Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the interface that tools implement to allow views to call
// through them.
//
//===========================================================================//
#ifndef TOOLINTERFACE_H
#define TOOLINTERFACE_H
#ifdef _WIN32
#pragma once
#endif
class CMapView2D;
class CMapView3D;
class CMapViewLogical;
class CRender2D;
class CRender3D;
class CMapDoc;
class CMapClass;
class Vector2D;
class CChunkFile;
class CSaveInfo;
#define HANDLE_RADIUS 4
enum ChunkFileResult_t;
enum ToolID_t
{
TOOL_NONE = -1,
TOOL_POINTER,
TOOL_BLOCK,
TOOL_ENTITY,
TOOL_CAMERA,
TOOL_DECAL,
TOOL_MAGNIFY,
TOOL_MORPH,
TOOL_CLIPPER,
TOOL_EDITCORDON,
TOOL_FACEEDIT_MATERIAL,
TOOL_FACEEDIT_DISP,
TOOL_OVERLAY,
TOOL_AXIS_HANDLE,
TOOL_POINT_HANDLE,
TOOL_SPHERE,
TOOL_PICK_FACE,
TOOL_PICK_ENTITY,
TOOL_PICK_ANGLES,
TOOL_SWEPT_HULL,
TOOL_PLAYERHULL_HANDLE,
};
enum
{
constrainNone = 0x00, // transformation with no constrains
constrainOnlyHorz = 0x01, // only horizontal translations
constrainOnlyVert = 0x02, // only vertical translations
constrainSnap = 0x04, // rounds to document snap grid
constrainIntSnap = 0x08, // rounds value to one unit (integer)
constrainHalfSnap = 0x10, // rounds to half of snap grid
constrainCenter = 0x20,
constrainMoveAll = 0x40, // translate all handles
};
class CBaseTool
{
public:
inline CBaseTool();
virtual ~CBaseTool() {}
//
// Called by the tool manager to activate/deactivate tools.
//
virtual void Init( CMapDoc *pDocument );
void Activate();
void Deactivate();
virtual bool CanDeactivate( void ) { return true; }
virtual bool IsTranslating(void) { return false; } // return true if tool is currently changing objects
inline bool IsActiveTool( void ) { return m_bActiveTool; }
// true if tool has objects to work on
virtual bool IsEmpty() { return m_bEmpty; }
// detach tool from any object working on
virtual void SetEmpty() { m_bEmpty = true; }
// attach a certain object to that tool
virtual void Attach(CMapClass *pObject) {};
//
// Notifications for tool activation/deactivation.
//
virtual void OnActivate() {}
virtual void OnDeactivate() {}
virtual ToolID_t GetToolID(void) { return TOOL_NONE; }
virtual const char* GetVMFChunkName() { return NULL; }
virtual ChunkFileResult_t LoadVMF(CChunkFile *pFile) { return (ChunkFileResult_t)0; /*ChunkFile_Ok*/ }
virtual ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo) { return (ChunkFileResult_t)0 ; /*ChunkFile_Ok*/ }
//
// Messages sent by the 3D view:
//
virtual bool OnContextMenu3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return false; }
virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseDblClk3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnMouseWheel3D( CMapView3D *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDown3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnKeyUp3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnChar3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Messages sent by the 2D view:
//
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { return false; }
virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseDblClk2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return true; }
virtual bool OnMouseWheel2D( CMapView2D *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDown2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnKeyUp2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnChar2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Messages sent by the logical view:
//
virtual bool OnContextMenuLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return false; }
virtual bool OnLMouseDownLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseUpLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnLMouseDblClkLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseDownLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnRMouseUpLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; }
virtual bool OnMouseMoveLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return true; }
virtual bool OnMouseWheelLogical( CMapViewLogical *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDownLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnKeyUpLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
virtual bool OnCharLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Rendering.
//
virtual void RenderTool2D( CRender2D *pRender ) {}
virtual void RenderToolLogical( CRender2D *pRender ) {}
virtual void RenderTool3D( CRender3D *pRender ) {}
virtual void UpdateStatusBar( void ) {}
protected:
bool m_bActiveTool; // Set to true when this is the active tool.
bool m_bEmpty; // true if the tool has objects to work on
CMapDoc *m_pDocument;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CBaseTool::CBaseTool()
{
m_bEmpty = true;
m_bActiveTool = false;
m_pDocument = NULL;
}
#endif // TOOLINTERFACE_H