You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
181 lines
6.4 KiB
181 lines
6.4 KiB
//====== Copyright ©, Valve Corporation, All rights reserved. =================
|
|
//
|
|
// Purpose: Defines the GC interface exposed to the host
|
|
//
|
|
//=============================================================================
|
|
|
|
|
|
#ifndef GCINTERFACE_H
|
|
#define GCINTERFACE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "gamecoordinator/igamecoordinator.h"
|
|
#include "gamecoordinator/igamecoordinatorhost.h"
|
|
|
|
namespace GCSDK
|
|
{
|
|
class CGCDirProcess;
|
|
class CGCBase;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Defines the GC interface exposed to the host. This is here to find
|
|
// out from the host which actual GC class to instantiate, and to pass through
|
|
// all other calls
|
|
//-----------------------------------------------------------------------------
|
|
class CGCInterface : public IGameCoordinator
|
|
{
|
|
public:
|
|
CGCInterface();
|
|
~CGCInterface();
|
|
|
|
//message sources that we tag message tracking with so they can be filtered accordingly
|
|
enum EMsgSource
|
|
{
|
|
eMsgSource_System = ( 1 << 0 ),
|
|
eMsgSource_Client = ( 1 << 1 ),
|
|
eMsgSource_GC = ( 1 << 2 ),
|
|
};
|
|
|
|
// Simple accessors
|
|
IGameCoordinator *GetGC();
|
|
|
|
AppId_t GetAppID() const;
|
|
const char *GetDebugName() const;
|
|
EUniverse GetUniverse() const;
|
|
bool BIsDevMode() const;
|
|
const char *GetGCDLLPath() const;
|
|
//returns the process ID of the parent process, or 0 if it isn't specified
|
|
HANDLE GetParentProcess() const { return m_hParentProcess; }
|
|
|
|
// Exposed functions from IGameCoordinatorHost
|
|
bool BProcessSystemMessage( uint32 unGCSysMsgType, const void *pubData, uint32 cubData );
|
|
bool BSendMessageToClient( uint64 ullSteamID, uint32 unMsgType, const void *pubData, uint32 cubData );
|
|
bool BSendMessageToGC( int iGCServerIDTarget, uint32 unMsgType, const void *pubData, uint32 cubData );
|
|
void EmitSpew( const char *pchGroupName, SpewType_t spewType, int iSpewLevel, int iLevelLog, const char *pchMsg );
|
|
void AsyncSQLQuery( IGCSQLQuery *pQuery, int eSchemaCatalog );
|
|
void SetStartupComplete( bool bSuccess );
|
|
void SetShutdownComplete();
|
|
|
|
// Additional services
|
|
uint64 GenerateGID();
|
|
static uint32 GetGCDirIndexFromGID( GID_t gid );
|
|
bool BSaveConvars();
|
|
void RecordAssert( const char *pchFile, int nLine, const char *pchMessage, bool *pbShouldWriteMinidump );
|
|
CSteamID ConstructSteamIDForClient( AccountID_t unAccountID ) const;
|
|
|
|
// Implementation of IGameCoordinator
|
|
virtual bool BAsyncInit( uint32 unAppID, const char *pchDebugName, int iGCIndex, IGameCoordinatorHost *pHost ) OVERRIDE;
|
|
virtual bool BMainLoopOncePerFrame( uint64 ulLimitMicroseconds ) OVERRIDE;
|
|
virtual bool BMainLoopUntilFrameCompletion( uint64 ulLimitMicroseconds ) OVERRIDE;
|
|
virtual bool BAsyncShutdown() OVERRIDE;
|
|
virtual void Unload() OVERRIDE;
|
|
virtual void HandleMessageFromClient( uint64 ullSenderID, uint32 unMsgType, void *pubData, uint32 cubData ) OVERRIDE;
|
|
virtual void HandleMessageFromSystem( uint32 unGCSysMsgType, void *pubData, uint32 cubData ) OVERRIDE;
|
|
virtual void HandleMessageFromGC( int iGCServerIDSender, uint32 unMsgType, void *pubData, uint32 cubData ) OVERRIDE;
|
|
|
|
// Allows temporary capturing of log spew for ease of generating alerts
|
|
void StartLogCapture();
|
|
void EndLogCapture();
|
|
const CUtlVector<CUtlString> *GetLogCapture();
|
|
