Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "resource.h"
// Avoid conflicts with MSVC headers and memdbgon.h
#undef PROTECTED_THINGS_ENABLE
#include "basetypes.h"
#define _WIN32_DCOM
#include <comdef.h>
#pragma warning( disable : 4127 ) // VS 2010 warning?
#pragma warning( disable : 4805 ) // VS 2013 warning: warning C4805: '==' : unsafe mix of type 'INT' and type 'bool' in operation
#include <atlcomtime.h>
#pragma warning( default : 4805 )
#pragma warning( default : 4127 )
#include <wbemidl.h>
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
# pragma comment(lib, "wbemuuid.lib")
uint64 GetVidMemBytes( void )
{
static int bBeenHere = false;
static uint64 nBytes = 0;
if( bBeenHere )
{
return nBytes;
}
bBeenHere = true;
// Initialize COM
HRESULT hr = CoInitialize( NULL );
if ( FAILED( hr ) )
{
OutputDebugString ( "GetWMIDeviceStats - Unable to initialize COM library.\n");
return 0;
}
// Obtain the initial locator to WMI
IWbemLocator *pLoc = NULL;
hr = CoCreateInstance(
CLSID_WbemLocator,
0,
CLSCTX_INPROC_SERVER,
IID_IWbemLocator, (LPVOID *) &pLoc);
if ( FAILED( hr ) )
{
OutputDebugString ( "GetWMIDeviceStats - Failed to create IWbemLocator object.\n");
CoUninitialize();
return 0;
}
// Connect to WMI through the IWbemLocator::ConnectServer method
IWbemServices *pSvc = NULL;
// Connect to the root\cimv2 namespace with
// the current user and obtain pointer pSvc
// to make IWbemServices calls.
hr = pLoc->ConnectServer(
_bstr_t(L"ROOT\\CIMV2"), // Object path of WMI namespace
NULL, // User name. NULL = current user
NULL, // User password. NULL = current
0, // Locale. NULL indicates current
NULL, // Security flags.
0, // Authority (e.g. Kerberos)
0, // Context object
&pSvc // pointer to IWbemServices proxy
);
if ( FAILED( hr ) )
{
OutputDebugString ( "GetWMIDeviceStats - Could not connect.\n");
pLoc->Release();
CoUninitialize();
return 0;
}
// OutputDebugString ( L"GetWMIDeviceStats - Connected to ROOT\\CIMV2 WMI namespace\n");
// Set security levels on the proxy
hr = CoSetProxyBlanket(
pSvc, // Indicates the proxy to set
RPC_C_AUTHN_WINNT, // RPC_C_AUTHN_xxx
RPC_C_AUTHZ_NONE, // RPC_C_AUTHZ_xxx
NULL, // Server principal name
RPC_C_AUTHN_LEVEL_CALL, // RPC_C_AUTHN_LEVEL_xxx
RPC_C_IMP_LEVEL_IMPERSONATE, // RPC_C_IMP_LEVEL_xxx
NULL, // client identity
EOAC_NONE // proxy capabilities
);
if ( FAILED( hr ) )
{
OutputDebugString ( "GetWMIDeviceStats - Could not set proxy blanket.\n");
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 0;
}
// Use the IWbemServices pointer to make requests of WMI
//
// --- Win32_VideoController --------------------------------------------------
//
IEnumWbemClassObject* pEnumerator = NULL;
hr = pSvc->ExecQuery( bstr_t("WQL"), bstr_t("SELECT * FROM Win32_VideoController"),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY, NULL, &pEnumerator);
if ( FAILED( hr ) )
{
OutputDebugString ( "GetWMIDeviceStats - Query for Win32_VideoController failed.\n");
pSvc->Release();
pLoc->Release();
CoUninitialize();
return 0;
}
// Get the data from the above query
IWbemClassObject *pclsObj = NULL;
ULONG uReturn = 0;
while ( pEnumerator )
{
HRESULT hr = pEnumerator->Next(WBEM_INFINITE, 1, &pclsObj, &uReturn);
if(0 == uReturn)
{
break;
}
VARIANT vtProp;
VariantInit(&vtProp);
// Pluck a series of properties out of the query from Win32_VideoController
// hr = pclsObj->Get(L"Description", 0, &vtProp, 0, 0); // Basically the same as "VideoProcessor"
// if ( SUCCEEDED( hr ) )
// {
// wsprintf( pAdapter->m_szPrimaryAdapterDescription, vtProp.bstrVal );
// }
hr = pclsObj->Get(L"AdapterRAM", 0, &vtProp, 0, 0);
if ( SUCCEEDED( hr ) )
{
nBytes = vtProp.ulVal; // Video RAM in bytes, AdatperRam is returned as the I4 type so we read it out as unsigned int,
// see http://msdn.microsoft.com/en-us/library/windows/desktop/aa394512(v=vs.85).aspx
}
VariantClear(&vtProp);
}
// Cleanup
pSvc->Release();
pLoc->Release();
pEnumerator->Release();
if ( pclsObj )
{
pclsObj->Release();
}
CoUninitialize();
return nBytes;
}