Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Serialized Digital Object caching and manipulation
//
//=============================================================================
#ifndef SBOCACHE_H
#define SBOCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlhashmaplarge.h"
#include "tier1/utlqueue.h"
#include "tier1/utlvector.h"
#include <algorithm>
namespace GCSDK
{
// Call to register SDOs. All SDO types must be registered before loaded
#define REG_SDO( classname ) GSDOCache().RegisterSDO( classname::k_eType, #classname )
// A string used to tell the difference between nil objects and actual objects in memcached
extern const char k_rgchNilObjSerializedValue[];
//-----------------------------------------------------------------------------
// Purpose: Keeps a moving average of a data set
//-----------------------------------------------------------------------------
template< int SAMPLES >
class CMovingAverage
{
public:
CMovingAverage()
{
Reset();
}
void Reset()
{
memset( m_rglSamples, 0, sizeof( m_rglSamples ) );
m_cSamples = 0;
m_lTotal = 0;
}
void AddSample( int64 lSample )
{
int iIndex = m_cSamples % SAMPLES;
m_lTotal += ( lSample - m_rglSamples[iIndex] );
m_rglSamples[iIndex] = lSample;
m_cSamples++;
}
uint64 GetAveragedSample() const
{
if ( !m_cSamples )
return 0;
int64 iMax = (int64)MIN( m_cSamples, SAMPLES );
return m_lTotal / iMax;
}
private:
int64 m_rglSamples[SAMPLES];
int64 m_lTotal;
uint64 m_cSamples;
};
//-----------------------------------------------------------------------------
// Purpose: Global accessor to the manager
//-----------------------------------------------------------------------------
class CSDOCache;
CSDOCache &GSDOCache();
//-----------------------------------------------------------------------------
// Purpose: interface to a Database Backed Object
//-----------------------------------------------------------------------------
class ISDO
{
public:
virtual ~ISDO() {}
// Identification
virtual int GetType() const = 0;
virtual uint32 GetHashCode() const = 0;
virtual bool IsEqual( const ISDO *pSDO ) const = 0;
// Ref counting
virtual int AddRef() = 0;
virtual int Release() = 0;
virtual int GetRefCount() = 0;
// memory usage
virtual size_t CubBytesUsed() = 0;
// Serialization tools
virtual bool BReadFromBuffer( const byte *pubData, int cubData ) = 0;
virtual void WriteToBuffer( CUtlBuffer &memBuffer ) = 0;
// memcached batching tools
virtual void GetMemcachedKeyName( CFmtStr &strDest ) = 0;
// SQL loading
virtual bool BYldLoadFromSQL( CUtlVector<ISDO *> &vecSDOToLoad, CUtlVector<bool> &vecResults ) const = 0;
// post-load initialization (whether loaded from SQL or memcached)
virtual void PostLoadInit() = 0;
// comparison function for validating memcached copies vs SQL copies
virtual bool IsIdentical( ISDO *pSDO ) = 0;
// Returns true if this is not the actual object, but a placeholder to remember that this object
// doesn't actually exist
virtual bool BNilObject() const = 0;
// Allocs an SDO that must return true for IsEqual( this ) and BNilObject(). This is so we can
// cache load attempts for objects that don't exist
virtual ISDO *AllocNilObject() = 0;
// Creates a key name that looks like "Prefix_%u" but faster
};
//-----------------------------------------------------------------------------
// Purpose: base class for a Serialized Digital Object
//-----------------------------------------------------------------------------
template<typename KeyType, int eSDOType, class ProtoMsg>
class CBaseSDO : public ISDO
{
public:
typedef KeyType KeyType_t;
enum { k_eType = eSDOType };
CBaseSDO( const KeyType &key ) : m_Key( key ), m_nRefCount( 0 ) {}
const KeyType &GetKey() const { return m_Key; }
// ISDO implementation
virtual int AddRef();
virtual int Release();
virtual int GetRefCount();
virtual int GetType() const { return eSDOType; }
virtual bool BNilObject() const { return false; }
virtual uint32 GetHashCode() const;
virtual bool BReadFromBuffer( const byte *pubData, int cubData );
virtual void WriteToBuffer( CUtlBuffer &memBuffer );
// Implement this in a subclass if there's some value like 0 or -1 that's invalid so
// the system can know to not even attempt to load it
static bool BKeyValid( const KeyType_t &key ) { return true; }
// We use protobufs for all serialization
virtual void SerializeToProtobuf( ProtoMsg &msg ) = 0;
virtual bool DeserializeFromProtobuf( const ProtoMsg &msg ) = 0;
// default comparison function - override to do your own compare
virtual bool IsEqual( const ISDO *pSDO ) const;
// default load from SQL is no-op as not all types have permanent storage - override to create a
// batch load
virtual bool BYldLoadFromSQL( CUtlVector<ISDO *> &vecSDOToLoad, CUtlVector<bool> &vecResults ) const;
// override to do initialization after load
virtual void PostLoadInit() {}
// compares the serialized versions by default. Override to have more specific behavior
