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162 lines
3.3 KiB
162 lines
3.3 KiB
#include "shaderlib/cshader.h"
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class portal_ps11_Static_Index
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{
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private:
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int m_nMAXTEXTURESTAGES;
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#ifdef _DEBUG
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bool m_bMAXTEXTURESTAGES;
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#endif
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public:
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void SetMAXTEXTURESTAGES( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nMAXTEXTURESTAGES = i;
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#ifdef _DEBUG
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m_bMAXTEXTURESTAGES = true;
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#endif
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}
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void SetMAXTEXTURESTAGES( bool i )
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{
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m_nMAXTEXTURESTAGES = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMAXTEXTURESTAGES = true;
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#endif
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}
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private:
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int m_nHASALPHAMASK;
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#ifdef _DEBUG
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bool m_bHASALPHAMASK;
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#endif
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public:
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void SetHASALPHAMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASALPHAMASK = i;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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void SetHASALPHAMASK( bool i )
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{
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m_nHASALPHAMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASALPHAMASK = true;
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#endif
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}
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private:
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int m_nHASSTATICTEXTURE;
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#ifdef _DEBUG
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bool m_bHASSTATICTEXTURE;
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#endif
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public:
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void SetHASSTATICTEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHASSTATICTEXTURE = i;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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void SetHASSTATICTEXTURE( bool i )
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{
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m_nHASSTATICTEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = true;
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#endif
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}
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public:
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portal_ps11_Static_Index( )
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{
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#ifdef _DEBUG
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m_bMAXTEXTURESTAGES = false;
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#endif // _DEBUG
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m_nMAXTEXTURESTAGES = 0;
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#ifdef _DEBUG
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m_bHASALPHAMASK = false;
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#endif // _DEBUG
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m_nHASALPHAMASK = 0;
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#ifdef _DEBUG
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m_bHASSTATICTEXTURE = false;
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#endif // _DEBUG
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m_nHASSTATICTEXTURE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bMAXTEXTURESTAGES && m_bHASALPHAMASK && m_bHASSTATICTEXTURE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nMAXTEXTURESTAGES ) + ( 12 * m_nHASALPHAMASK ) + ( 24 * m_nHASSTATICTEXTURE ) + 0;
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}
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};
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#define shaderStaticTest_portal_ps11 psh_forgot_to_set_static_MAXTEXTURESTAGES + psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + 0
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class portal_ps11_Dynamic_Index
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{
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private:
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int m_nADDSTATIC;
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#ifdef _DEBUG
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bool m_bADDSTATIC;
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#endif
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public:
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void SetADDSTATIC( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nADDSTATIC = i;
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#ifdef _DEBUG
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m_bADDSTATIC = true;
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#endif
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}
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void SetADDSTATIC( bool i )
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{
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m_nADDSTATIC = i ? 1 : 0;
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#ifdef _DEBUG
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m_bADDSTATIC = true;
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#endif
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}
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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public:
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portal_ps11_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bADDSTATIC = false;
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#endif // _DEBUG
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m_nADDSTATIC = 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bADDSTATIC && m_bPIXELFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nADDSTATIC ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_portal_ps11 psh_forgot_to_set_dynamic_ADDSTATIC + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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