Team Fortress 2 Source Code as on 22/4/2020
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59 lines
1.2 KiB

class debugbumpmappedlightmap_ps11_Static_Index
{
public:
debugbumpmappedlightmap_ps11_Static_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_debugbumpmappedlightmap_ps11 0
class debugbumpmappedlightmap_ps11_Dynamic_Index
{
private:
int m_nMODE;
#ifdef _DEBUG
bool m_bMODE;
#endif
public:
void SetMODE( int i )
{
Assert( i >= 0 && i <= 3 );
m_nMODE = i;
#ifdef _DEBUG
m_bMODE = true;
#endif
}
void SetMODE( bool i )
{
m_nMODE = i ? 1 : 0;
#ifdef _DEBUG
m_bMODE = true;
#endif
}
public:
debugbumpmappedlightmap_ps11_Dynamic_Index()
{
#ifdef _DEBUG
m_bMODE = false;
#endif // _DEBUG
m_nMODE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bMODE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nMODE ) + 0;
}
};
#define shaderDynamicTest_debugbumpmappedlightmap_ps11 psh_forgot_to_set_dynamic_MODE + 0