ChunkFileResult_t eResult = File.Open( filename, ChunkFile_Read );
|
|
|
|
if( eResult != ChunkFile_Ok )
|
|
{
|
|
Msg( mwError, "Couldn't load filter file %s!\n", filename );
|
|
}
|
|
|
|
//
|
|
// Read the file.
|
|
//
|
|
if (eResult == ChunkFile_Ok)
|
|
{
|
|
//
|
|
// Set up handlers for the subchunks that we are interested in.
|
|
//
|
|
CChunkHandlerMap Handlers;
|
|
Handlers.AddHandler( "Filter", ( ChunkHandler_t )CToolDisplace::LoadFiltersCallback, this );
|
|
File.PushHandlers( &Handlers );
|
|
|
|
//
|
|
// Read the sub-chunks. We ignore keys in the root of the file, so we don't pass a
|
|
// key value callback to ReadChunk.
|
|
//
|
|
while (eResult == ChunkFile_Ok)
|
|
{
|
|
eResult = File.ReadChunk();
|
|
}
|
|
|
|
if (eResult == ChunkFile_EOF)
|
|
{
|
|
eResult = ChunkFile_Ok;
|
|
}
|
|
|
|
File.PopHandlers();
|
|
}
|
|
|
|
return( eResult == ChunkFile_Ok );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
ChunkFileResult_t CToolDisplace::LoadFiltersCallback( CChunkFile *pFile, CToolDisplace *pDisplaceTool )
|
|
{
|
|
//
|
|
// allocate a new filter
|
|
//
|
|
CDispMapImageFilter *pFilter = pDisplaceTool->m_FilterLoaderMgr.Create();
|
|
if( !pFilter )
|
|
return ChunkFile_Fail;
|
|
|
|
// load the filter data
|
|
ChunkFileResult_t eResult = pFilter->LoadFilter( pFile );
|
|
return( eResult );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pRender -
|
|
// *pTool -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::RenderPaintSphere( CRender3D *pRender )
|
|
{
|
|
CMapDisp *pDisp = GetEditDisp();
|
|
if (pDisp == NULL)
|
|
return;
|
|
|
|
// Get the sphere center.
|
|
int iHit = pDisp->GetTexelHitIndex();
|
|
if ( iHit == -1 )
|
|
return;
|
|
|
|
// Get the sphere center and radius.
|
|
Vector vCenter;
|
|
pDisp->GetVert( iHit, vCenter );
|
|
float flRadius = GetSpatialRadius();
|
|
|
|
int size = ( int )( flRadius * 0.05f );
|
|
if ( size < 6 ) { size = 6; }
|
|
if ( size > 12 ) { size = 12; }
|
|
|
|
// Render the sphere.
|
|
if ( !IsNudging() )
|
|
{
|
|
pRender->RenderWireframeSphere( vCenter, flRadius, size, size, 0, 255, 0 );
|
|
}
|
|
else
|
|
{
|
|
pRender->RenderWireframeSphere( vCenter, flRadius, size, size, 255, 255, 0 );
|
|
}
|
|
|
|
// Render the displacement axis (as an arrow).
|
|
int nPaintAxis;
|
|
Vector vPaintAxis;
|
|
GetPaintAxis( nPaintAxis, vPaintAxis );
|
|
if( nPaintAxis == DISPPAINT_AXIS_SUBDIV )
|
|
{
|
|
pDisp->GetSubdivNormal( iHit, vPaintAxis );
|
|
}
|
|
float flBloat = flRadius * 0.15f;
|
|
pRender->RenderArrow( vCenter, vCenter + ( vPaintAxis * ( flRadius + flBloat ) ), 255, 255, 0 );
|
|
|
|
// Render cube at center point.
