You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
4.3 KiB
132 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef IBIK_H
|
|
#define IBIK_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "appframework/IAppSystem.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
struct BGR888_t;
|
|
class IMaterial;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Parameters for creating a new BINK
|
|
//-----------------------------------------------------------------------------
|
|
struct BIKParams_t
|
|
{
|
|
BIKParams_t() :
|
|
m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ),
|
|
m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 )
|
|
{
|
|
m_pFileName[ 0 ] = 0;
|
|
}
|
|
|
|
char m_pFileName[ 256 ];
|
|
char m_pPathID[ 256 ];
|
|
|
|
// fps = m_nFrameRate / m_nFrameScale
|
|
// for integer framerates, set framerate to the fps, and framescale to 1
|
|
// for ntsc-style framerates like 29.97 (or 23.976 or 59.94),
|
|
// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001
|
|
// yes, framescale is an odd naming choice, but it matching MS's AVI api
|
|
int m_nFrameRate;
|
|
int m_nFrameScale;
|
|
|
|
int m_nWidth;
|
|
int m_nHeight;
|
|
|
|
// Sound/.wav info
|
|
int m_nSampleRate;
|
|
int m_nSampleBits;
|
|
int m_nNumChannels;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handle to an BINK
|
|
//-----------------------------------------------------------------------------
|
|
typedef unsigned short BIKHandle_t;
|
|
enum
|
|
{
|
|
BIKHANDLE_INVALID = (BIKHandle_t)~0
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handle to an BINK material
|
|
//-----------------------------------------------------------------------------
|
|
typedef unsigned short BIKMaterial_t;
|
|
enum
|
|
{
|
|
BIKMATERIAL_INVALID = (BIKMaterial_t)~0
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main AVI interface
|
|
//-----------------------------------------------------------------------------
|
|
#define BIK_INTERFACE_VERSION "VBik001"
|
|
|
|
class IBik : public IAppSystem
|
|
{
|
|
public:
|
|
// Create/destroy a BINK material (a materialsystem IMaterial)
|
|
virtual BIKMaterial_t CreateMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
|
|
virtual void DestroyMaterial( BIKMaterial_t hMaterial ) = 0;
|
|
|
|
// Update the frame (if necessary)
|
|
virtual bool Update( BIKMaterial_t hMaterial ) = 0;
|
|
|
|
// Gets the IMaterial associated with an BINK material
|
|
virtual IMaterial* GetMaterial( BIKMaterial_t hMaterial ) = 0;
|
|
|
|
// Returns the max texture coordinate of the BINK
|
|
virtual void GetTexCoordRange( BIKMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
|
|
|
|
// Returns the frame size of the BINK (stored in a subrect of the material itself)
|
|
virtual void GetFrameSize( BIKMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
|
|
|
|
// Returns the frame rate of the BINK
|
|
virtual int GetFrameRate( BIKMaterial_t hMaterial ) = 0;
|
|
|
|
// Returns the total frame count of the BINK
|
|
virtual int GetFrameCount( BIKMaterial_t hMaterial ) = 0;
|
|
|
|
// Sets the frame for an BINK material (use instead of SetTime)
|
|
virtual void SetFrame( BIKMaterial_t hMaterial, float flFrame ) = 0;
|
|
|
|
#ifdef WIN32
|
|
#if !defined( _X360 )
|
|
// Sets the direct sound device that Bink will decode to
|
|
virtual bool SetDirectSoundDevice( void *pDevice ) = 0;
|
|
#else
|
|
//needs to be called after xaudio is initialized
|
|
virtual bool HookXAudio( void ) = 0;
|
|
#endif
|
|
#elif defined( LINUX )
|
|
// Sets the SDL device that Bink will decode to
|
|
virtual bool SetSDLDevice( int frequency, uint16 format, int nchannels ) = 0;
|
|
|
|
// Called to mix in Bink audio. Returns true if audio was mixed in, false otherwise.
|
|
virtual bool SDLMixerAudioCallback( void *stream, int len ) = 0;
|
|
#endif
|
|
|
|
// Plays a given Bink file until it completes or the user presses ESC, SPACE, or ENTER
|
|
virtual void PlayBinkVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0;
|
|
};
|
|
|
|
|
|
|
|
#endif // IBIK_H
|