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30 lines
793 B
30 lines
793 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IHARDWARECONFIGINTERNAL_H
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#define IHARDWARECONFIGINTERNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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//-----------------------------------------------------------------------------
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// Material system configuration
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//-----------------------------------------------------------------------------
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class IHardwareConfigInternal : public IMaterialSystemHardwareConfig
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{
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public:
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// Gets at the HW specific shader DLL name
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virtual const char *GetHWSpecificShaderDLLName() const = 0;
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};
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#endif // IHARDWARECONFIGINTERNAL_H
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