|
|
Vector vBoxMin, vBoxMax;
|
|
for ( int iAxis = 0; iAxis < 3; iAxis++ )
|
|
{
|
|
vBoxMin[iAxis] = vCenter[iAxis] - ( flBloat * 0.25f );
|
|
vBoxMax[iAxis] = vCenter[iAxis] + ( flBloat * 0.25f );
|
|
}
|
|
pRender->RenderBox( vBoxMin, vBoxMax, 255, 255, 0, SELECT_NONE );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : pRender -
|
|
// bNudge -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::RenderHitBox( CRender3D *pRender )
|
|
{
|
|
CMapDisp *pDisp = GetEditDisp();
|
|
if (pDisp == NULL)
|
|
return;
|
|
|
|
//
|
|
// get selection
|
|
//
|
|
int index = pDisp->GetTexelHitIndex();
|
|
if( index == -1 )
|
|
return;
|
|
|
|
//
|
|
// get the displacement map width and height
|
|
//
|
|
int width = pDisp->GetWidth();
|
|
int height = pDisp->GetHeight();
|
|
|
|
Vector seg[2];
|
|
Vector points[2];
|
|
|
|
pDisp->GetVert( 0, points[0] );
|
|
pDisp->GetVert( ( width - 1 ), points[1] );
|
|
VectorSubtract( points[1], points[0], seg[0] );
|
|
pDisp->GetVert( ( ( width - 1 ) * height ), points[1] );
|
|
VectorSubtract( points[1], points[0], seg[1] );
|
|
|
|
VectorAdd( seg[0], seg[1], seg[0] );
|
|
VectorScale( seg[0], 0.5f, seg[0] );
|
|
|
|
//
|
|
// determine a good size to make the "box" surrounding the selected point
|
|
//
|
|
float length = VectorLength( seg[0] );
|
|
length *= 0.025f;
|
|
|
|
//
|
|
// render the box
|
|
//
|
|
pDisp->GetVert( index, points[0] );
|
|
|
|
Vector minb, maxb;
|
|
minb[0] = points[0][0] - length;
|
|
minb[1] = points[0][1] - length;
|
|
minb[2] = points[0][2] - length;
|
|
|
|
maxb[0] = points[0][0] + length;
|
|
maxb[1] = points[0][1] + length;
|
|
maxb[2] = points[0][2] + length;
|
|
|
|
if( !IsNudging() )
|
|
{
|
|
pRender->RenderWireframeBox( minb, maxb, 0, 255, 0 );
|
|
}
|
|
else
|
|
{
|
|
pRender->RenderWireframeBox( minb, maxb, 255, 255, 0 );
|
|
}
|
|
|
|
//
|
|
// render the normal
|
|
//
|
|
// get hit box origin
|
|
Vector hbOrigin;
|
|
pDisp->GetVert( index, hbOrigin );
|
|
|
|
// get 4x length
|
|
float length4 = length * 4.0f;
|
|
|
|
int paintAxis;
|
|
Vector vecPaint;
|
|
GetPaintAxis( paintAxis, vecPaint );
|
|
if( paintAxis == DISPPAINT_AXIS_SUBDIV )
|
|
{
|
|
pDisp->GetSubdivNormal( index, vecPaint );
|
|
}
|
|
|
|
//
|
|
// render the normal -- just a yellow line at this point
|
|
//
|
|
pRender->RenderArrow( hbOrigin, hbOrigin + ( vecPaint * length4 ), 255, 255, 0 );
|
|
#if 0
|
|
CMeshBuilder meshBuilder;
|
|
IMesh *pMesh = MaterialSystemInterface()->GetDynamicMesh();
|
|
|
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 1 );
|
|
meshBuilder.Position3f( hbOrigin.x, hbOrigin.y, hbOrigin.z );
|
|
meshBuilder.Color3ub( 255, 255, 0 );
|
|
meshBuilder.AdvanceVertex();
|
|
meshBuilder.Position3f( hbOrigin.x + ( normal.x * length4 ),
|
|
hbOrigin.y + ( normal.y * length4 ),
|
|
hbOrigin.z + ( normal.z * length4 ) );
|
|
meshBuilder.Color3ub( 255, 255, 0 );
|
|
meshBuilder.AdvanceVertex();
|
|
meshBuilder.End();
|
|
|
|
pMesh->Draw();
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pRender -
|
|
//-----------------------------------------------------------------------------
|
|
void CToolDisplace::RenderTool3D(CRender3D *pRender)
|
|
{
|
|
unsigned int uiTool = GetTool();
|
|
if ( uiTool == DISPTOOL_PAINT )
|
|
{
|
|
if ( IsSpatialPainting() )
|
|
{
|
|
RenderPaintSphere( pRender );
|
|
}
|
|
else
|
|
{
|
|
RenderHitBox( pRender );
|
|
}
|
|
}
|
|
|
|
if ( uiTool == DISPTOOL_PAINT_SCULPT )
|
|
{
|
|
m_SculptTool->RenderTool3D( pRender );
|
|
}
|
|
}
|