virtual bool IsIdentical( ISDO *pSDO );
// Creates a copy of the object with the same key
virtual ISDO *AllocNilObject();
// tools
bool WriteToMemcached();
bool DeleteFromMemcached();
// Creates a key name that looks like "Prefix_%u" but faster. Also makes sure the correct buffer size is passed
template <size_t prefixBufSize>
void CreateSimpleMemcachedName( CFmtStr &strDest, char (&rgchPrefix)[prefixBufSize], uint32 unSuffix )
{
CSDOCache::CreateSimpleMemcachedName( strDest, rgchPrefix, prefixBufSize - 1, unSuffix );
}
private:
int m_nRefCount;
KeyType m_Key;
};
//-----------------------------------------------------------------------------
// Purpose: Represents an object we tried to load but didn't exist. We use
// this to cache the failure so we don't keep trying to look it up
//-----------------------------------------------------------------------------
template<typename KeyType, int eSDOType, class ProtoMsg>
class CNilSDO : public CBaseSDO<KeyType, eSDOType, ProtoMsg>
{
public:
CNilSDO( const KeyType &key, const char *pchMemcachedKeyName ) : CBaseSDO<KeyType, eSDOType, ProtoMsg>( key ), m_sMemcachedKeyName( pchMemcachedKeyName ) {}
virtual bool BNilObject() const { return true; }
virtual bool BReadFromBuffer( const byte *pubData, int cubData ) { return false; }
virtual void WriteToBuffer( CUtlBuffer &memBuffer ) { memBuffer.PutString( k_rgchNilObjSerializedValue ); }
virtual void SerializeToProtobuf( ProtoMsg &msg ) {}
virtual bool DeserializeFromProtobuf( const ProtoMsg &msg ) { return false; }
virtual size_t CubBytesUsed() { return sizeof( *this ) + m_sMemcachedKeyName.Length(); }
virtual void GetMemcachedKeyName( CFmtStr &strKey ) { V_strncpy( strKey.Access(), m_sMemcachedKeyName, FMTSTR_STD_LEN ); }
private:
CUtlString m_sMemcachedKeyName;
};
//-----------------------------------------------------------------------------
// Purpose: references to a database-backed object
// maintains refcount of the object
//-----------------------------------------------------------------------------
template<class T>
class CSDORef
{
T *m_pSDO;
public:
CSDORef() { m_pSDO = NULL; }
explicit CSDORef( CSDORef<T> &SDORef ) { m_pSDO = SDORef.Get(); if ( m_pSDO ) m_pSDO->AddRef(); }
explicit CSDORef( T *pSDO ) { m_pSDO = pSDO; if ( m_pSDO ) m_pSDO->AddRef(); }
~CSDORef() { if ( m_pSDO ) m_pSDO->Release(); }
T *Get() { return m_pSDO; }
const T *Get() const { return m_pSDO; }
T *operator->() { return Get(); }
const T *operator->() const { return Get(); }
operator const T *() const { return m_pSDO; }
operator const T *() { return m_pSDO; }
operator T *() { return m_pSDO; }
CSDORef<T> &operator=( T *pSDO ) { if ( m_pSDO ) m_pSDO->Release(); m_pSDO = pSDO; if ( m_pSDO ) m_pSDO->AddRef(); return *this; }
bool operator !() const { return Get() == NULL; }
bool IsValid( void ) const { return Get() != NULL; }
};
//-----------------------------------------------------------------------------
// Purpose: manages a cache of SDO objects
//-----------------------------------------------------------------------------
class CSDOCache
{
public:
CSDOCache();
~CSDOCache();
// Call to register SDOs. All SDO types must be registered before loaded
void RegisterSDO( int nType, const char *pchName );
// A struct to hold stats for the system. This is generated code in Steam. It would be great to make
// it generated code here if we could bring Steam's operational stats system in the GC
struct StatsSDOCache_t
{
uint64 m_cItemsLRUd;
uint64 m_cBytesLRUd;
uint64 m_cItemsUnreferenced;
uint64 m_cBytesUnreferenced;
uint64 m_cItemsInCache;
uint64 m_cBytesInCacheEst;
uint64 m_cItemsQueuedToLoad;
uint64 m_cItemsLoadedFromMemcached;
uint64 m_cItemsLoadedFromSQL;
uint64 m_cItemsFailedLoadFromSQL;
uint64 m_cQueuedMemcachedRequests;
uint64 m_cQueuedSQLRequests;
uint64 m_nSQLBatchSizeAvgx100;
uint64 m_nMemcachedBatchSizeAvgx100;
uint64 m_cSQLRequestsRejectedTooBusy;
uint64 m_cMemcachedRequestsRejectedTooBusy;
uint64 m_cNilItemsLoadedFromMemcached;
uint64 m_cNilItemsLoadedFromSQL;
};
// loads a SDO, and assigns a reference to it
// returns false if the item couldn't be loaded, or timed out loading
template<class T>
bool BYldLoadSDO( CSDORef<T> *pPSDORef, const typename T::KeyType_t &key, bool *pbTimeoutLoading = NULL );
// gets access to a SDO, but only if it's currently loaded
template<class T>
bool BGetLoadedSDO( CSDORef<T> *pPSDORef, const typename T::KeyType_t &key, bool *pbFoundNil = NULL );
// starts loading a SDO you're going to reference soon with the above BYldLoadSDO()
// use this to batch up requests, hinting a set then getting reference to a set is significantly faster
template<class T>
void HintLoadSDO( const typename T::KeyType_t &key );
// as above, but starts load a set
template<class T>
void HintLoadSDO( const CUtlVector<typename T::KeyType_t> &vecKeys );
// Clears a nil object if one exists for this key.
