You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
2.3 KiB
112 lines
2.3 KiB
#include "shaderlib/cshader.h"
|
|
class debugtextureview_ps20b_Static_Index
|
|
{
|
|
private:
|
|
int m_nCONVERT_TO_SRGB;
|
|
#ifdef _DEBUG
|
|
bool m_bCONVERT_TO_SRGB;
|
|
#endif
|
|
public:
|
|
void SetCONVERT_TO_SRGB( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nCONVERT_TO_SRGB = i;
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif
|
|
}
|
|
void SetCONVERT_TO_SRGB( bool i )
|
|
{
|
|
m_nCONVERT_TO_SRGB = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nSHOWALPHA;
|
|
#ifdef _DEBUG
|
|
bool m_bSHOWALPHA;
|
|
#endif
|
|
public:
|
|
void SetSHOWALPHA( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nSHOWALPHA = i;
|
|
#ifdef _DEBUG
|
|
m_bSHOWALPHA = true;
|
|
#endif
|
|
}
|
|
void SetSHOWALPHA( bool i )
|
|
{
|
|
m_nSHOWALPHA = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bSHOWALPHA = true;
|
|
#endif
|
|
}
|
|
public:
|
|
debugtextureview_ps20b_Static_Index( )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif // _DEBUG
|
|
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
|
|
#ifdef _DEBUG
|
|
m_bSHOWALPHA = false;
|
|
#endif // _DEBUG
|
|
m_nSHOWALPHA = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bSHOWALPHA;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 2 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nSHOWALPHA ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_debugtextureview_ps20b psh_forgot_to_set_static_SHOWALPHA + 0
|
|
class debugtextureview_ps20b_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nISCUBEMAP;
|
|
#ifdef _DEBUG
|
|
bool m_bISCUBEMAP;
|
|
#endif
|
|
public:
|
|
void SetISCUBEMAP( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nISCUBEMAP = i;
|
|
#ifdef _DEBUG
|
|
m_bISCUBEMAP = true;
|
|
#endif
|
|
}
|
|
void SetISCUBEMAP( bool i )
|
|
{
|
|
m_nISCUBEMAP = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bISCUBEMAP = true;
|
|
#endif
|
|
}
|
|
public:
|
|
debugtextureview_ps20b_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bISCUBEMAP = false;
|
|
#endif // _DEBUG
|
|
m_nISCUBEMAP = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bISCUBEMAP;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nISCUBEMAP ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_debugtextureview_ps20b psh_forgot_to_set_dynamic_ISCUBEMAP + 0
|