Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

59 lines
2.5 KiB

// STATIC: "MASKEDBLENDING" "0..1"
// STATIC: "BASETEXTURE2" "0..1"
// STATIC: "DETAILTEXTURE" "0..1"
// STATIC: "BUMPMAP" "0..2"
// STATIC: "BUMPMAP2" "0..1"
// STATIC: "CUBEMAP" "0..1"
// STATIC: "ENVMAPMASK" "0..1"
// STATIC: "BASEALPHAENVMAPMASK" "0..1"
// STATIC: "SELFILLUM" "0..1"
// STATIC: "NORMALMAPALPHAENVMAPMASK" "0..1"
// STATIC: "DIFFUSEBUMPMAP" "0..1"
// STATIC: "BASETEXTURENOENVMAP" "0..1"
// STATIC: "BASETEXTURE2NOENVMAP" "0..1"
// STATIC: "WARPLIGHTING" "0..1"
// STATIC: "FANCY_BLENDING" "0..1"
// STATIC: "RELIEF_MAPPING" "0..0" [ps20b]
// STATIC: "SEAMLESS" "0..1"
// STATIC: "OUTLINE" "0..1"
// STATIC: "SOFTEDGES" "0..1"
// STATIC: "BUMPMASK" "0..1"
// STATIC: "NORMAL_DECODE_MODE" "0..0" [XBOX]
// STATIC: "NORMAL_DECODE_MODE" "0..0" [PC]
// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [XBOX]
// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [PC]
// STATIC: "DETAIL_BLEND_MODE" "0..11"
// STATIC: "FLASHLIGHT" "0..1" [ps20b] [XBOX]
// DYNAMIC: "FASTPATHENVMAPCONTRAST" "0..1"
// DYNAMIC: "FASTPATH" "0..1"
// DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1"
// DYNAMIC: "PIXELFOGTYPE" "0..1"
// DYNAMIC: "LIGHTING_PREVIEW" "0..2" [PC]
// DYNAMIC: "LIGHTING_PREVIEW" "0..0" [XBOX]
// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps20b] [PC]
// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..0" [ps20b] [XBOX]
// SKIP: $SEAMLESS && $RELIEF_MAPPING [ps20b]
// SKIP: (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 )
// SKIP: $SEAMLESS && ( $OUTLINE || $SOFTEDGES)
// SKIP: $BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES)
// SKIP: $BUMPMAP2 && ( $OUTLINE || $SOFTEDGES)
// SKIP: $SELFILLUM && ( $OUTLINE || $SOFTEDGES)
// SKIP: $MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES)
// SKIP: $FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES)
// SKIP: $LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES)
// SKIP: ($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES)
// SKIP: ($DETAILTEXTURE && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
// SKIP: ($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES)
// SKIP: ($BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
// SKIP: ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 )
// SKIP: ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 )
// SKIP: ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 )
// SKIP ($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 )
// SKIP ($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 )
#include "lightmappedgeneric_ps2_3_x.h"