Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

52 lines
2.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines an interface to the map editor for the execution of
// editor shell commands from another application. Commands allow the
// creation and deletion of entities, AI nodes, and AI node connections.
//
// $NoKeywords: $
//=============================================================================//
#ifndef EDITOR_SENDCOMMAND_H
#define EDITOR_SENDCOMMAND_H
#pragma once
class QAngle;
//
// Result codes from Worldcraft_SendCommand.
//
enum EditorSendResult_t
{
Editor_OK = 0, // Success.
Editor_NotRunning, // Unable to establish a communications channel with the editor.
Editor_BadCommand, // The editor did not accept the command.
};
//
// Wrappers around specific commands for convenience.
//
EditorSendResult_t Editor_BeginSession(const char *pszMapName, int nMapVersion, bool bShowUI = false);
EditorSendResult_t Editor_EndSession(bool bShowUI);
EditorSendResult_t Editor_CheckVersion(const char *pszMapName, int nMapVersion, bool bShowUI = false);
EditorSendResult_t Editor_CreateEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
EditorSendResult_t Editor_DeleteEntity(const char *pszEntity, float x, float y, float z, bool bShowUI = false);
EditorSendResult_t Editor_SetKeyValue(const char *pszEntity, float x, float y, float z, const char *pKey, const char *pValue, bool bShowUI = false);
EditorSendResult_t Editor_RotateEntity(const char *pszEntity, float x, float y, float z, const QAngle &incrementalRotation, bool bShowUI = false);
EditorSendResult_t Editor_CreateNode(const char *pszNodeClass, int nID, float x, float y, float z, bool bShowUI = false);
EditorSendResult_t Editor_DeleteNode(int nID, bool bShowUI = false);
EditorSendResult_t Editor_CreateNodeLink(int nStartID, int nEndID, bool bShowUI = false);
EditorSendResult_t Editor_DeleteNodeLink(int nStartID, int nEndID, bool bShowUI = false);
//
// Actually does the work. All the above commands route through this.
//
EditorSendResult_t Editor_SendCommand(const char *pszCommand, bool bShowUI);
#endif // EDITOR_SENDCOMMAND_H