template<class T>
void RemoveNil( const typename T::KeyType_t &key );
// force a deletes a SDO from the cache - waits until the object is not referenced
template<class T>
bool BYldDeleteSDO( const typename T::KeyType_t &key, uint64 unMicrosecondsToWaitForUnreferenced );
// SDO refcount management
void OnSDOReferenced( ISDO *pSDO );
void OnSDOReleased( ISDO *pSDO );
// writes a SDO to memcached immediately
bool WriteSDOToMemcached( ISDO *pSDO );
// delete the SDO record from memcached
bool DeleteSDOFromMemcached( ISDO *pSDO );
// job results
void OnSDOLoadSuccess( int eSDO, int iRequestID, bool bNilObj, ISDO **ppSDO );
void OnMemcachedSDOLoadFailure( int eSDO, int iRequestID );
void OnSQLSDOLoadFailure( int eSDO, int iRequestID, bool bSQLLayerSucceeded );
void OnMemcachedLoadJobComplete( JobID_t jobID );
void OnSQLLoadJobComplete( int eSDO, JobID_t jobID );
// test access - deletes all unreferenced objects
void Flush();
// stats access
StatsSDOCache_t &GetStats() { return m_StatsSDOCache; }
int CubReferencedEst(); // number of bytes referenced in the cache
// prints info about the class
void Dump();
static void CreateSimpleMemcachedName( CFmtStr &strDest, const char *pchPrefix, uint32 unPrefixLen, uint32 unSuffix );
// memcached verification - returns the number of mismatches
//**tempcomment** void YldVerifyMemcachedData( CreateSDOFunc_t pCreateSDOFunc, CUtlVector<uint32> &vecIDs, int *pcMatches, int *pcMismatches );
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, const char *pchName );
#endif
// Functions that need to be in the frame loop
virtual bool BFrameFuncRunJobsUntilCompleted( CLimitTimer &limitTimer );
virtual bool BFrameFuncRunMemcachedQueriesUntilCompleted( CLimitTimer &limitTimer );
virtual bool BFrameFuncRunSQLQueriesUntilCompleted( CLimitTimer &limitTimer );
private:
// Custom comparator for our hash map
class CDefPISDOEquals
{
public:
CDefPISDOEquals() {}
CDefPISDOEquals( int i ) {}
inline bool operator()( const ISDO *lhs, const ISDO *rhs ) const { return ( lhs->IsEqual( rhs ) ); }
inline bool operator!() const { return false; }
};
class CPISDOHashFunctor
{
public:
uint32 operator()(const ISDO *pSDO ) const { return pSDO->GetHashCode(); }
};
template<class T>
int FindLoadedSDO( const typename T::KeyType_t &key );
template<class T>
int QueueLoad( const typename T::KeyType_t &key );
int QueueMemcachedLoad( ISDO *pSDO );
// items already loaded - Maps the SDO to the LRU position
CUtlHashMapLarge<ISDO *, int, CDefPISDOEquals, CPISDOHashFunctor> m_mapISDOLoaded;
// items we have queued to load, in the state of either being loaded from memcached or SQL
// maps SDO to a list of jobs waiting on the load
CUtlHashMapLarge<ISDO *, CCopyableUtlVector<JobID_t>, CDefPISDOEquals, CPISDOHashFunctor> m_mapQueuedRequests;
// requests to load from memcached
CUtlLinkedList<int, int> m_queueMemcachedRequests;
// Jobs currently processing memcached load requests
CUtlVector<JobID_t> m_vecMemcachedJobs;
// Loading from SQL is divided by SDO type
struct SQLRequestManager_t
{
// requests to load from SQL. Maps to an ID in the map of queued requests
CUtlLinkedList<int, int> m_queueRequestIDsToLoadFromSQL;
// SQL jobs we have active doing reads for cache items
CUtlVector<JobID_t> m_vecSQLJobs;
};
// a queue of requests to load from SQL for each type
CUtlHashMapLarge<int, SQLRequestManager_t *> m_mapQueueSQLRequests;
// jobs to wake up, since we've satisfied their SDO load request
struct JobToWake_t
{
JobID_t m_jobID;
bool m_bLoadLayerSuccess;
};
CUtlLinkedList<JobToWake_t, int> m_queueJobsToContinue;
struct LRUItem_t
{
ISDO * m_pSDO;
size_t m_cub;
};
CUtlLinkedList<LRUItem_t, int> m_listLRU;
uint32 m_cubLRUItems;
void RemoveSDOFromLRU( int iMapSDOLoaded );
struct TypeStats_t
{
TypeStats_t()
: m_nLoaded( 0 )
, m_nRefed( 0 )
, m_cubUnrefed( 0 )
, m_nNilObjects( 0 )
{}
CUtlString m_strName;
int m_nLoaded;
int m_nRefed;
int m_cubUnrefed;
int m_nNilObjects;
};
StatsSDOCache_t m_StatsSDOCache;
CMovingAverage<100> m_StatMemcachedBatchSize, m_StatSQLBatchSize;
CUtlMap<int, TypeStats_t> m_mapTypeStats;
};
//-----------------------------------------------------------------------------
// Definition of CBaseSDO template functions now that CSDOCache is defined and
// GSDOCache() can safely be used.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: adds a reference
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
int CBaseSDO<KeyType,ESDOType,ProtoMsg>::AddRef()
{
if ( ++m_nRefCount == 1 )
GSDOCache().OnSDOReferenced( this );
return m_nRefCount;
}
//-----------------------------------------------------------------------------
// Purpose: releases a reference
