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110 lines
2.3 KiB
110 lines
2.3 KiB
#include "shaderlib/cshader.h"
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class downsample_nohdr_ps20b_Static_Index
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{
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private:
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int m_nSRGB_ADAPTER;
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#ifdef _DEBUG
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bool m_bSRGB_ADAPTER;
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#endif
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public:
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void SetSRGB_ADAPTER( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSRGB_ADAPTER = i;
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#ifdef _DEBUG
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m_bSRGB_ADAPTER = true;
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#endif
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}
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void SetSRGB_ADAPTER( bool i )
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{
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m_nSRGB_ADAPTER = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSRGB_ADAPTER = true;
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#endif
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}
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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private:
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int m_nCSTRIKE;
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#ifdef _DEBUG
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bool m_bCSTRIKE;
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#endif
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public:
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void SetCSTRIKE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCSTRIKE = i;
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#ifdef _DEBUG
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m_bCSTRIKE = true;
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#endif
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}
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void SetCSTRIKE( bool i )
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{
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m_nCSTRIKE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCSTRIKE = true;
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#endif
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}
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public:
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downsample_nohdr_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bSRGB_ADAPTER = false;
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#endif // _DEBUG
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m_nSRGB_ADAPTER = 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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#ifdef _DEBUG
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m_bCSTRIKE = false;
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#endif // _DEBUG
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m_nCSTRIKE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bSRGB_ADAPTER && m_bCONVERT_TO_SRGB && m_bCSTRIKE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nSRGB_ADAPTER ) + ( 2 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nCSTRIKE ) + 0;
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}
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};
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#define shaderStaticTest_downsample_nohdr_ps20b psh_forgot_to_set_static_SRGB_ADAPTER + psh_forgot_to_set_static_CSTRIKE + 0
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class downsample_nohdr_ps20b_Dynamic_Index
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{
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public:
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downsample_nohdr_ps20b_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_downsample_nohdr_ps20b 0
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