Team Fortress 2 Source Code as on 22/4/2020
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87 lines
1.7 KiB

#include "shaderlib/cshader.h"
class portalstaticoverlay_vs11_Static_Index
{
private:
int m_nMODEL;
#ifdef _DEBUG
bool m_bMODEL;
#endif
public:
void SetMODEL( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMODEL = i;
#ifdef _DEBUG
m_bMODEL = true;
#endif
}
void SetMODEL( bool i )
{
m_nMODEL = i ? 1 : 0;
#ifdef _DEBUG
m_bMODEL = true;
#endif
}
public:
portalstaticoverlay_vs11_Static_Index( )
{
#ifdef _DEBUG
m_bMODEL = false;
#endif // _DEBUG
m_nMODEL = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bMODEL;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nMODEL ) + 0;
}
};
#define shaderStaticTest_portalstaticoverlay_vs11 vsh_forgot_to_set_static_MODEL + 0
class portalstaticoverlay_vs11_Dynamic_Index
{
private:
int m_nSKINNING;
#ifdef _DEBUG
bool m_bSKINNING;
#endif
public:
void SetSKINNING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSKINNING = i;
#ifdef _DEBUG
m_bSKINNING = true;
#endif
}
void SetSKINNING( bool i )
{
m_nSKINNING = i ? 1 : 0;
#ifdef _DEBUG
m_bSKINNING = true;
#endif
}
public:
portalstaticoverlay_vs11_Dynamic_Index()
{
#ifdef _DEBUG
m_bSKINNING = false;
#endif // _DEBUG
m_nSKINNING = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bSKINNING;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nSKINNING ) + 0;
}
};
#define shaderDynamicTest_portalstaticoverlay_vs11 vsh_forgot_to_set_dynamic_SKINNING + 0