You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.6 KiB
60 lines
1.6 KiB
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
|
|
//
|
|
// Example shader that can be applied to models
|
|
//
|
|
//==================================================================================================
|
|
|
|
#include "BaseVSShader.h"
|
|
#include "convar.h"
|
|
#include "example_model_dx9_helper.h"
|
|
|
|
#ifdef GAME_SHADER_DLL
|
|
DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 )
|
|
BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" )
|
|
#else
|
|
DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 )
|
|
BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" )
|
|
#endif
|
|
|
|
BEGIN_SHADER_PARAMS
|
|
SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" )
|
|
END_SHADER_PARAMS
|
|
|
|
void SetupVars( ExampleModel_DX9_Vars_t& info )
|
|
{
|
|
info.m_nBaseTexture = BASETEXTURE;
|
|
info.m_nBaseTextureFrame = FRAME;
|
|
info.m_nBaseTextureTransform = BASETEXTURETRANSFORM;
|
|
info.m_nAlphaTestReference = ALPHATESTREFERENCE;
|
|
info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
|
|
info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;
|
|
}
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
ExampleModel_DX9_Vars_t info;
|
|
SetupVars( info );
|
|
InitParamsExampleModel_DX9( this, params, pMaterialName, info );
|
|
}
|
|
|
|
SHADER_FALLBACK
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
ExampleModel_DX9_Vars_t info;
|
|
SetupVars( info );
|
|
InitExampleModel_DX9( this, params, info );
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
ExampleModel_DX9_Vars_t info;
|
|
SetupVars( info );
|
|
DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr );
|
|
}
|
|
|
|
END_SHADER
|
|
|