You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
3.5 KiB
123 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef SOUNDPICKER_H
|
|
#define SOUNDPICKER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "matsys_controls/BaseAssetPicker.h"
|
|
#include "vgui_controls/Frame.h"
|
|
#include "datamodel/dmehandle.h"
|
|
#include "tier1/utlstring.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
namespace vgui
|
|
{
|
|
class Panel;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sound picker panel
|
|
//-----------------------------------------------------------------------------
|
|
class CSoundPicker : public CBaseAssetPicker
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CSoundPicker, CBaseAssetPicker );
|
|
|
|
public:
|
|
enum PickType_t
|
|
{
|
|
PICK_NONE = 0,
|
|
PICK_GAMESOUNDS = 0x1,
|
|
PICK_WAVFILES = 0x2,
|
|
PICK_ALL = 0x7FFFFFFF,
|
|
|
|
ALLOW_MULTISELECT = 0x80000000,
|
|
};
|
|
|
|
CSoundPicker( vgui::Panel *pParent, int nFlags );
|
|
~CSoundPicker();
|
|
|
|
// overridden frame functions
|
|
virtual void Activate();
|
|
|
|
// Forward arrow keys to the list
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code );
|
|
|
|
// Sets the current sound choice
|
|
void SetSelectedSound( PickType_t type, const char *pSoundName );
|
|
|
|
// Returns the selceted sound name
|
|
PickType_t GetSelectedSoundType();
|
|
const char *GetSelectedSoundName( int nSelectionIndex = -1 );
|
|
int GetSelectedSoundCount();
|
|
|
|
private:
|
|
// Purpose: Called when a page is shown
|
|
void RequestGameSoundFilterFocus( );
|
|
|
|
// Updates the column header in the chooser
|
|
void UpdateGameSoundColumnHeader( int nMatchCount, int nTotalCount );
|
|
|
|
void BuildGameSoundList();
|
|
void RefreshGameSoundList();
|
|
void PlayGameSound( const char *pSoundName );
|
|
void PlayWavSound( const char *pSoundName );
|
|
void StopSoundPreview( );
|
|
void OnGameSoundFilterTextChanged( );
|
|
|
|
// Derived classes have this called when the previewed asset changes
|
|
void OnSelectedAssetPicked( const char *pAssetName );
|
|
|
|
// Don't play a sound when the next selection is a default selection
|
|
void OnNextSelectionIsDefault();
|
|
|
|
// Purpose: builds the gamesound list
|
|
bool IsGameSoundVisible( int hGameSound );
|
|
|
|
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
|
|
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
|
|
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
|
|
|
|
vgui::TextEntry *m_pGameSoundFilter;
|
|
vgui::PropertySheet *m_pViewsSheet;
|
|
vgui::PropertyPage *m_pGameSoundPage;
|
|
vgui::PropertyPage *m_pWavPage;
|
|
vgui::ListPanel *m_pGameSoundList;
|
|
CUtlString m_GameSoundFilter;
|
|
int m_nPlayingSound;
|
|
unsigned char m_nSoundSuppressionCount;
|
|
|
|
friend class CSoundPickerFrame;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Modal sound picker window
|
|
//-----------------------------------------------------------------------------
|
|
class CSoundPickerFrame : public CBaseAssetPickerFrame
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CSoundPickerFrame, CBaseAssetPickerFrame );
|
|
|
|
public:
|
|
CSoundPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags );
|
|
virtual ~CSoundPickerFrame();
|
|
|
|
// Purpose: Activate the dialog
|
|
// The message "SoundSelected" will be sent if a sound is picked
|
|
// Pass in optional context keyvalues to be added to any messages sent by the sound picker
|
|
void DoModal( CSoundPicker::PickType_t initialType, const char *pInitialValue, KeyValues *pContextKeyValues = NULL );
|
|
|
|
virtual void OnCommand( const char *pCommand );
|
|
};
|
|
|
|
|
|
#endif // SOUNDPICKER_H
|