Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef IVMODELINFO_H
#define IVMODELINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "platform.h"
#include "dbg.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IMaterial;
class KeyValues;
struct vcollide_t;
struct model_t;
class Vector;
class QAngle;
class CGameTrace;
struct cplane_t;
typedef CGameTrace trace_t;
struct studiohdr_t;
struct virtualmodel_t;
typedef unsigned char byte;
struct virtualterrainparams_t;
class CPhysCollide;
typedef unsigned short MDLHandle_t;
class CUtlBuffer;
class IClientRenderable;
//-----------------------------------------------------------------------------
// Purpose: a callback class that is notified when a model has finished loading
//-----------------------------------------------------------------------------
abstract_class IModelLoadCallback
{
public:
virtual void OnModelLoadComplete( const model_t* pModel ) = 0;
protected:
// Protected destructor so that nobody tries to delete via this interface.
// Automatically unregisters if the callback is destroyed while still pending.
~IModelLoadCallback();
};
//-----------------------------------------------------------------------------
// Purpose: Automate refcount tracking on a model index
//-----------------------------------------------------------------------------
class CRefCountedModelIndex
{
private:
int m_nIndex;
public:
CRefCountedModelIndex() : m_nIndex( -1 ) { }
~CRefCountedModelIndex() { Set( -1 ); }
CRefCountedModelIndex( const CRefCountedModelIndex& src ) : m_nIndex( -1 ) { Set( src.m_nIndex ); }
CRefCountedModelIndex& operator=( const CRefCountedModelIndex& src ) { Set( src.m_nIndex ); return *this; }
explicit CRefCountedModelIndex( int i ) : m_nIndex( -1 ) { Set( i ); }
CRefCountedModelIndex& operator=( int i ) { Set( i ); return *this; }
int Get() const { return m_nIndex; }
void Set( int i );
void Clear() { Set( -1 ); }
operator int () const { return m_nIndex; }
};
//-----------------------------------------------------------------------------
// Model info interface
//-----------------------------------------------------------------------------
// change this when the new version is incompatable with the old
#define VMODELINFO_CLIENT_INTERFACE_VERSION "VModelInfoClient006"
#define VMODELINFO_SERVER_INTERFACE_VERSION_3 "VModelInfoServer003"
#define VMODELINFO_SERVER_INTERFACE_VERSION "VModelInfoServer004"
// MODEL INDEX RULES
// If index >= 0, then index references the precached model string table
// If index == -1, then the model is invalid
// If index < -1, then the model is DYNAMIC and has a DYNAMIC INDEX of (-2 - index)
// - if the dynamic index is ODD, then the model is CLIENT ONLY
// and has a m_LocalDynamicModels lookup index of (dynamic index)>>1
// - if the dynamic index is EVEN, then the model is NETWORKED
// and has a dynamic model string table index of (dynamic index)>>1
inline bool IsDynamicModelIndex( int modelindex ) { return modelindex < -1; }
inline bool IsClientOnlyModelIndex( int modelindex ) { return modelindex < -1 && (modelindex & 1); }
abstract_class IVModelInfo
{
public:
virtual ~IVModelInfo( void ) { }
// Returns model_t* pointer for a model given a precached or dynamic model index.
virtual const model_t *GetModel( int modelindex ) = 0;
// Returns index of model by name for precached or known dynamic models.
// Does not adjust reference count for dynamic models.
virtual int GetModelIndex( const char *name ) const = 0;
// Returns name of model
virtual const char *GetModelName( const model_t *model ) const = 0;
virtual vcollide_t *GetVCollide( const model_t *model ) = 0;
virtual vcollide_t *GetVCollide( int modelindex ) = 0;
virtual void GetModelBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
virtual void GetModelRenderBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
virtual int GetModelFrameCount( const model_t *model ) const = 0;
virtual int GetModelType( const model_t *model ) const = 0;
virtual void *GetModelExtraData( const model_t *model ) = 0;
virtual bool ModelHasMaterialProxy( const model_t *model ) const = 0;
virtual bool IsTranslucent( model_t const* model ) const = 0;
virtual bool IsTranslucentTwoPass( const model_t *model ) const = 0;
virtual void RecomputeTranslucency( const model_t *model, int nSkin, int nBody, void /*IClientRenderable*/ *pClientRenderable, float fInstanceAlphaModulate=1.0f) = 0;
virtual int GetModelMaterialCount( const model_t* model ) const = 0;
virtual void GetModelMaterials( const model_t *model, int count, IMaterial** ppMaterial ) = 0;
virtual bool IsModelVertexLit( const model_t *model ) const = 0;
virtual const char *GetModelKeyValueText( const model_t *model ) = 0;
virtual bool GetModelKeyValue( const model_t *model, CUtlBuffer &buf ) = 0; // supports keyvalue blocks in submodels
virtual float GetModelRadius( const model_t *model ) = 0;
virtual const studiohdr_t *FindModel( const studiohdr_t *pStudioHdr, void **cache, const char *modelname ) const = 0;
virtual const studiohdr_t *FindModel( void *cache ) const = 0;
virtual virtualmodel_t *GetVirtualModel( const studiohdr_t *pStudioHdr ) const = 0;
virtual byte *GetAnimBlock( const studiohdr_t *pStudioHdr, int iBlock ) const = 0;
// Available on client only!!!
