You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
3.1 KiB
79 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef IMATRENDERCONTEXTINTERNAL_H
|
|
#define IMATRENDERCONTEXTINTERNAL_H
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma once
|
|
#endif
|
|
|
|
// typedefs to allow use of delegation macros
|
|
typedef Vector4D LightCube_t[6];
|
|
|
|
|
|
abstract_class IMatRenderContextInternal : public IMatRenderContext
|
|
{
|
|
// For now, stuck implementing these until IMaterialSystem is reworked
|
|
bool Connect(CreateInterfaceFn) { return true; }
|
|
void Disconnect(void) {}
|
|
void *QueryInterface(const char *pszInterface) { return NULL; }
|
|
InitReturnVal_t Init(void) { return INIT_OK; }
|
|
void Shutdown(void) {}
|
|
|
|
public:
|
|
virtual float GetFloatRenderingParameter(int parm_number) const = 0;
|
|
virtual int GetIntRenderingParameter(int parm_number) const = 0;
|
|
virtual Vector GetVectorRenderingParameter(int parm_number) const = 0;
|
|
|
|
virtual void SwapBuffers() = 0;
|
|
|
|
virtual void SetCurrentMaterialInternal(IMaterialInternal* pCurrentMaterial) = 0;
|
|
virtual IMaterialInternal* GetCurrentMaterialInternal() const = 0;
|
|
virtual int GetLightmapPage() = 0;
|
|
virtual void ForceDepthFuncEquals( bool) = 0;
|
|
|
|
virtual bool InFlashlightMode() const = 0;
|
|
virtual void BindStandardTexture( Sampler_t, StandardTextureId_t ) = 0;
|
|
virtual void GetLightmapDimensions( int *, int *) = 0;
|
|
virtual MorphFormat_t GetBoundMorphFormat() = 0;
|
|
virtual ITexture *GetRenderTargetEx( int ) = 0;
|
|
virtual void DrawClearBufferQuad( unsigned char, unsigned char, unsigned char, unsigned char, bool, bool, bool ) = 0;
|
|
|
|
virtual bool OnDrawMesh( IMesh *pMesh, int firstIndex, int numIndices ) = 0;
|
|
virtual bool OnDrawMesh( IMesh *pMesh, CPrimList *pLists, int nLists ) = 0;
|
|
virtual bool OnSetFlexMesh( IMesh *pStaticMesh, IMesh *pMesh, int nVertexOffsetInBytes ) = 0;
|
|
virtual bool OnSetColorMesh( IMesh *pStaticMesh, IMesh *pMesh, int nVertexOffsetInBytes ) = 0;
|
|
virtual bool OnSetPrimitiveType( IMesh *pMesh, MaterialPrimitiveType_t type ) = 0;
|
|
virtual bool OnFlushBufferedPrimitives() = 0;
|
|
|
|
virtual void SyncMatrices() = 0;
|
|
virtual void SyncMatrix( MaterialMatrixMode_t ) = 0;
|
|
|
|
virtual void ForceHardwareSync() = 0;
|
|
virtual void BeginFrame() = 0;
|
|
virtual void EndFrame() = 0;
|
|
|
|
virtual void SetFrameTime( float frameTime ) = 0;
|
|
virtual void SetCurrentProxy( void *pProxy ) = 0;
|
|
virtual void MarkRenderDataUnused( bool bBeginFrame ) = 0;
|
|
virtual CMatCallQueue *GetCallQueueInternal() = 0;
|
|
|
|
// Map and unmap a texture. The pRecipient->OnAsyncMapComplete is called when complete.
|
|
virtual void AsyncMap( ITextureInternal* pTexToMap, IAsyncTextureOperationReceiver* pRecipient, void* pExtraArgs ) = 0;
|
|
virtual void AsyncUnmap( ITextureInternal* pTexToUnmap ) = 0;
|
|
|
|
// Copy from a render target to a staging texture, in order with other async commands.
|
|
virtual void AsyncCopyRenderTargetToStagingTexture( ITexture* pDst, ITexture* pSrc, IAsyncTextureOperationReceiver* pRecipient, void* pExtraArgs ) = 0;
|
|
|
|
#ifdef DX_TO_GL_ABSTRACTION
|
|
virtual void DoStartupShaderPreloading( void ) = 0;
|
|
#endif
|
|
|
|
virtual void TextureManagerUpdate() = 0;
|
|
};
|
|
|
|
#endif // IMATRENDERCONTEXTINTERNAL_H
|