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284 lines
9.9 KiB
284 lines
9.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ATTRIBUTESLIDER_H
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#define ATTRIBUTESLIDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "dme_controls/AnimSetAttributeValue.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "datamodel/dmehandle.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseAnimSetAttributeSliderPanel;
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class CDmElement;
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class CAttributeSliderTextEntry;
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class CSubRectImage;
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//-----------------------------------------------------------------------------
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// CAttributeSlider
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//-----------------------------------------------------------------------------
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// THIS CODE IS KIND OF A MESS WRT THE VARIOUS STATES WE CAN BE IN:
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// we can be driven by the preset pane or by dragging on any individual control
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// we can also be driven by ctrl hovering over the preset pane or an individual control
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// if we move from control to control in the preset or here, we need to be able to decay into/out of the various individual sliders
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class CAttributeSlider : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAttributeSlider, EditablePanel );
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// Overridden methods of EditablePanel
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public:
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virtual void Paint();
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virtual void PaintBackground();
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual void PerformLayout();
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virtual void OnCursorMoved(int x, int y);
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseDoublePressed(MouseCode code);
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virtual void OnMouseReleased(MouseCode code);
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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virtual void OnKeyCodeTyped( KeyCode code );
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// Other public methods
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public:
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CAttributeSlider( CBaseAnimSetAttributeSliderPanel *parent, const char *panelName, CDmElement *control );
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virtual ~CAttributeSlider();
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// Returns the control we're modifying
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CDmElement *GetControl();
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// Activates/deactivates a slider control
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// NOTE: Slider control 'value' defaults to active, 'balance' and 'multilevel' defaults to inactive
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void ActivateControl( AnimationControlType_t type, bool bActive );
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bool IsControlActive( AnimationControlType_t type );
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// Gets/sets the slider value.
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// NOTE: This may not match the value pushed into the control because of fading
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void SetValue( AnimationControlType_t type, float flValue );
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float GetValue( AnimationControlType_t type ) const;
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void SetValue( const AttributeValue_t& value );
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const AttributeValue_t& GetValue() const;
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// Is this slider manipulating a transform control?
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// [NOTE: This is a utility method; the control contains these states]
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bool IsTransform() const;
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// Returns the default value for a control
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// [NOTE: These is a utility method; the control contains these states]
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float GetControlDefaultValue( AnimationControlType_t type ) const;
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// Are we dragging? If so, what control is being dragged?
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bool IsDragging() const;
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AnimationControlType_t GetDragControl() const;
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// Are we in text entry mode? If so, what control is having text entered?
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bool IsInTextEntry() const;
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AnimationControlType_t GetTextEntryControl() const;
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// Estimates the value of the control given a local coordinate
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float EstimateValueAtPos( int nLocalX, int nLocalY ) const;
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void SetPreview( const AttributeValue_t &value, const AttributeValue_t &full, bool instantaneous, bool startfromcurrent );
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float GetPreview( AnimationControlType_t type ) const;
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const AttributeValue_t &GetPreview() const;
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void EnablePreview( bool state, bool simple, bool faderdrag );
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bool IsPreviewEnabled() const;
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bool IsSimplePreview() const;
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void UpdateTime( float dt );
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void UpdateFaderAmount( float amount );
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bool IsRampingTowardPreview() const;
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void RampDown();
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bool IsFaderBeingDragged();
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void SetIsLogPreviewControl( bool state );
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void SetSelected( bool state );
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bool IsSelected() const;
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private:
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// Various slider modes
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enum SliderMode_t
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{
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SLIDER_MODE_FIRST_DRAG_MODE = 0x0,
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SLIDER_MODE_FIRST_TEXT_MODE = 0x4,
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SLIDER_MODE_LAST_DRAG_MODE = SLIDER_MODE_FIRST_DRAG_MODE + ANIM_CONTROL_COUNT - 1,
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SLIDER_MODE_LAST_TEXT_MODE = SLIDER_MODE_FIRST_TEXT_MODE + ANIM_CONTROL_COUNT - 1,
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SLIDER_MODE_NONE = -1,
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SLIDER_MODE_DRAG_VALUE = SLIDER_MODE_FIRST_DRAG_MODE + ANIM_CONTROL_VALUE,
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SLIDER_MODE_DRAG_BALANCE = SLIDER_MODE_FIRST_DRAG_MODE + ANIM_CONTROL_BALANCE,
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SLIDER_MODE_DRAG_MULTILEVEL = SLIDER_MODE_FIRST_DRAG_MODE + ANIM_CONTROL_MULTILEVEL,
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SLIDER_MODE_TEXT_VALUE = SLIDER_MODE_FIRST_TEXT_MODE + ANIM_CONTROL_VALUE,
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SLIDER_MODE_TEXT_BALANCE = SLIDER_MODE_FIRST_TEXT_MODE + ANIM_CONTROL_BALANCE,
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SLIDER_MODE_TEXT_MULTILEVEL = SLIDER_MODE_FIRST_TEXT_MODE + ANIM_CONTROL_MULTILEVEL,
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};
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struct Preview_t
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{
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AttributeValue_t m_Current;
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AttributeValue_t m_Full;
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};
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private:
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// Returns the location of a particular control
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void GetControlRect( Rect_t *pRect, AnimationControlType_t type ) const;
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// Given a mouse position in (x,y) in local coordinates, which animation control is it over?
