You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
212 lines
4.7 KiB
212 lines
4.7 KiB
#include "shaderlib/cshader.h"
|
|
class engine_post_ps20b_Static_Index
|
|
{
|
|
private:
|
|
int m_nCONVERT_TO_SRGB;
|
|
#ifdef _DEBUG
|
|
bool m_bCONVERT_TO_SRGB;
|
|
#endif
|
|
public:
|
|
void SetCONVERT_TO_SRGB( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nCONVERT_TO_SRGB = i;
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif
|
|
}
|
|
void SetCONVERT_TO_SRGB( bool i )
|
|
{
|
|
m_nCONVERT_TO_SRGB = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nLINEAR_INPUT;
|
|
#ifdef _DEBUG
|
|
bool m_bLINEAR_INPUT;
|
|
#endif
|
|
public:
|
|
void SetLINEAR_INPUT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nLINEAR_INPUT = i;
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_INPUT = true;
|
|
#endif
|
|
}
|
|
void SetLINEAR_INPUT( bool i )
|
|
{
|
|
m_nLINEAR_INPUT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_INPUT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nLINEAR_OUTPUT;
|
|
#ifdef _DEBUG
|
|
bool m_bLINEAR_OUTPUT;
|
|
#endif
|
|
public:
|
|
void SetLINEAR_OUTPUT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nLINEAR_OUTPUT = i;
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_OUTPUT = true;
|
|
#endif
|
|
}
|
|
void SetLINEAR_OUTPUT( bool i )
|
|
{
|
|
m_nLINEAR_OUTPUT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_OUTPUT = true;
|
|
#endif
|
|
}
|
|
public:
|
|
engine_post_ps20b_Static_Index( )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bCONVERT_TO_SRGB = true;
|
|
#endif // _DEBUG
|
|
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_INPUT = false;
|
|
#endif // _DEBUG
|
|
m_nLINEAR_INPUT = 0;
|
|
#ifdef _DEBUG
|
|
m_bLINEAR_OUTPUT = false;
|
|
#endif // _DEBUG
|
|
m_nLINEAR_OUTPUT = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bLINEAR_INPUT && m_bLINEAR_OUTPUT;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 40 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nLINEAR_INPUT ) + ( 160 * m_nLINEAR_OUTPUT ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_engine_post_ps20b psh_forgot_to_set_static_LINEAR_INPUT + psh_forgot_to_set_static_LINEAR_OUTPUT + 0
|
|
class engine_post_ps20b_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nAA_ENABLE;
|
|
#ifdef _DEBUG
|
|
bool m_bAA_ENABLE;
|
|
#endif
|
|
public:
|
|
void SetAA_ENABLE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nAA_ENABLE = i;
|
|
#ifdef _DEBUG
|
|
m_bAA_ENABLE = true;
|
|
#endif
|
|
}
|
|
void SetAA_ENABLE( bool i )
|
|
{
|
|
m_nAA_ENABLE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bAA_ENABLE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nAA_QUALITY_MODE;
|
|
#ifdef _DEBUG
|
|
bool m_bAA_QUALITY_MODE;
|
|
#endif
|
|
public:
|
|
void SetAA_QUALITY_MODE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nAA_QUALITY_MODE = i;
|
|
#ifdef _DEBUG
|
|
m_bAA_QUALITY_MODE = true;
|
|
#endif
|
|
}
|
|
void SetAA_QUALITY_MODE( bool i )
|
|
{
|
|
m_nAA_QUALITY_MODE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bAA_QUALITY_MODE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR;
|
|
#ifdef _DEBUG
|
|
bool m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR;
|
|
#endif
|
|
public:
|
|
void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i;
|
|
#ifdef _DEBUG
|
|
m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
|
|
#endif
|
|
}
|
|
void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( bool i )
|
|
{
|
|
m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nCOL_CORRECT_NUM_LOOKUPS;
|
|
#ifdef _DEBUG
|
|
bool m_bCOL_CORRECT_NUM_LOOKUPS;
|
|
#endif
|
|
public:
|
|
void SetCOL_CORRECT_NUM_LOOKUPS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 4 );
|
|
m_nCOL_CORRECT_NUM_LOOKUPS = i;
|
|
#ifdef _DEBUG
|
|
m_bCOL_CORRECT_NUM_LOOKUPS = true;
|
|
#endif
|
|
}
|
|
void SetCOL_CORRECT_NUM_LOOKUPS( bool i )
|
|
{
|
|
m_nCOL_CORRECT_NUM_LOOKUPS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bCOL_CORRECT_NUM_LOOKUPS = true;
|
|
#endif
|
|
}
|
|
public:
|
|
engine_post_ps20b_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bAA_ENABLE = false;
|
|
#endif // _DEBUG
|
|
m_nAA_ENABLE = 0;
|
|
#ifdef _DEBUG
|
|
m_bAA_QUALITY_MODE = false;
|
|
#endif // _DEBUG
|
|
m_nAA_QUALITY_MODE = 0;
|
|
#ifdef _DEBUG
|
|
m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = false;
|
|
#endif // _DEBUG
|
|
m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = 0;
|
|
#ifdef _DEBUG
|
|
m_bCOL_CORRECT_NUM_LOOKUPS = false;
|
|
#endif // _DEBUG
|
|
m_nCOL_CORRECT_NUM_LOOKUPS = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bAA_ENABLE && m_bAA_QUALITY_MODE && m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR && m_bCOL_CORRECT_NUM_LOOKUPS;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nAA_ENABLE ) + ( 2 * m_nAA_QUALITY_MODE ) + ( 4 * m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR ) + ( 8 * m_nCOL_CORRECT_NUM_LOOKUPS ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_engine_post_ps20b psh_forgot_to_set_dynamic_AA_ENABLE + psh_forgot_to_set_dynamic_AA_QUALITY_MODE + psh_forgot_to_set_dynamic_AA_REDUCE_ONE_PIXEL_LINE_BLUR + psh_forgot_to_set_dynamic_COL_CORRECT_NUM_LOOKUPS + 0
|