void ClearLogCapture();
|
|
|
|
//the current version of the GC used for reporting purposes only
|
|
uint32 GetVersion() const { return m_nVersion; }
|
|
const char* GetMachineName() const { return m_sMachineName; }
|
|
|
|
//provides access to the name of the binary for this GC for development builds. This is blank for non-development builds
|
|
const char* GetDevBinaryName() const { return m_sDevBinaryName; }
|
|
|
|
//access to stats recorded about various asserts triggered in the system
|
|
struct AssertInfo_t
|
|
{
|
|
//the line the assert fired from
|
|
uint32 m_nLine;
|
|
//how many actually fired and recorded
|
|
uint32 m_nTotalFired;
|
|
uint32 m_nTotalRecorded;
|
|
//how many fired since the last clear
|
|
uint32 m_nWindowFired;
|
|
//the string associated with the first firing
|
|
CUtlString m_sMsg;
|
|
//the times we recorded last
|
|
CUtlVector< RTime32 > m_vRecordTimes;
|
|
};
|
|
typedef CUtlDict< CUtlVector< AssertInfo_t* >* > AssertInfoDict_t;
|
|
const AssertInfoDict_t& GetAssertInfo() const { return m_dictAsserts; }
|
|
|
|
//called to reset the assert window, this is useful for tracking how many asserts fired within a specific time range
|
|
void ClearAssertWindowCounts();
|
|
|
|
//called to add a substring that console output will be filtered against. This is only intended for urgent text squelching
|
|
void AddBlockEmitString( const char* pszStr, bool bBlockConsole, bool bBlockLog );
|
|
void ClearBlockEmitStrings();
|
|
|
|
//asserts are always rate limited. If you absolutely need to avoid that, you can use this object to force asserts to be recorded regardless of rate limiting
|
|
class CDisableAssertRateLimit
|
|
{
|
|
public:
|
|
CDisableAssertRateLimit() { s_nDisabledCount++; }
|
|
~CDisableAssertRateLimit() { s_nDisabledCount--; }
|
|
static int32 s_nDisabledCount;
|
|
};
|
|
|
|
private:
|
|
|
|
//the list of substrings we want to filter text based upon
|
|
struct BlockString_t
|
|
{
|
|
CUtlString m_sStr;
|
|
bool m_bBlockLog;
|
|
bool m_bBlockConsole;
|
|
};
|
|
CUtlVector< BlockString_t* > m_BlockEmitStrings;
|
|
|
|
//called to clear all existing assert stats
|
|
void ClearAssertInfo();
|
|
|
|
//this will handle loading the config file for the GC and initializing the directory, and will return the config key values
|
|
//so that it can be used to load the convars from
|
|
bool BReadConfigDirectory( KeyValuesAD& configValues );
|
|
|
|
//handles loading in the convars from the key values loaded with BReadConfigDirectory, and will setup the convars based upon
|
|
//what GC type this is
|
|
bool BReadConvars( KeyValuesAD& configValues );
|
|
void InitConVars( KeyValues *pkvConvars );
|
|
|
|
IGameCoordinatorHost *m_pGCHost;
|
|
CGCBase *m_pGC;
|
|
const CGCDirProcess *m_pGCDirProcess;
|
|
|
|
//the version of the GC. This is for reporting purposes only, and will be zero for development builds
|
|
uint32 m_nVersion;
|
|
|
|
AppId_t m_nAppID;
|
|
CUtlConstString m_sDebugName;
|
|
EUniverse m_eUniverse;
|
|
bool m_bDevMode;
|
|
CUtlConstString m_sGCDLLPath;
|
|
|
|
uint64 m_ullGID;
|
|
HANDLE m_hParentProcess;
|
|
|
|
//all the asserts that have fired
|
|
AssertInfoDict_t m_dictAsserts;
|
|
|
|
CUtlVector<CUtlString> m_vecLogCapture;
|
|
bool m_bLogCaptureEnabled;
|
|
|
|
//the name of the binary, set for development build
|
|
CUtlString m_sDevBinaryName;
|
|
|
|
//the name of the machine we are running on
|
|
CUtlString m_sMachineName;
|
|
};
|
|
|
|
extern CGCInterface *GGCInterface();
|
|
|
|
} // namespace GCSDK
|
|
|
|
#endif // GCINTERFACE_H
|