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
int CBaseSDO<KeyType,ESDOType,ProtoMsg>::Release()
{
DbgVerify( m_nRefCount > 0 );
int nRefCount = --m_nRefCount;
if ( nRefCount == 0 )
GSDOCache().OnSDOReleased( this );
return nRefCount;
}
//-----------------------------------------------------------------------------
// Purpose: ref count
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
int CBaseSDO<KeyType,ESDOType,ProtoMsg>::GetRefCount()
{
return m_nRefCount;
}
//-----------------------------------------------------------------------------
// Purpose: Hashes the object for insertion into a hashtable
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
uint32 CBaseSDO<KeyType,ESDOType,ProtoMsg>::GetHashCode() const
{
#pragma pack( push, 1 )
struct hashcode_t
{
int m_Type;
KeyType_t m_Key;
} hashStruct = { ESDOType, m_Key };
#pragma pack( pop )
return PearsonsHashFunctor<hashcode_t>()( hashStruct );
}
//-----------------------------------------------------------------------------
// Purpose: Deserializes the object
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::BReadFromBuffer( const byte *pubData, int cubData )
{
ProtoMsg msg;
if ( !msg.ParseFromArray( pubData, cubData ) )
return false;
if ( !DeserializeFromProtobuf( msg ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Serializes the object
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
void CBaseSDO<KeyType,ESDOType,ProtoMsg>::WriteToBuffer( CUtlBuffer &memBuffer )
{
ProtoMsg *pMsg = CProtoBufMsg<ProtoMsg>::AllocProto();
SerializeToProtobuf( *pMsg );
uint32 unSize = pMsg->ByteSize();
memBuffer.EnsureCapacity( memBuffer.Size() + unSize );
pMsg->SerializeWithCachedSizesToArray( (uint8*)memBuffer.Base() + memBuffer.TellPut() );
memBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, memBuffer.TellPut() + unSize );
CProtoBufMsg<ProtoMsg>::FreeProto( pMsg );
}
//-----------------------------------------------------------------------------
// Purpose: does an immediate write of the object to memcached
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::WriteToMemcached()
{
return GSDOCache().WriteSDOToMemcached( this );
}
//-----------------------------------------------------------------------------
// Purpose: does an immediate write of the object to memcached
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::DeleteFromMemcached()
{
return GSDOCache().DeleteSDOFromMemcached( this );
}
//-----------------------------------------------------------------------------
// Purpose: default equality function - compares type and key
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::IsEqual( const ISDO *pSDO ) const
{
if ( GetType() != pSDO->GetType() )
return false;
return ( GetKey() == static_cast<const CBaseSDO<KeyType,ESDOType,ProtoMsg> *>( pSDO )->GetKey() );
}
//-----------------------------------------------------------------------------
// Purpose: Batch load a group of SDO's of the same type from SQL.
// Default is no-op as not all types have permanent storage.
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::BYldLoadFromSQL( CUtlVector<ISDO *> &vecSDOToLoad, CUtlVector<bool> &vecResults ) const
{
FOR_EACH_VEC( vecResults, i )
{
vecResults[i] = true;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: default validation function - compares serialized versions
//-----------------------------------------------------------------------------
bool CompareSDOObjects( ISDO *pSDO1, ISDO *pSDO2 );
template<typename KeyType, int ESDOType, class ProtoMsg>
bool CBaseSDO<KeyType,ESDOType,ProtoMsg>::IsIdentical( ISDO *pSDO )
{
return CompareSDOObjects( this, pSDO );
}
//-----------------------------------------------------------------------------
// Purpose: default validation function - compares serialized versions
//-----------------------------------------------------------------------------
template<typename KeyType, int ESDOType, class ProtoMsg>
ISDO *CBaseSDO<KeyType,ESDOType,ProtoMsg>::AllocNilObject()
{
CFmtStr strKey;
GetMemcachedKeyName( strKey );
return new CNilSDO<KeyType,ESDOType,ProtoMsg>( GetKey(), strKey );
}
//-----------------------------------------------------------------------------
// Purpose: Finds a loaded SDO in memory. Returns the index of the object
// into the loaded SDOs map
//-----------------------------------------------------------------------------
template<class T>
int CSDOCache::FindLoadedSDO( const typename T::KeyType_t &key )
{
// see if we have it in cache first
T probe( key );
return m_mapISDOLoaded.Find( &probe );
}
//-----------------------------------------------------------------------------
// Purpose: Queues loading an SDO. Returns the index of the entry in the
