Team Fortress 2 Source Code as on 22/4/2020
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85 lines
1.6 KiB

#include "shaderlib/cshader.h"
class flashlight_ps11_Static_Index
{
private:
int m_nNORMALMAP;
#ifdef _DEBUG
bool m_bNORMALMAP;
#endif
public:
void SetNORMALMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNORMALMAP = i;
#ifdef _DEBUG
m_bNORMALMAP = true;
#endif
}
void SetNORMALMAP( bool i )
{
m_nNORMALMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bNORMALMAP = true;
#endif
}
private:
int m_nNOCULL;
#ifdef _DEBUG
bool m_bNOCULL;
#endif
public:
void SetNOCULL( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNOCULL = i;
#ifdef _DEBUG
m_bNOCULL = true;
#endif
}
void SetNOCULL( bool i )
{
m_nNOCULL = i ? 1 : 0;
#ifdef _DEBUG
m_bNOCULL = true;
#endif
}
public:
flashlight_ps11_Static_Index( )
{
#ifdef _DEBUG
m_bNORMALMAP = false;
#endif // _DEBUG
m_nNORMALMAP = 0;
#ifdef _DEBUG
m_bNOCULL = false;
#endif // _DEBUG
m_nNOCULL = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNOCULL;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nNORMALMAP ) + ( 2 * m_nNOCULL ) + 0;
}
};
#define shaderStaticTest_flashlight_ps11 psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NOCULL + 0
class flashlight_ps11_Dynamic_Index
{
public:
flashlight_ps11_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_flashlight_ps11 0