Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef HTTP_H
#define HTTP_H
#ifdef _WIN32
#pragma once
#endif
//--------------------------------------------------------------------------------------------------------------
/**
* Status of the download thread, as set in RequestContext::status.
*/
enum HTTPStatus_t
{
HTTP_INVALID = -1,
HTTP_CONNECTING = 0,///< This is set in the main thread before the download thread starts.
HTTP_FETCH, ///< The download thread sets this when it starts reading data.
HTTP_DONE, ///< The download thread sets this if it has read all the data successfully.
HTTP_ABORTED, ///< The download thread sets this if it aborts because it's RequestContext::shouldStop has been set.
HTTP_ERROR ///< The download thread sets this if there is an error connecting or downloading. Partial data may be present, so the main thread can check.
};
//--------------------------------------------------------------------------------------------------------------
/**
* Error encountered in the download thread, as set in RequestContext::error.
*/
enum HTTPError_t
{
HTTP_ERROR_NONE = 0,
HTTP_ERROR_ZERO_LENGTH_FILE,
HTTP_ERROR_CONNECTION_CLOSED,
HTTP_ERROR_INVALID_URL, ///< InternetCrackUrl failed
HTTP_ERROR_INVALID_PROTOCOL, ///< URL didn't start with http:// or https://
HTTP_ERROR_CANT_BIND_SOCKET,
HTTP_ERROR_CANT_CONNECT,
HTTP_ERROR_NO_HEADERS, ///< Cannot read HTTP headers
HTTP_ERROR_FILE_NONEXISTENT,
HTTP_ERROR_MAX
};
#endif // HTTP_H