// load queue
//-----------------------------------------------------------------------------
template<class T>
int CSDOCache::QueueLoad( const typename T::KeyType_t &key )
{
T probe( key );
int iMap = m_mapQueuedRequests.Find( &probe );
if ( m_mapQueuedRequests.IsValidIndex( iMap ) )
return iMap;
return QueueMemcachedLoad( new T( key ) );
}
//-----------------------------------------------------------------------------
// Purpose: Preloads the object into the local cache
//-----------------------------------------------------------------------------
template<class T>
void CSDOCache::HintLoadSDO( const typename T::KeyType_t &key )
{
// see if this is something we should even try to load
if ( !T::BKeyValid( key ) )
return;
// see if we have it in cache first
if ( !m_mapISDOLoaded.IsValidIndex( FindLoadedSDO<T>( key ) ) )
{
QueueLoad<T>( key );
}
}
//-----------------------------------------------------------------------------
// Purpose: Preloads a set set of objects into the local cache
//-----------------------------------------------------------------------------
template<class T>
void CSDOCache::HintLoadSDO( const CUtlVector<typename T::KeyType_t> &vecKeys )
{
FOR_EACH_VEC( vecKeys, i )
{
HintLoadSDO<T>( vecKeys[i] );
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns an already-loaded SDO
//-----------------------------------------------------------------------------
template<class T>
bool CSDOCache::BGetLoadedSDO( CSDORef<T> *pPSDORef, const typename T::KeyType_t &key, bool *pbFoundNil )
{
if ( NULL != pbFoundNil )
{
*pbFoundNil = false;
}
int iMap = FindLoadedSDO<T>( key );
if ( !m_mapISDOLoaded.IsValidIndex( iMap ) )
return false;
ISDO *pObj = m_mapISDOLoaded.Key( iMap );
if ( pObj->BNilObject() )
{
int iLRU = m_mapISDOLoaded[ iMap ];
Assert( m_listLRU.IsValidIndex( iLRU ) );
if ( m_listLRU.IsValidIndex( iLRU ) )
{
// Even though we don't return nil objects, this is a hit on it
// so it needs to go to the back of the LRU
m_listLRU.LinkToTail( m_mapISDOLoaded[ iMap ] );
}
if ( NULL != pbFoundNil )
{
*pbFoundNil = true;
}
return false;
}
else
{
*pPSDORef = assert_cast<T*>( pObj );
return true;
}
}
//-----------------------------------------------------------------------------
// Purpose: Loads the object into memory
//-----------------------------------------------------------------------------
template<class T>
bool CSDOCache::BYldLoadSDO( CSDORef<T> *pPSDORef, const typename T::KeyType_t &key, bool *pbTimeoutLoading /* = NULL */ )
{
VPROF_BUDGET( "CSDOCache::BYldLoadSDO", VPROF_BUDGETGROUP_STEAM );
if ( pbTimeoutLoading )
*pbTimeoutLoading = false;
// Clear the current object the ref is holding
*pPSDORef = NULL;
// see if this is something we should even try to load
if ( !T::BKeyValid( key ) )
return false;
// see if we have it in cache first
bool bFoundNil = false;
if ( BGetLoadedSDO( pPSDORef, key, &bFoundNil ) )
return true;
// If we've already tried to look this up in the past don't bother looking it up again
if ( bFoundNil )
return false;
// otherwise batch it for load
int iMap = QueueLoad<T>( key );
// make sure we could queue it
if ( !m_mapQueuedRequests.IsValidIndex( iMap ) )
return false;
// add the current job to this list waiting for the object to load
m_mapQueuedRequests[iMap].AddToTail( GJobCur().GetJobID() );
// wait for it to load (loader will signal our job when done)
if ( !GJobCur().BYieldingWaitForWorkItem() )
{
if ( pbTimeoutLoading )
*pbTimeoutLoading = true;
return false;
}
// should be loaded - look up in the load map and try again
bool bRet = BGetLoadedSDO( pPSDORef, key );
//Assert( bRet );
return bRet;
}
//-----------------------------------------------------------------------------
// Clears a nil object if one exists for this key.
//-----------------------------------------------------------------------------
template<class T>
void CSDOCache::RemoveNil( const typename T::KeyType_t &key )
{
// See if this key is allowed to exist
if ( !T::BKeyValid( key ) )
{
AssertMsg( false, "RemoveNil called with an invalid key" );
return;
}
// Remove the nil if there is one
int iMap = FindLoadedSDO< T >( key );
if ( m_mapISDOLoaded.IsValidIndex( iMap ) )
{
ISDO *pSDO = m_mapISDOLoaded.Key( iMap );
if ( !pSDO->BNilObject() )
return;
int iMapStats = m_mapTypeStats.Find( pSDO->GetType() );
if ( m_mapTypeStats.IsValidIndex( iMapStats ) )
{
m_mapTypeStats[iMapStats].m_nNilObjects--;
}
RemoveSDOFromLRU( iMap );
m_mapISDOLoaded.RemoveAt( iMap );
delete pSDO;
}
// Remove the object from memcached. Do this here because while we have for sure removed any nil that was in memory
// this may have been a nil that was not in memory but instead cached in memcached.
