Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "ChunkFile.h"
#include "MapDoc.h" // dvs: FIXME: I'd rather not have this class know about the doc
#include "VisGroup.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
bool CVisGroup::s_bShowAll = false;
bool CVisGroup::s_bIsConvertingOldVisGroups = false;
//
// Holds context info for loading the hierarchical groups.
//
struct LoadVisGroupData_t
{
CMapDoc *pDoc; // The document that is loading.
CVisGroup *pParent; // The parent visgroup of the visgroup being loaded, NULL if this is a root-level group.
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CVisGroup::CVisGroup(void)
{
m_dwID = 0;
m_rgbColor.r = 0;
m_rgbColor.g = 0;
m_rgbColor.b = 0;
m_rgbColor.a = 0;
m_pParent = NULL;
m_eVisible = VISGROUP_HIDDEN;
m_szName[0] = '\0';
m_bIsAuto = false;
}
//-----------------------------------------------------------------------------
// Purpose: Pre-hierarchical visgroups, the visibility state of each group was
// kept in the VMF, whereas now it's purely a function of the visibility
// of the member objects. So when loading old maps, we skip the step
// in which we generate the visgroup state from the objects.
//-----------------------------------------------------------------------------
bool CVisGroup::IsConvertingOldVisGroups()
{
return s_bIsConvertingOldVisGroups;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFile -
// pData -
// Output : ChunkFileResult_t
//-----------------------------------------------------------------------------
ChunkFileResult_t CVisGroup::LoadKeyCallback(const char *szKey, const char *szValue, CVisGroup *pGroup)
{
if (!stricmp(szKey, "name"))
{
pGroup->SetName(szValue);
if ( !stricmp(szValue, "Auto" ) )
{
pGroup->SetAuto(true);
}
}
else if (!stricmp(szKey, "visgroupid"))
{
pGroup->SetID(atoi(szValue));
}
else if (!stricmp(szKey, "color"))
{
unsigned char chRed;
unsigned char chGreen;
unsigned char chBlue;
CChunkFile::ReadKeyValueColor(szValue, chRed, chGreen, chBlue);
pGroup->SetColor(chRed, chGreen, chBlue);
}
else if (!stricmp(szKey, "visible"))
{
// This is a pre-hierarchical visgroups map -- mark this visgroup as hidden.
// We'll skip the code in CMapDoc::PostLoad that recalculates visibility.
pGroup->SetVisible((atoi(szValue) == 1) ? VISGROUP_SHOWN : VISGROUP_HIDDEN);
s_bIsConvertingOldVisGroups = true;
}
return(ChunkFile_Ok);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFile -
// Output :
//-----------------------------------------------------------------------------
ChunkFileResult_t CVisGroup::LoadVMF(CChunkFile *pFile, CMapDoc *pDoc)
{
// Fill out a little context blob for passing to the handler.
LoadVisGroupData_t LoadData;
LoadData.pDoc = pDoc;
LoadData.pParent = this;
CChunkHandlerMap Handlers;
Handlers.AddHandler("visgroup", (ChunkHandler_t)LoadVisGroupCallback, &LoadData);
pFile->PushHandlers(&Handlers);
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadKeyCallback, this);
pFile->PopHandlers();
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFile -
// pData -
// Output : ChunkFileResult_t
//-----------------------------------------------------------------------------
ChunkFileResult_t CVisGroup::LoadVisGroupCallback(CChunkFile *pFile, LoadVisGroupData_t *pLoadData)
{
CVisGroup *pVisGroup = new CVisGroup;
ChunkFileResult_t eResult = pVisGroup->LoadVMF(pFile, pLoadData->pDoc);
if (eResult == ChunkFile_Ok)
{
if (pLoadData->pParent != NULL)
{
pLoadData->pParent->AddChild(pVisGroup);
pVisGroup->SetParent(pLoadData->pParent);
}
if ( !pVisGroup->IsAutoVisGroup() )
{
pLoadData->pDoc->VisGroups_AddGroup(pVisGroup);
}
}
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pFile -
// pData -
// Output : ChunkFileResult_t
//-----------------------------------------------------------------------------
ChunkFileResult_t CVisGroup::LoadVisGroupsCallback(CChunkFile *pFile, CMapDoc *pDoc)
{
s_bIsConvertingOldVisGroups = false;
// Fill out a little context blob for passing to the handler.
LoadVisGroupData_t LoadData;
LoadData.pDoc = pDoc;
LoadData.pParent = NULL;
//
// Set up handlers for the subchunks that we are interested in.