virtual void GetModelMaterialColorAndLighting( const model_t *model, Vector const& origin,
QAngle const& angles, trace_t* pTrace,
Vector& lighting, Vector& matColor ) = 0;
virtual void GetIlluminationPoint( const model_t *model, IClientRenderable *pRenderable, Vector const& origin,
QAngle const& angles, Vector* pLightingCenter ) = 0;
virtual int GetModelContents( int modelIndex ) = 0;
virtual studiohdr_t *GetStudiomodel( const model_t *mod ) = 0;
virtual int GetModelSpriteWidth( const model_t *model ) const = 0;
virtual int GetModelSpriteHeight( const model_t *model ) const = 0;
// Sets/gets a map-specified fade range (client only)
virtual void SetLevelScreenFadeRange( float flMinSize, float flMaxSize ) = 0;
virtual void GetLevelScreenFadeRange( float *pMinArea, float *pMaxArea ) const = 0;
// Sets/gets a map-specified per-view fade range (client only)
virtual void SetViewScreenFadeRange( float flMinSize, float flMaxSize ) = 0;
// Computes fade alpha based on distance fade + screen fade (client only)
virtual unsigned char ComputeLevelScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0;
virtual unsigned char ComputeViewScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0;
// both client and server
virtual int GetAutoplayList( const studiohdr_t *pStudioHdr, unsigned short **pAutoplayList ) const = 0;
// Gets a virtual terrain collision model (creates if necessary)
// NOTE: This may return NULL if the terrain model cannot be virtualized
virtual CPhysCollide *GetCollideForVirtualTerrain( int index ) = 0;
virtual bool IsUsingFBTexture( const model_t *model, int nSkin, int nBody, void /*IClientRenderable*/ *pClientRenderable ) const = 0;
// Obsolete methods. These are left in to maintain binary compatibility with clients using the IVModelInfo old version.
virtual const model_t *FindOrLoadModel( const char *name ) { Warning( "IVModelInfo::FindOrLoadModel is now obsolte.\n" ); return NULL; }
virtual void InitDynamicModels( ) { Warning( "IVModelInfo::InitDynamicModels is now obsolte.\n" ); }
virtual void ShutdownDynamicModels( ) { Warning( "IVModelInfo::ShutdownDynamicModels is now obsolte.\n" ); }
virtual void AddDynamicModel( const char *name, int nModelIndex = -1 ) { Warning( "IVModelInfo::AddDynamicModel is now obsolte.\n" ); }
virtual void ReferenceModel( int modelindex ) { Warning( "IVModelInfo::ReferenceModel is now obsolte.\n" ); }
virtual void UnreferenceModel( int modelindex ) { Warning( "IVModelInfo::UnreferenceModel is now obsolte.\n" ); }
virtual void CleanupDynamicModels( bool bForce = false ) { Warning( "IVModelInfo::CleanupDynamicModels is now obsolte.\n" ); }
virtual MDLHandle_t GetCacheHandle( const model_t *model ) const = 0;
// Returns planes of non-nodraw brush model surfaces
virtual int GetBrushModelPlaneCount( const model_t *model ) const = 0;
virtual void GetBrushModelPlane( const model_t *model, int nIndex, cplane_t &plane, Vector *pOrigin ) const = 0;
virtual int GetSurfacepropsForVirtualTerrain( int index ) = 0;
// Poked by engine host system
virtual void OnLevelChange() = 0;
virtual int GetModelClientSideIndex( const char *name ) const = 0;
// Returns index of model by name, dynamically registered if not already known.
virtual int RegisterDynamicModel( const char *name, bool bClientSide ) = 0;
virtual bool IsDynamicModelLoading( int modelIndex ) = 0;
virtual void AddRefDynamicModel( int modelIndex ) = 0;
virtual void ReleaseDynamicModel( int modelIndex ) = 0;
// Registers callback for when dynamic model has finished loading.
// Automatically adds reference, pair with ReleaseDynamicModel.
virtual bool RegisterModelLoadCallback( int modelindex, IModelLoadCallback* pCallback, bool bCallImmediatelyIfLoaded = true ) = 0;
virtual void UnregisterModelLoadCallback( int modelindex, IModelLoadCallback* pCallback ) = 0;
};
typedef IVModelInfo IVModelInfo003;
abstract_class IVModelInfoClient : public IVModelInfo
{
public:
virtual void OnDynamicModelsStringTableChange( int nStringIndex, const char *pString, const void *pData ) = 0;
// For tools only!
virtual const model_t *FindOrLoadModel( const char *name ) = 0;
};
struct virtualterrainparams_t
{
// UNDONE: Add grouping here, specified in BSP file? (test grouping to see if this is necessary)
int index;
};
//-----------------------------------------------------------------------------
// Purpose: Force removal from callback list on destruction to avoid crashes.
//-----------------------------------------------------------------------------
inline IModelLoadCallback::~IModelLoadCallback()
{
#ifdef CLIENT_DLL
extern IVModelInfoClient *modelinfo;
#else
extern IVModelInfo *modelinfo;
#endif
if ( modelinfo )
{
modelinfo->UnregisterModelLoadCallback( -1, this );
}
}
//-----------------------------------------------------------------------------
// Purpose: Automate refcount tracking on a model index
//-----------------------------------------------------------------------------
inline void CRefCountedModelIndex::Set( int i )
{
#ifdef CLIENT_DLL
extern IVModelInfoClient *modelinfo;
#else
extern IVModelInfo *modelinfo;
#endif
if ( i == m_nIndex )
return;
modelinfo->AddRefDynamicModel( i );
modelinfo->ReleaseDynamicModel( m_nIndex );
m_nIndex = i;
}
#endif // IVMODELINFO_H