T temp( key );
DeleteSDOFromMemcached( &temp );
}
//-----------------------------------------------------------------------------
// Purpose: reloads an existing element from the SQL DB
//-----------------------------------------------------------------------------
template<class T>
bool CSDOCache::BYldDeleteSDO( const typename T::KeyType_t &key, uint64 unMicrosecondsToWaitForUnreferenced )
{
// see if we have it in cache first
int iMap = FindLoadedSDO<T>( key );
if ( !m_mapISDOLoaded.IsValidIndex( iMap ) )
{
T temp( key );
temp.DeleteFromMemcached();
return true; /* we're good, it's not loaded */
}
assert_cast<T *>(m_mapISDOLoaded.Key( iMap ))->DeleteFromMemcached();
// check the ref count
int64 cAttempts = MAX( 1LL, (int64)(unMicrosecondsToWaitForUnreferenced / k_cMicroSecPerShellFrame) );
while ( cAttempts-- > 0 )
{
if ( 0 == m_mapISDOLoaded.Key( iMap )->GetRefCount() )
{
// delete the object
Assert( m_listLRU.IsValidIndex( m_mapISDOLoaded[iMap] ) );
RemoveSDOFromLRU( iMap );
ISDO *pSDO = m_mapISDOLoaded.Key( iMap );
m_mapISDOLoaded.RemoveAt( iMap );
int iMapStats = m_mapTypeStats.Find( m_mapISDOLoaded.Key( iMap )->GetType() );
if ( m_mapTypeStats.IsValidIndex( iMapStats ) )
{
if ( pSDO->BNilObject() )
{
m_mapTypeStats[iMapStats].m_nNilObjects--;
}
else
{
m_mapTypeStats[iMapStats].m_nLoaded--;
}
}
delete pSDO;
return true;
}
else
{
GJobCur().BYieldingWaitOneFrame();
}
}
// couldn't reload
return false;
}
//-----------------------------------------------------------------------------
// Purpose: A class to factor out the common code in most SDO SQL loading funcitons
//-----------------------------------------------------------------------------
template<class T>
class CSDOSQLLoadHelper
{
public:
//this is the results of the load helper, abstracted to provide a more efficient means to lookup the queries without
//having to do very expensive memory management
template< class SCH >
class CResults
{
public:
//given a key, this will return the range of indices that include this key. -1 will be set to the start if no match is found. This will return
//the number of matches found
int GetKeyIndexRange( typename T::KeyType_t Key, int& nStart, int& nEnd ) const;
//given a key, this will return the first schema that matches this key, or NULL if none is found. Only use this if you know there
//is a maximum of a single value
const SCH* GetSingleResultForKey( typename T::KeyType_t Key ) const;
//used to start iteration over a group of results. Given a key, this will return the index that can be used to get the result or -1 if no match is found
int GetFirstResultIndex( typename T::KeyType_t Key ) const;
//given an index that was previously obtained from GetFirst/NextResultIndex, this will get the next result that has the same key, or return -1 if no further keys of that type are found
int GetNextResultIndex( int nOldResultIndex ) const;
//given an index from GetFirst/NextResultIndex that is valid (i.e. not -1), this will return the result that was obtained
const SCH* GetResultFromIndex( int nIndex ) const;
//given an index returned by the GetFirst/NextResultIndex, this will determine if it is valid
static int InvalidIndex() { return -1; }
private:
//given a key, this maps to the specific result
template< class TKeyType >
struct SKeyToResult
{
bool operator< (const SKeyToResult< TKeyType >& rhs ) const { return m_Key < rhs.m_Key; }
typename TKeyType m_Key; //key value
uint32 m_nResultIndex; //index into our result list
};
friend class CSDOSQLLoadHelper;
CUtlVector< SKeyToResult< typename T::KeyType_t > > m_KeyToResult;
CUtlVector< SCH > m_Results;
};
// Initializes with the vector of objects being loaded
CSDOSQLLoadHelper( const CUtlVector<ISDO *> *vecSDOToLoad, const char *pchProfileName );
// Loads all rows in the SCH table whose field nFieldID match the key of an SDO being loaded
template<class SCH>
bool BYieldingExecuteSingleTable( int nFieldID, CResults< SCH >& Results );
// Loads the specified columns for all rows in the SCH table whose field nFieldID match the key of an SDO being loaded
template<class SCH>
bool BYieldingExecuteSingleTable( int nFieldID, const CColumnSet &csetRead, CResults< SCH >& Results );
// Functions to load rows from more than one table at a time
// Loads all rows in the SCH table whose field nFieldID match the key of an SDO being loaded
template<class SCH>
void AddTableToQuery( int nFieldID );
// Loads the specified columns for all rows in the SCH table whose field nFieldID match the key of an SDO being loaded
template<class SCH>
void AddTableToQuery( int nFieldID, const CColumnSet &csetRead );
// Executes the mutli-table query
bool BYieldingExecute();
// Gets the results for a table from a multi-table query
template<class SCH>
bool BGetResults( int nQuery, CResults< SCH >& Results );
private:
CUtlVector<typename T::KeyType_t> m_vecKeys;
CSQLAccess m_sqlAccess;
struct Query_t
{
Query_t( const CColumnSet &columnSet, int nKeyCol ) : m_ColumnSet( columnSet ), m_nKeyCol( nKeyCol ) {}
CColumnSet m_ColumnSet;
int m_nKeyCol;
};
CUtlVector<Query_t> m_vecQueries;
};
//utility to help with iteration through a SQL load result list
#define FOR_EACH_SQL_LOAD_RESULT( Results, Key, Index ) for( int Index = Results.GetFirstResultIndex( Key ); Index != Results.InvalidIndex(); Index = Results.GetNextResultIndex( Index ) )
//-----------------------------------------------------------------------------
// Purpose: Constructor. Initializes with the vector of objects being loaded
//-----------------------------------------------------------------------------
template<class T>
CSDOSQLLoadHelper<T>::CSDOSQLLoadHelper( const CUtlVector<ISDO *> *vecSDOToLoad, const char *pchProfileName )
: m_vecKeys( 0, vecSDOToLoad->Count() )
{
FOR_EACH_VEC( *vecSDOToLoad, i )
{
m_vecKeys.AddToTail( ( (T*)vecSDOToLoad->Element( i ) )->GetKey() );
}
Assert( m_vecKeys.Count() > 0 );
DbgVerify( m_sqlAccess.BBeginTransaction( pchProfileName ) );
}
//-----------------------------------------------------------------------------
// Purpose: Loads all rows in the SCH table whose field nFieldID match the
// key of an SDO being loaded.
