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162 lines
3.4 KiB
162 lines
3.4 KiB
#include "shaderlib/cshader.h"
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class spritecard_vs20_Static_Index
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{
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private:
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int m_nZOOM_ANIMATE_SEQ2;
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#ifdef _DEBUG
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bool m_bZOOM_ANIMATE_SEQ2;
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#endif
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public:
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void SetZOOM_ANIMATE_SEQ2( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nZOOM_ANIMATE_SEQ2 = i;
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#ifdef _DEBUG
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m_bZOOM_ANIMATE_SEQ2 = true;
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#endif
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}
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void SetZOOM_ANIMATE_SEQ2( bool i )
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{
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m_nZOOM_ANIMATE_SEQ2 = i ? 1 : 0;
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#ifdef _DEBUG
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m_bZOOM_ANIMATE_SEQ2 = true;
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#endif
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}
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private:
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int m_nDUALSEQUENCE;
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#ifdef _DEBUG
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bool m_bDUALSEQUENCE;
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#endif
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public:
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void SetDUALSEQUENCE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDUALSEQUENCE = i;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = true;
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#endif
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}
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void SetDUALSEQUENCE( bool i )
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{
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m_nDUALSEQUENCE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = true;
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#endif
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}
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private:
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int m_nEXTRACTGREENALPHA;
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#ifdef _DEBUG
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bool m_bEXTRACTGREENALPHA;
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#endif
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public:
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void SetEXTRACTGREENALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nEXTRACTGREENALPHA = i;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = true;
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#endif
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}
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void SetEXTRACTGREENALPHA( bool i )
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{
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m_nEXTRACTGREENALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = true;
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#endif
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}
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private:
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int m_nUSE_INSTANCING;
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#ifdef _DEBUG
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bool m_bUSE_INSTANCING;
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#endif
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public:
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void SetUSE_INSTANCING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nUSE_INSTANCING = i;
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#ifdef _DEBUG
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m_bUSE_INSTANCING = true;
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#endif
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}
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void SetUSE_INSTANCING( bool i )
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{
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m_nUSE_INSTANCING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bUSE_INSTANCING = true;
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#endif
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}
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public:
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spritecard_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bZOOM_ANIMATE_SEQ2 = false;
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#endif // _DEBUG
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m_nZOOM_ANIMATE_SEQ2 = 0;
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#ifdef _DEBUG
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m_bDUALSEQUENCE = false;
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#endif // _DEBUG
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m_nDUALSEQUENCE = 0;
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#ifdef _DEBUG
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m_bEXTRACTGREENALPHA = false;
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#endif // _DEBUG
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m_nEXTRACTGREENALPHA = 0;
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#ifdef _DEBUG
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m_bUSE_INSTANCING = false;
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#endif // _DEBUG
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m_nUSE_INSTANCING = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA && m_bUSE_INSTANCING;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 6 * m_nDUALSEQUENCE ) + ( 12 * m_nEXTRACTGREENALPHA ) + ( 24 * m_nUSE_INSTANCING ) + 0;
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}
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};
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#define shaderStaticTest_spritecard_vs20 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + vsh_forgot_to_set_static_USE_INSTANCING + 0
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class spritecard_vs20_Dynamic_Index
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{
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private:
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int m_nORIENTATION;
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#ifdef _DEBUG
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bool m_bORIENTATION;
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#endif
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public:
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void SetORIENTATION( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nORIENTATION = i;
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#ifdef _DEBUG
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m_bORIENTATION = true;
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#endif
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}
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void SetORIENTATION( bool i )
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{
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m_nORIENTATION = i ? 1 : 0;
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#ifdef _DEBUG
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m_bORIENTATION = true;
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#endif
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}
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public:
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spritecard_vs20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bORIENTATION = false;
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#endif // _DEBUG
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m_nORIENTATION = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bORIENTATION;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nORIENTATION ) + 0;
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}
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};
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#define shaderDynamicTest_spritecard_vs20 vsh_forgot_to_set_dynamic_ORIENTATION + 0
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