Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//=============================================================================
#ifndef IAVI_H
#define IAVI_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct BGR888_t;
class IMaterial;
//-----------------------------------------------------------------------------
// Parameters for creating a new AVI
//-----------------------------------------------------------------------------
struct AVIParams_t
{
AVIParams_t() :
m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ),
m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 ), m_bGetCodecFromUser( true )
{
m_pFileName[ 0 ] = 0;
}
char m_pFileName[ 256 ];
char m_pPathID[ 256 ];
// fps = m_nFrameRate / m_nFrameScale
// for integer framerates, set framerate to the fps, and framescale to 1
// for ntsc-style framerates like 29.97 (or 23.976 or 59.94),
// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001
// yes, framescale is an odd naming choice, but it matching MS's AVI api
int m_nFrameRate;
int m_nFrameScale;
int m_nWidth;
int m_nHeight;
// Sound/.wav info
int m_nSampleRate;
int m_nSampleBits;
int m_nNumChannels;
// The user will be asked to select a compressor if true, otherwise the
// previous or default will be used.
bool m_bGetCodecFromUser;
};
//-----------------------------------------------------------------------------
// Handle to an AVI
//-----------------------------------------------------------------------------
typedef unsigned short AVIHandle_t;
enum
{
AVIHANDLE_INVALID = (AVIHandle_t)~0
};
//-----------------------------------------------------------------------------
// Handle to an AVI material
//-----------------------------------------------------------------------------
typedef unsigned short AVIMaterial_t;
enum
{
AVIMATERIAL_INVALID = (AVIMaterial_t)~0
};
//-----------------------------------------------------------------------------
// Main AVI interface
//-----------------------------------------------------------------------------
#define AVI_INTERFACE_VERSION "VAvi001"
class IAvi : public IAppSystem
{
public:
// Necessary to call this before any other AVI interface methods
virtual void SetMainWindow( void* hWnd ) = 0;
// Start/stop recording an AVI
virtual AVIHandle_t StartAVI( const AVIParams_t& params ) = 0;
virtual void FinishAVI( AVIHandle_t handle ) = 0;
// Add frames to an AVI
virtual void AppendMovieSound( AVIHandle_t h, short *buf, size_t bufsize ) = 0;
virtual void AppendMovieFrame( AVIHandle_t h, const BGR888_t *pRGBData ) = 0;
// Create/destroy an AVI material (a materialsystem IMaterial)
virtual AVIMaterial_t CreateAVIMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
virtual void DestroyAVIMaterial( AVIMaterial_t hMaterial ) = 0;
// Sets the time for an AVI material
virtual void SetTime( AVIMaterial_t hMaterial, float flTime ) = 0;
// Gets the IMaterial associated with an AVI material
virtual IMaterial* GetMaterial( AVIMaterial_t hMaterial ) = 0;
// Returns the max texture coordinate of the AVI
virtual void GetTexCoordRange( AVIMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
// Returns the frame size of the AVI (stored in a subrect of the material itself)
virtual void GetFrameSize( AVIMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
// Returns the frame rate of the AVI
virtual int GetFrameRate( AVIMaterial_t hMaterial ) = 0;
// Returns the total frame count of the AVI
virtual int GetFrameCount( AVIMaterial_t hMaterial ) = 0;
// Sets the frame for an AVI material (use instead of SetTime)
virtual void SetFrame( AVIMaterial_t hMaterial, float flFrame ) = 0;
// Plays a given AVI/WMV file until it completes or the user presses ESC, SPACE, or ENTER
virtual void PlayWindowsMediaVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0;
};
#endif // IAVI_H