//-----------------------------------------------------------------------------
template<class T>
template<class SCH>
bool CSDOSQLLoadHelper<T>::BYieldingExecuteSingleTable( int nFieldID, CResults< SCH >& Results )
{
static const CColumnSet cSetRead = CColumnSet::Full<SCH>();
return BYieldingExecuteSingleTable( nFieldID, cSetRead, Results );
}
//-----------------------------------------------------------------------------
// Purpose: Loads the specified columns for all rows in the SCH table whose
// field nFieldID match the key of an SDO being loaded
//-----------------------------------------------------------------------------
template<class T>
template<class SCH>
bool CSDOSQLLoadHelper<T>::BYieldingExecuteSingleTable( int nFieldID, const CColumnSet &csetRead, CResults< SCH >& Results )
{
AddTableToQuery<SCH>( nFieldID, csetRead );
if ( !BYieldingExecute() )
return false;
return BGetResults<SCH>( 0, Results );
}
//-----------------------------------------------------------------------------
// Purpose: Loads all rows in the SCH table whose field nFieldID match the key
// of an SDO being loaded
//-----------------------------------------------------------------------------
template<class T>
template<class SCH>
void CSDOSQLLoadHelper<T>::AddTableToQuery( int nFieldID )
{
static const CColumnSet cSetRead = CColumnSet::Full<SCH>();
AddTableToQuery<SCH>( nFieldID, cSetRead );
}
//-----------------------------------------------------------------------------
// Purpose: Loads the specified columns for all rows in the SCH table whose
// field nFieldID match the key of an SDO being loaded
//-----------------------------------------------------------------------------
template<class T>
template<class SCH>
void CSDOSQLLoadHelper<T>::AddTableToQuery( int nFieldID, const CColumnSet &csetRead )
{
Assert( csetRead.GetRecordInfo() == GSchemaFull().GetSchema( SCH::k_iTable ).GetRecordInfo() );
// Bind the params
FOR_EACH_VEC( m_vecKeys, i )
{
m_sqlAccess.AddBindParam( m_vecKeys[i] );
}
// Build the query
CUtlString sCommand;
{
TSQLCmdStr sSelect;
const char *pchColumnName = GSchemaFull().GetSchema( SCH::k_iTable ).GetRecordInfo()->GetColumnInfo( nFieldID ).GetName();
BuildSelectStatementText( &sSelect, csetRead );
sCommand.Format( "%s WHERE %s IN (%.*s)", sSelect.Access(), pchColumnName, GetInsertArgStringChars( m_vecKeys.Count() ), GetInsertArgString() );
}
// Execute. Because we're in a transaction this will delay to the commit
DbgVerify( m_sqlAccess.BYieldingExecute( NULL, sCommand ) );
m_vecQueries.AddToTail( Query_t( csetRead, nFieldID ) );
}
//-----------------------------------------------------------------------------
// Purpose: Executes the mutli-table query
//-----------------------------------------------------------------------------
template<class T>
bool CSDOSQLLoadHelper<T>::BYieldingExecute()
{
if ( 0 == m_vecKeys.Count() )
{
m_sqlAccess.RollbackTransaction();
return false;
}
if ( !m_sqlAccess.BCommitTransaction() )
return false;
Assert( (uint32)m_vecQueries.Count() == m_sqlAccess.GetResultSetCount() );
return (uint32)m_vecQueries.Count() == m_sqlAccess.GetResultSetCount();
}
//-----------------------------------------------------------------------------
// Purpose: Gets the results for a table from a multi-table query
//-----------------------------------------------------------------------------
template<class T>
template<class SCH>
bool CSDOSQLLoadHelper<T>::BGetResults( int nQuery, CResults< SCH >& Results )
{
//clear any previous results
Results.m_KeyToResult.Purge();
Results.m_Results.Purge();
IGCSQLResultSetList *pSQLResults = m_sqlAccess.GetResults();
Assert( pSQLResults && nQuery >= 0 && (uint32)nQuery < pSQLResults->GetResultSetCount() && pSQLResults->GetResultSetCount() == (uint32)m_vecQueries.Count() );
if ( NULL == pSQLResults || nQuery < 0 || (uint32)nQuery >= pSQLResults->GetResultSetCount() || pSQLResults->GetResultSetCount() != (uint32)m_vecQueries.Count() )
