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85 lines
1.7 KiB
85 lines
1.7 KiB
#include "shaderlib/cshader.h"
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class water_vs20_Static_Index
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{
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private:
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int m_nBASETEXTURE;
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#ifdef _DEBUG
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bool m_bBASETEXTURE;
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#endif
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public:
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void SetBASETEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASETEXTURE = i;
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#ifdef _DEBUG
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m_bBASETEXTURE = true;
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#endif
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}
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void SetBASETEXTURE( bool i )
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{
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m_nBASETEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASETEXTURE = true;
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#endif
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}
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private:
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int m_nMULTITEXTURE;
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#ifdef _DEBUG
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bool m_bMULTITEXTURE;
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#endif
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public:
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void SetMULTITEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMULTITEXTURE = i;
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#ifdef _DEBUG
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m_bMULTITEXTURE = true;
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#endif
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}
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void SetMULTITEXTURE( bool i )
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{
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m_nMULTITEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMULTITEXTURE = true;
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#endif
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}
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public:
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water_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bBASETEXTURE = false;
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#endif // _DEBUG
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m_nBASETEXTURE = 0;
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#ifdef _DEBUG
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m_bMULTITEXTURE = false;
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#endif // _DEBUG
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m_nMULTITEXTURE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bMULTITEXTURE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nMULTITEXTURE ) + 0;
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}
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};
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#define shaderStaticTest_water_vs20 vsh_forgot_to_set_static_BASETEXTURE + vsh_forgot_to_set_static_MULTITEXTURE + 0
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class water_vs20_Dynamic_Index
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{
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public:
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water_vs20_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_water_vs20 0
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