Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: ViewerSettings.h
// last modified: May 29 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_VIEWERSETTINGS
#define INCLUDED_VIEWERSETTINGS
enum // render modes
{
RM_WIREFRAME,
RM_FLATSHADED,
RM_SMOOTHSHADED,
RM_TEXTURED
};
typedef struct
{
// model
float rot[3];
float trans[3];
// render
int renderMode;
float transparency;
bool showBackground;
bool showGround;
bool showHitBoxes;
bool showBones;
bool showTexture;
bool showAttachments;
int texture;
float textureScale;
int skin;
bool mirror;
bool useStencil; // if 3dfx fullscreen set false
// animation
int sequence;
float speedScale;
// bodyparts and bonecontrollers
int submodels[32];
float controllers[8];
// fullscreen
int width, height;
bool use3dfx;
bool cds;
// colors
float bgColor[4];
float lColor[4];
float gColor[4];
// misc
int textureLimit;
bool pause;
// only used for fullscreen mode
char modelFile[256];
char backgroundTexFile[256];
char groundTexFile[256];
} ViewerSettings;
extern ViewerSettings g_viewerSettings;
#ifdef __cplusplus
extern "C" {
#endif
void InitViewerSettings (void);
int LoadViewerSettings (const char *filename);
int SaveViewerSettings (const char *filename);
#ifdef __cplusplus
}
#endif
#endif // INCLUDED_VIEWERSETTINGS