return false;
Assert( m_vecQueries[nQuery].m_ColumnSet.GetRecordInfo()->GetTableID() == SCH::k_iTable );
if ( m_vecQueries[nQuery].m_ColumnSet.GetRecordInfo()->GetTableID() != SCH::k_iTable )
return false;
//copy the results from the SQL queries over to our result list
Results.m_Results.EnsureCapacity( pSQLResults->GetResultSet( nQuery )->GetRowCount() );
if ( !CopyResultToSchVector( pSQLResults->GetResultSet( nQuery ), m_vecQueries[nQuery].m_ColumnSet, &Results.m_Results ) )
return false;
// Make a map that counts maps from our results into a sorted list for fast lookup
Results.m_KeyToResult.SetSize( Results.m_Results.Count() );
FOR_EACH_VEC( Results.m_Results, nCurrResult )
{
//get our key value
uint8 *pubData;
uint32 cubData;
if ( !Results.m_Results[ nCurrResult ].BGetField( m_vecQueries[nQuery].m_nKeyCol, &pubData, &cubData ) )
return false;
Assert( cubData == sizeof( T::KeyType_t ) );
if ( cubData != sizeof( T::KeyType_t ) )
{
Results.m_KeyToResult.Purge();
Results.m_Results.Purge();
return false;
}
//setup our record
Results.m_KeyToResult[ nCurrResult ].m_Key = *((T::KeyType_t *)pubData);
Results.m_KeyToResult[ nCurrResult ].m_nResultIndex = nCurrResult;
}
//sort for binary search capabilities
std::sort( Results.m_KeyToResult.begin(), Results.m_KeyToResult.end() );
return true;
}
template< typename T >
template< typename SCH >
int CSDOSQLLoadHelper< T >::CResults< SCH >::GetKeyIndexRange( typename T::KeyType_t Key, int& nStart, int& nEnd ) const
{
//find the start of the range
nStart = GetFirstResultIndex( Key );
if( nStart == InvalidIndex() )
{
nEnd = InvalidIndex();
return 0;
}
//expand the end as long as it lies on a key in range and with the same value
for( nEnd = nStart + 1; ( nEnd < m_KeyToResult.Count() ) && ( m_KeyToResult[ nEnd ].m_Key == Key ); nEnd++ )
{
}
//and return the resulting number of elements we found
return nEnd - nStart;
}
template< typename T >
template< typename SCH >
const SCH* CSDOSQLLoadHelper< T >::CResults< SCH >::GetSingleResultForKey( typename T::KeyType_t Key ) const
{
int nIndex = GetFirstResultIndex( Key );
AssertMsg( ( nIndex == InvalidIndex() ) || ( GetNextResultIndex( nIndex ) == InvalidIndex() ), "Requested a result from a SQL load helper assuming it was a singular entry, but found multiple instances of it" );
return GetResultFromIndex( nIndex );
}
template< typename T >
template< typename SCH >
int CSDOSQLLoadHelper< T >::CResults< SCH >::GetFirstResultIndex( typename T::KeyType_t Key ) const
{
//dummy entry to compare against
SKeyToResult< typename T::KeyType_t > SearchKey;
SearchKey.m_Key = Key;
//binary search to find our index
const SKeyToResult< typename T::KeyType_t >* pMatch = std::lower_bound( m_KeyToResult.begin(), m_KeyToResult.end(), SearchKey );
//see if we found a match
if( ( pMatch == m_KeyToResult.end() ) || ( pMatch->m_Key != Key ) )
return InvalidIndex();
return ( pMatch - m_KeyToResult.begin() );
}
template< typename T >
template< typename SCH >
int CSDOSQLLoadHelper< T >::CResults< SCH >::GetNextResultIndex( int nOldResultIndex ) const
{
//handle out of range elements. Either invalid, or the last element or beyond in our array
if( ( nOldResultIndex < 0 ) || ( nOldResultIndex + 1 >= m_KeyToResult.Count() ) )
return InvalidIndex();
//see if we are less than the next value in the list. If so, we aren't equal and need to stop iteration
if( m_KeyToResult[ nOldResultIndex ] < m_KeyToResult[ nOldResultIndex + 1 ] )
return InvalidIndex();
//same key for the next element, so return a match
return nOldResultIndex + 1;
}
template< typename T >
template< typename SCH >
const SCH* CSDOSQLLoadHelper< T >::CResults< SCH >::GetResultFromIndex( int nIndex ) const
{
//ensure that the index is in range
if( ( nIndex < 0 ) || ( nIndex >= m_KeyToResult.Count() ) )
return NULL;
return &( m_Results[ m_KeyToResult[ nIndex ].m_nResultIndex ] );
}
} // namespace GCSDK
#endif // SDOCACHE_H