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AnimationControlType_t DetermineControl( int x, int y );
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// Draws a tick on a circular control
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void DrawCircularTick( const Color& clr, float flValue, int nCenterX, int nCenterY, float flRadius );
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// Draws a preview of a circular control
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void DrawCircularPreview( AnimationControlType_t type, bool bMainTick, float flRadius );
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// Paints the a circular control
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void PaintCircularControl( float flValue, const Rect_t& rect );
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// Called by the text entry code to enter the value into the logs
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void StampValueIntoLogs( AnimationControlType_t type, float flValue );
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// Methods related to rendering
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void DrawMidpoint( int x, int ty, int ttall );
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void DrawPreviewTick( bool mainTick );
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void DrawTick( const Color& clr, float frac, int width, int inset );
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void DrawNameLabel();
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void DrawValueLabel( float flValue );
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float GetPreviewAlphaScale() const;
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// Methods related to text entry mode
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void EnterTextEntryMode( AnimationControlType_t type, bool bRelatchValues );
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void AcceptTextEntryValue();
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void DiscardTextEntryValue();
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private:
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CBaseAnimSetAttributeSliderPanel *m_pParent;
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TextImage *m_pName;
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TextImage *m_pValues[ 3 ];
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CSubRectImage *m_pCircleImage; // The background for the balance + multilevel controls
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// This is the control we're modifying
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CDmeHandle< CDmElement > m_hControl;
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// White material used for drawing non-textured things
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CMaterialReference m_pWhite;
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// The current mode of the slider
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SliderMode_t m_SliderMode;
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// The slider value; it may not match the control attribute value due to blending
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AttributeValue_t m_Control;
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// Is the slider control active?
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bool m_bIsControlActive[ANIM_CONTROL_COUNT];
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// Info used when in text entry mode
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AttributeValue_t m_InitialTextEntryValue;
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CAttributeSliderTextEntry *m_pTextField; // if this is a stereo control, then this will be the left text field
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CAttributeSliderTextEntry *m_pRightTextField;
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Preview_t m_Next;
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Preview_t m_Previous;
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Preview_t m_Preview;
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float m_flPreviewGoalTime;
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float m_flFaderAmount;
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// Fields used to help with drag
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int m_nDragStartPosition[2]; // Where was the mouse clicked?
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int m_nAccum[2]; // What's the total mouse movement during the drag?
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float m_flDragStartValue; // What was the value of the slider before the drag started?
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float m_flDragStartBalance; // What was the balance of the slider before the drag started?
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bool m_bCursorInsidePanel : 1; // Used to
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bool m_bRampUp : 1;
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bool m_bPreviewEnabled : 1;
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bool m_bSimplePreviewOnly : 1;
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bool m_bFaderBeingDragged : 1;
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bool m_bIsLogPreviewControl : 1;
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bool m_bTransform : 1;
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bool m_bSelected : 1;
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friend class CAttributeSliderTextEntry;
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};
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//-----------------------------------------------------------------------------
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// Inline methods
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Returns the control
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//-----------------------------------------------------------------------------
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inline CDmElement *CAttributeSlider::GetControl()
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{
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return m_hControl;
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}
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//-----------------------------------------------------------------------------
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// Returns information about the control
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//-----------------------------------------------------------------------------
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inline bool CAttributeSlider::IsTransform() const
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{
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// NOTE: We may well not wish to cache this off in the constructor.
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// It's done purely for efficiency reasons.
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// Uncomment the line to make it read from the control.
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// return m_hControl->GetValue< bool >( "transform" )
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return m_bTransform;
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}
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//-----------------------------------------------------------------------------
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// Are we dragging?
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//-----------------------------------------------------------------------------
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inline bool CAttributeSlider::IsDragging() const
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{
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COMPILE_TIME_ASSERT( ANIM_CONTROL_COUNT < 4 );
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return ( m_SliderMode >= SLIDER_MODE_FIRST_DRAG_MODE && m_SliderMode <= SLIDER_MODE_LAST_DRAG_MODE );
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}
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inline AnimationControlType_t CAttributeSlider::GetDragControl() const
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{
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if ( IsDragging() )
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return (AnimationControlType_t)( m_SliderMode - SLIDER_MODE_FIRST_DRAG_MODE );
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return ANIM_CONTROL_INVALID;
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}
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//-----------------------------------------------------------------------------
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// Are we in text entry mode?
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//-----------------------------------------------------------------------------
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inline bool CAttributeSlider::IsInTextEntry() const
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{
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COMPILE_TIME_ASSERT( ANIM_CONTROL_COUNT < 4 );
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return ( m_SliderMode >= SLIDER_MODE_FIRST_TEXT_MODE && m_SliderMode <= SLIDER_MODE_LAST_TEXT_MODE );
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}
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inline AnimationControlType_t CAttributeSlider::GetTextEntryControl() const
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{
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if ( IsInTextEntry() )
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return (AnimationControlType_t)( m_SliderMode - SLIDER_MODE_FIRST_TEXT_MODE );
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return ANIM_CONTROL_INVALID;
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}
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#endif // ATTRIBUTESLIDER_H
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