Team Fortress 2 Source Code as on 22/4/2020
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60 lines
1.2 KiB

#include "shaderlib/cshader.h"
class warp_ps30_Static_Index
{
public:
warp_ps30_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_warp_ps30 0
class warp_ps30_Dynamic_Index
{
private:
int m_nDISTORT_TYPE;
#ifdef _DEBUG
bool m_bDISTORT_TYPE;
#endif
public:
void SetDISTORT_TYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nDISTORT_TYPE = i;
#ifdef _DEBUG
m_bDISTORT_TYPE = true;
#endif
}
void SetDISTORT_TYPE( bool i )
{
m_nDISTORT_TYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bDISTORT_TYPE = true;
#endif
}
public:
warp_ps30_Dynamic_Index()
{
#ifdef _DEBUG
m_bDISTORT_TYPE = false;
#endif // _DEBUG
m_nDISTORT_TYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDISTORT_TYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDISTORT_TYPE ) + 0;
}
};
#define shaderDynamicTest_warp_ps30 psh_forgot_to_set_dynamic_DISTORT_TYPE + 0