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87 lines
1.8 KiB
87 lines
1.8 KiB
#include "shaderlib/cshader.h"
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class depthwrite_ps30_Static_Index
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{
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private:
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int m_nCOLOR_DEPTH;
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#ifdef _DEBUG
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bool m_bCOLOR_DEPTH;
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#endif
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public:
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void SetCOLOR_DEPTH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLOR_DEPTH = i;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = true;
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#endif
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}
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void SetCOLOR_DEPTH( bool i )
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{
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m_nCOLOR_DEPTH = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = true;
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#endif
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}
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public:
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depthwrite_ps30_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = false;
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#endif // _DEBUG
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m_nCOLOR_DEPTH = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCOLOR_DEPTH;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nCOLOR_DEPTH ) + 0;
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}
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};
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#define shaderStaticTest_depthwrite_ps30 psh_forgot_to_set_static_COLOR_DEPTH + 0
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class depthwrite_ps30_Dynamic_Index
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{
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private:
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int m_nALPHACLIP;
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#ifdef _DEBUG
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bool m_bALPHACLIP;
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#endif
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public:
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void SetALPHACLIP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nALPHACLIP = i;
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#ifdef _DEBUG
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m_bALPHACLIP = true;
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#endif
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}
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void SetALPHACLIP( bool i )
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{
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m_nALPHACLIP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bALPHACLIP = true;
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#endif
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}
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public:
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depthwrite_ps30_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bALPHACLIP = false;
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#endif // _DEBUG
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m_nALPHACLIP = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bALPHACLIP;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nALPHACLIP ) + 0;
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}
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};
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#define shaderDynamicTest_depthwrite_ps30 psh_forgot_to_set_dynamic_ALPHACLIP + 0
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