Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// $NoKeywords: $
//=============================================================================
#ifndef GCREFCOUNT_H
#define GCREFCOUNT_H
#include "tier0/memdbgon.h"
namespace GCSDK
{
// Base class for ref counted classes. Derive from this to be refcounted. Note:
// you can no longer be deleted directly or declared on the stack. Make your
// derived class' destructor private to ensure you can't be deleted directly or declared
// on the stack.
// utility class
template< class T >
class CAutoPtr
{
T *m_pT;
public:
CAutoPtr()
{
m_pT = NULL;
}
~CAutoPtr()
{
delete m_pT;
}
T *reset( T *p )
{
delete m_pT;
m_pT = p;
return m_pT;
}
T *TakeOwnership()
{
T *p = m_pT;
m_pT = NULL;
return p;
}
T *release( )
{
T *pT = m_pT;
m_pT = NULL;
return pT;
}
T *operator->()
{
return m_pT;
}
operator T*()
{
return m_pT;
}
protected:
T *operator=(T*p)
{
AssertMsg( NULL == m_pT, "If this assert fires, you're leaking.\n" );
m_pT = p;
return m_pT;
}
};
class CRefCount
{
public:
CRefCount() { m_cRef = 1; } // we are born with a ref count of 1
// increment ref count
int AddRef() { return ThreadInterlockedIncrement( &m_cRef ); }
// delete ourselves when ref count reaches 0
int Release()
{
Assert( m_cRef > 0 );
int cRef = ThreadInterlockedDecrement( &m_cRef );
if ( 0 == cRef )
DestroyThis();
return cRef;
}
protected:
// Classes that derive from this should make their destructors private and virtual!
virtual ~CRefCount() { Assert( 0 == m_cRef ); }
virtual void DestroyThis() { delete this; } // derived classes may override this if they want to be part of a mem pool
volatile int32 m_cRef; // ref count of this object
};
#define SAFE_RELEASE( x ) if ( NULL != ( x ) ) { ( x )->Release(); x = NULL; }
} // namespace GCSDK
#include "tier0/memdbgoff.h"
#endif // GCREFCOUNT_H