Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//=============================================================================
#ifndef IQUICKTIME_H
#define IQUICKTIME_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct BGR888_t;
class IMaterial;
//-----------------------------------------------------------------------------
// Handle to a QUICKTIME
//-----------------------------------------------------------------------------
typedef unsigned short QUICKTIMEHandle_t;
enum
{
QUICKTIMEHANDLE_INVALID = (QUICKTIMEHandle_t)~0
};
//-----------------------------------------------------------------------------
// Handle to an QUICKTIME material
//-----------------------------------------------------------------------------
typedef unsigned short QUICKTIMEMaterial_t;
enum
{
QUICKTIMEMATERIAL_INVALID = (QUICKTIMEMaterial_t)~0
};
typedef unsigned int MovieHandle_t;
const MovieHandle_t cInvalidMovieHandle = (MovieHandle_t) ~0;
enum eVideoSystemStatus
{
cVideoSystem_OK = 0,
cVideoSystem_NotInstalled,
cVideoSystem_NotCurrentVersion,
cVideoSystem_InitializationError,
cVideoSystem_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
enum eVideoSystemFeatures
{
cVideoSystem_NoFeatures = 0x00000000,
cVideoSystem_PlayMoviesFromFile = 0x00000001,
cVideoSystem_RenderVideoFrameToMaterial = 0x00000002,
cVideoSystem_EncodeVideoToFile = 0x00000010,
cVideoSystem_EncodeAudioToFile = 0x00000020,
cVideoSystem_ForceInt32a = 0x7FFFFFFF
};
DEFINE_ENUM_BITWISE_OPERATORS( eVideoSystemFeatures );
enum eVideoEncodeQuality
{
cVEQuality_Min = 0,
cVEQuality_Low = 25,
cVEQuality_Normal = 50,
cVEQuality_High = 75,
cVEQuality_Max = 100
};
// -----------------------------------------------------------------------
// eVideoFrameFormat_t - bit format for quicktime video frames
// -----------------------------------------------------------------------
enum eVideoFrameFormat_t
{
cVFF_Undefined = 0,
cVFF_R8G8B8A8_32Bit,
cVFF_R8G8B8_24Bit,
cVFF_Count, // Auto list counter
cVFF_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
// -----------------------------------------------------------------------
// eAudioSourceFormat_t - Audio encoding source options
// -----------------------------------------------------------------------
enum eAudioSourceFormat_t
{
cASF_Undefined = 0,
cASF_None,
cASF_16BitPCMStereo,
cASF_Count, // Auto list counter
cASF_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
//-----------------------------------------------------------------------------
// IQuickTimeMovieMaker interface
//-----------------------------------------------------------------------------
class IQuickTimeMovieMaker : public IBaseInterface
{
public:
virtual bool CreateNewMovieFile( MovieHandle_t &theMovie, const char *pFilename, int nWidth, int nHeight, int nFps, eVideoEncodeQuality quality, eAudioSourceFormat_t srcAudioFormat = cASF_None, int audioSampleRate = 0 ) = 0;
virtual bool AppendVideoFrame( MovieHandle_t theMovie, unsigned char *pFrame ) = 0;
virtual bool AppendAudioSamples( MovieHandle_t theMovie, void *sampleBuffer, size_t sampleSize ) = 0;
virtual bool FinishMovie( MovieHandle_t theMovie, bool success = true ) = 0;
};
//-----------------------------------------------------------------------------
// Main QUICKTIME interface
//-----------------------------------------------------------------------------
#define QUICKTIME_INTERFACE_VERSION "IQuickTime002"
class IQuickTime : public IAppSystem
{
public:
virtual bool IsVideoSystemAvailable() = 0;
virtual eVideoSystemStatus GetVideoSystemStatus() = 0;
virtual eVideoSystemFeatures GetVideoSystemFeatures() = 0;
// Create/destroy a QUICKTIME material (a materialsystem IMaterial)
virtual QUICKTIMEMaterial_t CreateMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
virtual void DestroyMaterial( QUICKTIMEMaterial_t hMaterial ) = 0;
// Create/destroy a quicktime movie maker, which will encode audio/video
virtual IQuickTimeMovieMaker *CreateMovieMaker() = 0;
virtual void DestroyMovieMaker( IQuickTimeMovieMaker *&pMovieMaker ) = 0;
// Update the frame (if necessary)
virtual bool Update( QUICKTIMEMaterial_t hMaterial ) = 0;
// Gets the IMaterial associated with an BINK material
virtual IMaterial* GetMaterial( QUICKTIMEMaterial_t hMaterial ) = 0;
// Returns the max texture coordinate of the BINK
virtual void GetTexCoordRange( QUICKTIMEMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
// Returns the frame size of the QUICKTIME Image Frame (stored in a subrect of the material itself)
virtual void GetFrameSize( QUICKTIMEMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
// Returns the frame rate of the QUICKTIME
virtual int GetFrameRate( QUICKTIMEMaterial_t hMaterial ) = 0;
// Sets the frame for an BINK material (use instead of SetTime)
virtual void SetFrame( QUICKTIMEMaterial_t hMaterial, float flFrame ) = 0;
// Returns the total frame count of the BINK
virtual int GetFrameCount( QUICKTIMEMaterial_t hMaterial ) = 0;
virtual bool SetSoundDevice( void *pDevice ) = 0;
// Plays a given MOV file until it completes or the user presses ESC, SPACE, or ENTER
virtual void PlayQuicktimeVideo( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime ) = 0;
// Estimates the size of a recorded movie
virtual bool EstimateMovieSize( unsigned long &EstSize, int nWidth, int nHeight, int nFps, float duration, eVideoEncodeQuality quality, eAudioSourceFormat_t srcAudioFormat = cASF_None, int audioSampleRate = 0 ) = 0;
};
#endif // IQUICKTIME_H