You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
2.3 KiB
112 lines
2.3 KiB
#include "shaderlib/cshader.h"
|
|
class eye_refract_ps20_Static_Index
|
|
{
|
|
private:
|
|
int m_nFLASHLIGHT;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHT;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHT( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLASHLIGHT = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHT( bool i )
|
|
{
|
|
m_nFLASHLIGHT = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nLIGHTWARPTEXTURE;
|
|
#ifdef _DEBUG
|
|
bool m_bLIGHTWARPTEXTURE;
|
|
#endif
|
|
public:
|
|
void SetLIGHTWARPTEXTURE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nLIGHTWARPTEXTURE = i;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTWARPTEXTURE = true;
|
|
#endif
|
|
}
|
|
void SetLIGHTWARPTEXTURE( bool i )
|
|
{
|
|
m_nLIGHTWARPTEXTURE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTWARPTEXTURE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
eye_refract_ps20_Static_Index( )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHT = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHT = 0;
|
|
#ifdef _DEBUG
|
|
m_bLIGHTWARPTEXTURE = false;
|
|
#endif // _DEBUG
|
|
m_nLIGHTWARPTEXTURE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 3 * m_nFLASHLIGHT ) + ( 6 * m_nLIGHTWARPTEXTURE ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_eye_refract_ps20 psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + 0
|
|
class eye_refract_ps20_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nNUM_LIGHTS;
|
|
#ifdef _DEBUG
|
|
bool m_bNUM_LIGHTS;
|
|
#endif
|
|
public:
|
|
void SetNUM_LIGHTS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 2 );
|
|
m_nNUM_LIGHTS = i;
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = true;
|
|
#endif
|
|
}
|
|
void SetNUM_LIGHTS( bool i )
|
|
{
|
|
m_nNUM_LIGHTS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = true;
|
|
#endif
|
|
}
|
|
public:
|
|
eye_refract_ps20_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bNUM_LIGHTS = false;
|
|
#endif // _DEBUG
|
|
m_nNUM_LIGHTS = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bNUM_LIGHTS;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nNUM_LIGHTS ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_eye_refract_ps20 psh_forgot_to_set_dynamic_NUM_LIGHTS + 0
|