Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef FILELISTMANAGER_H
#define FILELISTMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/idatamodel.h"
#include "vgui_controls/listpanel.h"
#include "vgui_controls/Frame.h"
#include "vgui/KeyCode.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class CheckButtonList;
}
//-----------------------------------------------------------------------------
// CFileListManager
//-----------------------------------------------------------------------------
class CFileListManager : public vgui::ListPanel
{
DECLARE_CLASS_SIMPLE( CFileListManager , vgui::ListPanel );
public:
CFileListManager( vgui::Panel *parent );
virtual void Refresh();
virtual void OnCommand( const char *cmd );
virtual void OnThink();
virtual void OnMousePressed( vgui::MouseCode code );
protected:
MESSAGE_FUNC_PARAMS( OnOpenContextMenu, "OpenContextMenu", pParams );
MESSAGE_FUNC_PARAMS( OnOpenFile, "open", pParams );
MESSAGE_FUNC_PARAMS( OnLoadFiles, "load", pParams );
MESSAGE_FUNC_PARAMS( OnUnloadFiles, "unload", pParams );
MESSAGE_FUNC_PARAMS( OnSaveFiles, "save", pParams );
MESSAGE_FUNC_PARAMS( OnSaveFileAs, "saveas", pParams );
MESSAGE_FUNC_PARAMS( OnAddToPerforce, "p4add", pParams );
MESSAGE_FUNC_PARAMS( OnOpenForEdit, "p4edit", pParams );
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", pParams );
MESSAGE_FUNC_PARAMS( OnDataChanged, "DataChanged", pParams );
int AddItem( DmFileId_t fileid, const char *pFilename, const char *pPath, bool bLoaded, int nElements, bool bChanged, bool bInPerforce, bool bOpenForEdit );
void SetLoaded( DmFileId_t fileid, bool bLoaded );
vgui::CheckButtonList *m_pFileList;
bool m_bRefreshRequired;
vgui::DHANDLE< vgui::Menu > m_hContextMenu;
};
//-----------------------------------------------------------------------------
// CFileListManagerFrame
//-----------------------------------------------------------------------------
class CFileManagerFrame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CFileManagerFrame, vgui::Frame );
public:
CFileManagerFrame( vgui::Panel *parent );
virtual void Refresh();
virtual void OnCommand( const char *cmd );
virtual void PerformLayout();
protected:
CFileListManager *m_pFileListManager;
};
#endif // FILELISTMANAGER_H