Team Fortress 2 Source Code as on 22/4/2020
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87 lines
1.8 KiB

#include "shaderlib/cshader.h"
class depthwrite_ps20_Static_Index
{
private:
int m_nCOLOR_DEPTH;
#ifdef _DEBUG
bool m_bCOLOR_DEPTH;
#endif
public:
void SetCOLOR_DEPTH( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOLOR_DEPTH = i;
#ifdef _DEBUG
m_bCOLOR_DEPTH = true;
#endif
}
void SetCOLOR_DEPTH( bool i )
{
m_nCOLOR_DEPTH = i ? 1 : 0;
#ifdef _DEBUG
m_bCOLOR_DEPTH = true;
#endif
}
public:
depthwrite_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bCOLOR_DEPTH = false;
#endif // _DEBUG
m_nCOLOR_DEPTH = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCOLOR_DEPTH;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCOLOR_DEPTH ) + 0;
}
};
#define shaderStaticTest_depthwrite_ps20 psh_forgot_to_set_static_COLOR_DEPTH + 0
class depthwrite_ps20_Dynamic_Index
{
private:
int m_nALPHACLIP;
#ifdef _DEBUG
bool m_bALPHACLIP;
#endif
public:
void SetALPHACLIP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nALPHACLIP = i;
#ifdef _DEBUG
m_bALPHACLIP = true;
#endif
}
void SetALPHACLIP( bool i )
{
m_nALPHACLIP = i ? 1 : 0;
#ifdef _DEBUG
m_bALPHACLIP = true;
#endif
}
public:
depthwrite_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bALPHACLIP = false;
#endif // _DEBUG
m_nALPHACLIP = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bALPHACLIP;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nALPHACLIP ) + 0;
}
};
#define shaderDynamicTest_depthwrite_ps20 psh_forgot_to_set_dynamic_ALPHACLIP + 0