//
CChunkHandlerMap Handlers;
Handlers.AddHandler("visgroup", (ChunkHandler_t)LoadVisGroupCallback, &LoadData);
pFile->PushHandlers(&Handlers);
ChunkFileResult_t eResult = pFile->ReadChunk();
pFile->PopHandlers();
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pChild -
//-----------------------------------------------------------------------------
void CVisGroup::MoveUp(CVisGroup *pChild)
{
int nIndex = m_Children.Find(pChild);
if (nIndex > 0)
{
m_Children.Remove(nIndex);
m_Children.InsertBefore(nIndex - 1, pChild);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pChild -
//-----------------------------------------------------------------------------
void CVisGroup::MoveDown(CVisGroup *pChild)
{
int nIndex = m_Children.Find(pChild);
if ((nIndex >= 0) && (nIndex < (m_Children.Count() - 1)))
{
m_Children.Remove(nIndex);
m_Children.InsertAfter(nIndex, pChild);
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns whether or not this visgroup is currently visible.
//-----------------------------------------------------------------------------
VisGroupState_t CVisGroup::GetVisible(void)
{
return m_eVisible;
}
//-----------------------------------------------------------------------------
// Purpose: Returns whether or not visgroup visibility is being overridden by
// the "Show All" button.
//-----------------------------------------------------------------------------
bool CVisGroup::IsShowAllActive(void)
{
return s_bShowAll;
}
//-----------------------------------------------------------------------------
// Purpose: Saves this visgroup.
// Input : pFile - File to save into.
// Output : Returns ChunkFile_Ok on success, an error code on failure.
//-----------------------------------------------------------------------------
ChunkFileResult_t CVisGroup::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
{
ChunkFileResult_t eResult = pFile->BeginChunk("visgroup");
if (eResult == ChunkFile_Ok)
{
eResult = pFile->WriteKeyValue("name", GetName());
}
if (eResult == ChunkFile_Ok)
{
DWORD dwID = GetID();
eResult = pFile->WriteKeyValueInt("visgroupid", dwID);
}
if (eResult == ChunkFile_Ok)
{
color32 rgbColor = GetColor();
eResult = pFile->WriteKeyValueColor("color", rgbColor.r, rgbColor.g, rgbColor.b);
}
//
// Recurse into children, writing them within this chunk.
//
for (int i = 0; i < GetChildCount(); i++)
{
CVisGroup *pChild = GetChild(i);
eResult = pChild->SaveVMF(pFile, pSaveInfo);
if (eResult != ChunkFile_Ok)
break;
}
if (eResult == ChunkFile_Ok)
{
eResult = pFile->EndChunk();
}
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose: Overrides normal visgroup visibility, making all visgroups visible.
//-----------------------------------------------------------------------------
void CVisGroup::ShowAllVisGroups(bool bShow)
{
s_bShowAll = bShow;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVisGroup::AddChild(CVisGroup *pChild)
{
int nIndex = m_Children.Find(pChild);
if (nIndex == -1)
{
m_Children.AddToTail(pChild);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pChild -
//-----------------------------------------------------------------------------
bool CVisGroup::CanMoveUp(CVisGroup *pChild)
{
return (m_Children.Find(pChild) > 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pChild -
//-----------------------------------------------------------------------------
bool CVisGroup::CanMoveDown(CVisGroup *pChild)
{
int nIndex = m_Children.Find(pChild);
return (nIndex >= 0) && (nIndex < m_Children.Count() - 1);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVisGroup::RemoveChild(CVisGroup *pChild)
{
int nIndex = m_Children.Find(pChild);
if (nIndex != -1)
{
m_Children.Remove(nIndex);
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the group is one of our descendents, false if not.
//-----------------------------------------------------------------------------
bool CVisGroup::FindDescendent(CVisGroup *pGroup)
{
for (int i = 0; i < m_Children.Count(); i++)
{
CVisGroup *pChild = m_Children.Element(i);
if ((pChild == pGroup) || (pChild->FindDescendent(pGroup)))
{
return true;
}
}
return false;
}
bool CVisGroup::IsAutoVisGroup()
{
return m_bIsAuto;
}
void CVisGroup::SetAuto( bool bAuto )
{
m_bIsAuto = bAuto;
}
void CVisGroup::VisGroups_UpdateParent( VisGroupState_t state )
{
CVisGroup *pParent = GetParent();
VisGroupState_t parentState = pParent->GetVisible();
if ( state == VISGROUP_PARTIAL )
{
pParent->SetVisible( VISGROUP_PARTIAL );
}
if ( parentState == VISGROUP_UNDEFINED )
{
pParent->SetVisible( state );
}
else if ( parentState != state )
{
pParent->SetVisible( VISGROUP_PARTIAL );
}
if ( pParent->GetParent() != NULL )
{
pParent->VisGroups_UpdateParent( pParent->GetVisible() );
}
}