Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef TGALOADER_H
#define TGALOADER_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h"
#include "tier1/utlmemory.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer;
namespace TGALoader
{
int TGAHeaderSize();
bool GetInfo( const char *fileName, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
bool GetInfo( CUtlBuffer &buf, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
bool Load( unsigned char *imageData, const char *fileName, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap );
bool Load( unsigned char *imageData, CUtlBuffer &buf, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap );
bool LoadRGBA8888( const char *pFileName, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
bool LoadRGBA8888( CUtlBuffer &buf, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
} // end namespace TGALoader
#endif // TGALOADER_H